I have all the crafts covered on one alt or another. Now you do not have to degenerate into altism as bad as Dot, but it does have some benefits.
#1. Have an explorer, I would go hunter for this, easy transport and can make mediul or light armor (Tailor), process hides and wood, AND ore.
#2. Armsman. Can make both melee and ranged weapons (Bladed and Wood). Make this one a medium/light armor wearer and #1 can supply the armor. Armsman can also collect and smelt ores needed. Explorer would need to provide wood for woodworked weapons: bows, spears etc. Make this one a dwarf for easy travel to a superior forge (and superior workbench).
Then if you really take off with crafting...
#3. Tinker. Mainly to craft jewelry, tinkers can also make food. They are also prospectors so one more character for ore smelting. Hobbits are well suited as cooks for easy travel to superior oven in MD. Armsman and Tailors need polished gems for some components.
#4. Next one I would pick is Historian. You will cover Scholar (very handy) and Farming to supply your cook. I'd go elf for this for easy transport to Rivendell (Scholar Guild).
#5. Armourer. So to cover ALL the crafts you need at least one Metalsmith. Now you can make heavy armor.
Dot lineup:
Explorer: Human Hunter, Kindred to Tailor's Guild
Armsman: Human Captain, Kindred to Weaponsmith Guild
Tinker: Dwarf Minstrel, Kindred to Jeweler's Guild
Historian: Elf Lore-master, Kindred to Scholar's Guild
Armourer: Hobbit Burglar, Kindred to Metalsmith's Guild
After Moria gave us two more characters...thus came more Hobbits...
Woodsman: Hobbit Warden, Kindred to Woodworker's Guild
Yeoman: Hobbit Guardian, Kindred to Cook's Guild (SM Farmer too)
So amongst that crowd I have (for gathering):
4 Prospectors (for an array of crafting, components, crit materials)
3 Farmers (grow items for cooking, dye making)
2 Forresters (Collect wood, process hides for tailoring, process wood for woodworking)