Bludwyng wrote:
Also, is 32 days after launch too late to save Aion?
Depends on whether or not this does anything.
I'm having 2 main issues with Aion at the moment:
1 - Lag. Connection issues abound and the way the client handles them are absurdly bad. You'd think they designed the game with the intention that everyone always has a perfect connection to everything all the time.
2 - Spam. This bothers me less, though it's starting to get worse now that I've filled my block list and I have to start unblocking RMT that are potentially still there in order to block new ones that are definitely there.
In regards to the second one, clearly the status quo is unacceptable. MMO companies since the dawn of time (or at least the dawn of RMT) have invented ways to keep them under control. Some of them bad, some of them ineffective, some of them passable.
There are some key points to remember when trying to deal with this problem:
1: You will never get rid of them completely. It's impossible.
2: Creating rules doesn't affect people who make it their business to break your rules.
3: You need to not ***** the legit players.
These are difficult guidelines to work in because it honestly looks like there's nothing left. The most effective deterrent to RMT I've seen is a good staff of active GMs. This is something Aion currently doesn't have, so if that's what's going in on this patch, cool. If not, I guess we wait to see what they drop instead.