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a smuggler questionFollow

#1 Jun 20 2009 at 12:49 PM Rating: Decent
just a question i started a new guy a smuggler. never been one before so still new at it. i killed an enemy and find out you can find illegal items on them. i guess for smuggling. it tell me no trade on it. so am i stuck with it or can i take it some where and sell it? thanks
#2 Jun 20 2009 at 1:37 PM Rating: Decent
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You can sell them to Barak in Bestine (-1049 -3537).

They are for your Smuggler Underworld faction.
#3 Jun 20 2009 at 2:09 PM Rating: Decent
thanks for the help!
#4 Jun 22 2009 at 5:52 PM Rating: Decent
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1,856 posts
MontyB wrote:
You can sell them to Barak in Bestine (-1049 -3537).

They are for your Smuggler Underworld faction.


i must admit i did like that option for underworld faction gains, i just felt it was a bit of a cop out that they didnt make it a 'third faction' that was seperate from imp or reb - SW-ToE is just the same, except they force you to be either rebel or imp, maybe they should have got blizzard to do a starwars game rather than bioware, good single player rpg's dont make good Mass multiplayer rpg's... though by the sound of it, the ToE might be MO and not MMO... oh well.. :/
#5 Jun 23 2009 at 11:29 AM Rating: Decent
i agree with you on this one. it would be nice to have a third faction. rather than being reb or imp.
#6 Jun 23 2009 at 8:05 PM Rating: Good
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384 posts
The weird thing is that I am expecting TOR to be a failure, I have always liked Bioware but I have this odd feeling that they have looked at SWG, taken on board all the mistakes it has made and then promptly forgotten them.

Surely they would have learned from SWG that people want depth of game play and flexibility in classes but instead they give us 8 cookie cutter classes, no housing, space or in depth crafting and point and a click combat and micro-transactions from the start which the SWG player base has fought tooth and nail keep out of SWG.

After all this time since the NGE I really wanted a new game done right and Bioware are a company that can do this yet they offer us World of Warcraft with glowbats.


Edited, Jun 24th 2009 12:06am by MontyB
#7 Jun 24 2009 at 1:40 PM Rating: Decent
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MontyB wrote:
The weird thing is that I am expecting TOR to be a failure, I have always liked Bioware but I have this odd feeling that they have looked at SWG, taken on board all the mistakes it has made and then promptly forgotten them.

Surely they would have learned from SWG that people want depth of game play and flexibility in classes but instead they give us 8 cookie cutter classes, no housing, space or in depth crafting and point and a click combat and micro-transactions from the start which the SWG player base has fought tooth and nail keep out of SWG.

After all this time since the NGE I really wanted a new game done right and Bioware are a company that can do this yet they offer us World of Warcraft with glowbats.


Edited, Jun 24th 2009 12:06am by MontyB

Id like to know where your getting all your info about the game, sinc everytime i see anything they tell almost nothing of any game aspects.
#8 Jun 24 2009 at 2:31 PM Rating: Good
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You read the media releases, watch the trailers, visit the websites and listen to the presentations from Bioware and EA on the game and then formulate a view based on the information at hand.

- You just have to look at the trailers to see how basic the fundamentals of combat are and what the game looks like graphically.

- EA have already stated that the game with include micro-transactions.

- They announced that there will be 8 classes on the last trailer and have only disclosed 3 to date (Smuggler, Bounty Hunter and Jedi).

- They have said that there will be no space zones, there may be pre-scripted space battles, and no housing (however I personally would be surprised if there is no "iconic" method to log out).

- To date there has been no mention of crafting in any depth but given that 3 of the 8 classes have been announced and all three are lightside classes I would be very surprised if there is going to be room for a dedicated crafter class or even Entertainers which I think indicated a generic crafting system.

Lets be realistic here and say that SW:TOR is under a lot of pressure to be everything that SWG isn't, yet somehow incorporate the great things that do exist in SWG and like it or not that will not be an easy task.

In the end these are just my impressions based on the limited information at hand and I will be honest in saying that I really hope they prove me horribly wrong but given the performance of recently released games, my impressions and understanding of EA and what I read I cannot say that I am impressed as yet.





Edited, Jun 24th 2009 6:39pm by MontyB
#9 Jun 24 2009 at 5:09 PM Rating: Decent
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from the things i've seen so far, it looks to be a heavily 'instanced' game, pretty much along the lines of dungeons and dragons online, with a heavily scripted storyline with 'multiple threads' or something, with Biowares history of rpg's its not all that surprising, but im not sure that a storyline game is really what people are hoping for, at least, so far im not all that impressed, i can't see that they'll be releasing it in 2010 either, there just doesnt seem to be enough of a game there yet to even get an alpha version up for testing... my guestimator is looking at another 2 years at least. But im not going to hold my breath on that even, as this doesnt look like a game that would interest me at all. :/
#10 Jun 25 2009 at 2:01 PM Rating: Decent
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5,644 posts
MontyB wrote:


- EA have already stated that the game with include micro-transactions.

