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#1 Aug 15 2009 at 6:39 PM Rating: Decent
36 posts
Also known as Star wars: The old republic. For those of you who don't know it is the new Star wars MMO coming out. I have been wondering how many people are interested in it and what better place then the existing Star Wars MMO forum? If this has been asked here already I apologize. I myself am really looking forward to it as I am getting bored of my current MMO and I love Star Wars. If you havn't heard of it here is the website:
http://swtor.com/

Only thing I am not looking forward to are the supposed playable Sith/Jedi. Everyone and there dog is going to be one of those! Other than that it looks AMAZING!
#2 Aug 15 2009 at 10:45 PM Rating: Decent
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384 posts
I am interested in SW:TOR but I am not going to buy into the hype over the game.

When it is released I will take a look at it and if it has enough depth and I don't just mean quests but crafting depth, social classes, housing and space (after all Star Wars is more than just loosely associated to space) then I will probably sign up, if not then I wont because I don't need WoW with lightsabers.

Incidentally setting a game in "The Old Republic" and not having Sith and Jedi is kind of like building WoW without Orc's or Humans.
#3 Aug 16 2009 at 5:18 AM Rating: Decent
I find it funny people want to play star wars games without Jedi or sith. Sorry STar Wars wasn't about the Smuggler Han. He was great side character. Luke and Anakin have always been story in movies.

Whom did you see in all Six movies? Jedi/Sith. The focus was always on them.

In KOTOR, focus was on Jedi.

Jedi academy: Jedi.

EU books: majority jedi.

Star Wars is about the Jedi. Just like posted earlier, World of Warcraft would not survive without the Orcs or Hume Knights.
#4 Aug 16 2009 at 5:26 PM Rating: Decent
36 posts
I to am hoping that it has the depth you are talking about. And I totally agree with the Jedi/Sith argument. They need to be there. But I don't feel they should be playable. Like I said most everyone will at least make one. (see Death Knight for WoW) I think they shouldn't be playable. Of course you need them in the story or it would just be a space game with the Star wars name tag. See what I am saying?
#5 Aug 16 2009 at 9:03 PM Rating: Decent
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384 posts
mazerchief wrote:
I to am hoping that it has the depth you are talking about. And I totally agree with the Jedi/Sith argument. They need to be there. But I don't feel they should be playable. Like I said most everyone will at least make one. (see Death Knight for WoW) I think they shouldn't be playable. Of course you need them in the story or it would just be a space game with the Star wars name tag. See what I am saying?


I see what you are saying but I don't agree with it, SW:TOR is all about Jedi/Sith and very little else, it is Star Wars Galaxies that should have Jedi numbers heavily restricted as the time line is set in the era where the few Jedi there that exist are in hiding.

Personally I am a believer that SWG should have no Jedi class and every player should have a force sensitive tree (much like the pilot tree) that gains experience from its daily actions, there is no reason why traders/entertainers or ordinary combat classes should not have limited force sensitive abilities.
#6 Aug 17 2009 at 12:46 AM Rating: Decent
42 posts
It seems like TOR is Lucasarts attempt at "NGE2, revenge of the dumbed down Star Wars game".

I'll certainly try it though, but I get the impression this game is designed to cater for gamers who want simple instant action over a complex and engaging game world.
#7 Aug 17 2009 at 2:26 PM Rating: Decent
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5,644 posts
BadgerSmaker wrote:
It seems like TOR is Lucasarts attempt at "NGE2, revenge of the dumbed down Star Wars game".I'll certainly try it though, but I get the impression this game is designed to cater for gamers who want simple instant action over a complex and engaging game world.

OK...and exactly what star wars games have been deep and engaging? you could argue original SWG, but most people would want some actual substance to there game, and not grind proff after proff, even KotOR wasnt all that deep or engaging, its so easy to make yourself overpowered in d20 its not even funny, especially KotOR 2.

