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Vocations/ProfessionsFollow

#1 Aug 26 2009 at 12:27 PM Rating: Good
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2,188 posts
I haven't been able to find an answer to this - do any of the individual professions or the vocations themselves give any individualized bonus to your character? For instance, I've checked some of the crafted armor on the lotro-wiki and it's BoE, so that isn't individualized, but the wiki didn't have any info on the highest tier of armor.

But, even beyond that, is there any other character bonus that cannot be transferred? Of course, I'm asking because I'm wondering if it is important to associate a vocation/profession with a class type in order to best benefit from it, or if a plate-wearer, for instance, can get the full benefit from a vocation/profession like Armourer that an alt levels up.

Thanks in advance.



____________________________
"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
Hermann Goering, April 1946.
#2 Sep 01 2009 at 7:51 AM Rating: Good
The only 'self-benefit', if you will, is you gain the ability to provide crafted items for your character.

So if you were a heavy armor wearer you might choose Armourer as your profession. Having a source for crafted heavy armor may be useful.

If you were a Hunter, having the ability to make bows (Woodworker: Woodsman, Armsman)might be useful.

Having a craft does allow you to create rep items for different factions (Men of Bree: Woodworking; Dwarves in Thorins: Jewelry; Hobbits: Cooking; Rangers in Evendim: Weaponsmith; Rangers in Esteldin: Tailoring; Rangers in Garth Fortnir: Metalsmith.

But as to a boost in stats or some other internal benefit, no.

#3 Sep 01 2009 at 11:30 AM Rating: Good
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2,188 posts
Thanks for the reply.

So, if you had two characters you were leveling, and only one wore heavy armor, it would not necessarily be a bad thing to pick up Armourer on the other? Assume the heavy armor wearer had a different profession (say Tinker) that was already being leveled.

Also, are the rep items BoP?

Obviously this is my situation, I just don't remember at the moment (I'm at the office) which was the other prof I had started leveling.


____________________________
"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
Hermann Goering, April 1946.
#4 Sep 09 2009 at 11:23 AM Rating: Excellent
I have all the crafts covered on one alt or another. Now you do not have to degenerate into altism as bad as Dot, but it does have some benefits.

#1. Have an explorer, I would go hunter for this, easy transport and can make mediul or light armor (Tailor), process hides and wood, AND ore.

#2. Armsman. Can make both melee and ranged weapons (Bladed and Wood). Make this one a medium/light armor wearer and #1 can supply the armor. Armsman can also collect and smelt ores needed. Explorer would need to provide wood for woodworked weapons: bows, spears etc. Make this one a dwarf for easy travel to a superior forge (and superior workbench).

Then if you really take off with crafting...

#3. Tinker. Mainly to craft jewelry, tinkers can also make food. They are also prospectors so one more character for ore smelting. Hobbits are well suited as cooks for easy travel to superior oven in MD. Armsman and Tailors need polished gems for some components.

#4. Next one I would pick is Historian. You will cover Scholar (very handy) and Farming to supply your cook. I'd go elf for this for easy transport to Rivendell (Scholar Guild).

#5. Armourer. So to cover ALL the crafts you need at least one Metalsmith. Now you can make heavy armor.


Dot lineup:
Explorer: Human Hunter, Kindred to Tailor's Guild
Armsman: Human Captain, Kindred to Weaponsmith Guild
Tinker: Dwarf Minstrel, Kindred to Jeweler's Guild
Historian: Elf Lore-master, Kindred to Scholar's Guild
Armourer: Hobbit Burglar, Kindred to Metalsmith's Guild

After Moria gave us two more characters...thus came more Hobbits...

Woodsman: Hobbit Warden, Kindred to Woodworker's Guild
Yeoman: Hobbit Guardian, Kindred to Cook's Guild (SM Farmer too)

So amongst that crowd I have (for gathering):
4 Prospectors (for an array of crafting, components, crit materials)
3 Farmers (grow items for cooking, dye making)
2 Forresters (Collect wood, process hides for tailoring, process wood for woodworking)


#5 Sep 09 2009 at 11:28 AM Rating: Excellent
Rep items:

Several factions will accept crafted items for reputation barter. These rep items are BoA, once you make them, they are bound to you.

Ordinary rep barter items are not bound.
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