Actually, its only been mentioned once from what i can see and this is at the bottom.
"Statement from EA via ShackNews: "No statements have been made about the Star Wars business model." The rep also claimed Mr. Riccitiello's comments were misunderstood."


- They announced that there will be 8 classes on the last trailer and have only disclosed 3 to date (Smuggler, Bounty Hunter and Jedi).

Ok, so you don't even know much about, or actually even know what half those classes are, yet your calling them cookie cutter


- They have said that there will be no space zones, there may be pre-scripted space battles, and no housing (however I personally would be surprised if there is no "iconic" method to log out).

Ok? space has never been big in the KotOR games, and really, how many people care about housing, its fun and all, but a rather worthless feature for most people, where most people just use houses as storage pits.

- To date there has been no mention of crafting in any depth but given that 3 of the 8 classes have been announced and all three are lightside classes I would be very surprised if there is going to be room for a dedicated crafter class or even Entertainers which I think indicated a generic crafting system.

There shouldn't be dedicated crafter or entertainer classes, they wouldnt fit, seems like your complaints are pretty much "this isn't old SWG".




Edited, Jun 25th 2009 6:01pm by MasterOfWar
#11 Jun 25 2009 at 3:37 PM Rating: Decent
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1,856 posts
I guess MoW is an avid supporter of KOTOR, which tbh, i didnt rate all that highly, as for the new game their making not having a; housing, or b; entertainers or by inference, some kind of social class, what your really saying is, its going to be combat only, and probably quite boring, and forget about having a place to show off your 'trophies' but your right too, its pretty obvious to everyone now that bioware arent working on the next 'swg' but i half expect that at some point in the near future they'll wake up and smell the coffee and add those things into the game anyway. lol, so cue the 6 month message of i told you so!
#12 Jun 25 2009 at 4:26 PM Rating: Decent
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384 posts
cloudancer wrote:
I guess MoW is an avid supporter of KOTOR, which tbh, i didnt rate all that highly, as for the new game their making not having a; housing, or b; entertainers or by inference, some kind of social class, what your really saying is, its going to be combat only, and probably quite boring, and forget about having a place to show off your 'trophies' but your right too, its pretty obvious to everyone now that bioware arent working on the next 'swg' but i half expect that at some point in the near future they'll wake up and smell the coffee and add those things into the game anyway. lol, so cue the 6 month message of i told you so!


This is my impression as well, I just get the impression that this will be a single player RPG (ie a heavily scripted and instanced game) with a bunch of other people running around that you will bump into from time to time.

As far as the "who wants housing" comments well to be honest just about everyone I have spoken to wants it, the lack of social classes (at this stage) indicates to me that it is more a soloers game than a persistent world.

What worries me most is that you are right about them discovering that what they have created is KOTOR 3 online which almost no body wants, you just have to look at the mediocre performance of games like Vanguard, Age of Conan and Warhammer to see that the success of a game is determined on release not the rushed content patches 6 months after release.

On the whole I would love to see SW:TOR succeed and be the game that I think all SWG players are hoping for but at this point I am not hopeful.
#13 Jun 25 2009 at 9:50 PM Rating: Decent
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1,856 posts
there are a few games out that use the instanced method almost exclusively, guild wars for one, and DDO for another, with only the central areas, towns etc, that allow you to meet other players, AoC was sort of like that too, only the instances were the games night, which just allowed you to switch between single player and multiplayer. And none of those games is all that successful, despite all the hype when they were launched, and if it does turn out that the game is just storyline orientated, then what happens when people complete it, even a multiple threaded plotline is going to be something of a grind after the first 2, maybe 3 runs, and if they release it in installments, people will either lose interest altogether, or they'll just unsubscribe until the next 'chapter' is released (deja vu!)... innovation is a good thing, but there is a big difference between a single player rpg, and a mmo rpg.. the number of mmo's that pull it off are not that high compared to the ones that didnt. i dont know if many of you (any?) played earth and beyond, i did, and it was a great game, it had storylines, and it had crafting. but once the storyline finished, so was the game, and after about a year or so, EA shut it down, storylines are interesting, but they dont replace gameplay. and some of the best games i've ever played, let the players create the game.
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