Quote:
Personally I am a believer that SWG should have no Jedi class and every player should have a force sensitive tree (much like the pilot tree) that gains experience from its daily actions, there is no reason why traders/entertainers or ordinary combat classes should not have limited force sensitive abilities.

A star wars game without jedi has 1/10 of the chance of succeeding then one without, and who cares if they should be in hiding, its a videogame, you have to break rules to make it more fun.

mazerchief wrote:
I to am hoping that it has the depth you are talking about. And I totally agree with the Jedi/Sith argument. They need to be there. But I don't feel they should be playable. Like I said most everyone will at least make one. (see Death Knight for WoW) I think they shouldn't be playable. Of course you need them in the story or it would just be a space game with the Star wars name tag. See what I am saying?

If they werent playable, you could almost count on an instant bomb, as to most people star wars is jedi, and they want to play jedi, they need to be playable or like you said, its just a space game with the star wars name.



Edited, Aug 17th 2009 6:26pm by MasterOfWar
#8 Aug 17 2009 at 11:13 PM Rating: Decent
42 posts
Quote:
OK...and exactly what star wars games have been deep and engaging? you could argue original SWG, but most people would want some actual substance to there game, and not grind proff after proff,


You haven't played SWG recently I take it? SWG offers levels of complexity and depth that are practically unheard of in other MMORPGs.

Like Ultima Online, so much has been added over the years it takes the gamer years themselves to even scratch the surface.
#9 Aug 18 2009 at 4:55 AM Rating: Good
Coming from games like wow, eve, and ffxi. I was dumbfounded by the complexity of the crafting system in SWG, but I think it is a great system and brings a new element into gaming when it comes to the quality of a item.

TOR so far is sounding like a wow-cutter game and I would be tempted to try it if they kept the elements of trader alive. I also like the whole structure system in SWG. It is so much better than running around an entire night trying to find some deposits, only to see them get sucked up by another player.

If TOR was to keep these systems there needs to be some changes like players who stop paying maintance should lose their structure due to decay and damage. I see vacant homes all over SWG and it does add a challenge when placing installations. Another problem I would love to see corrected if structures was allowed is the whole standard and heavy mining installations. Those structures really have to be on a perfectly flat surface, any type of angle and it lights up red Smiley: madSmiley: madSmiley: mad
#10 Aug 18 2009 at 2:28 PM Rating: Decent
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384 posts
BadgerSmaker wrote:
Quote:
OK...and exactly what star wars games have been deep and engaging? you could argue original SWG, but most people would want some actual substance to there game, and not grind proff after proff,


You haven't played SWG recently I take it? SWG offers levels of complexity and depth that are practically unheard of in other MMORPGs.

Like Ultima Online, so much has been added over the years it takes the gamer years themselves to even scratch the surface.


I agree and you can certainly see how both games were designed by the same person, I really hope that SW:TOR turns out to be everything the SWG is and isn't and I am trying not to get caught up in the hype of the next "SWG killer" but from the limited amount I have read to date about the game I am not hopeful it will be anything more than WoW with lightsabers.
#11 Aug 18 2009 at 9:13 PM Rating: Decent
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5,644 posts
MontyB wrote:
BadgerSmaker wrote:
Quote:
OK...and exactly what star wars games have been deep and engaging? you could argue original SWG, but most people would want some actual substance to there game, and not grind proff after proff,


You haven't played SWG recently I take it? SWG offers levels of complexity and depth that are practically unheard of in other MMORPGs.

Like Ultima Online, so much has been added over the years it takes the gamer years themselves to even scratch the surface.


I agree and you can certainly see how both games were designed by the same person, I really hope that SW:TOR turns out to be everything the SWG is and isn't and I am trying not to get caught up in the hype of the next "SWG killer" but from the limited amount I have read to date about the game I am not hopeful it will be anything more than WoW with lightsabers.

OK? and wows just a noobed up EQ with warcraft characters, better get used to it, as thats pretty much the genre.
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