wqert wrote:
world pvp is what SWG offered that many other MMOs do not. this instance stuff ruins immersion. the reason galactic pvp doesnt happen any more is because they failed to add incentives to PvP outside the instances, while adding huge incentives to pvp in the instances.
we all know world pvp was hit hard by restuss, even when the game was in the early NGE form it was, there were big fights still in ME and theed that died when restuss launched and all the shinies it had to offer.. but there was nothing more cooler than an iconic shootout in the mos eisley cantina, or saber fight at theed SP, instead of these pre arranged group duels, you had to deal with other variables like suprise and chaos of unexpected reinforcements, which there is little of in prearranged pvp.
aside from pvp kinda sucking right now the other parts of the game IMO sound awesome. (i thinking of resubbing joining a guild and actually trying the social part, i can get my pvp fix on XBOX i guess but i really do miss playing with/against more than 23 other ppl. i should have bought a PS3 because mag will be a semi MMOFPS at 256)
especially for a social player theres tons of group content constantly being added in SWG, but if your looking for mainly a PvP game like i was this doesn't deliver to well. i thought server transfer would fix it for me but i transfered to bria then it sorta died
Edited, Dec 8th 2009 7:33pm by wqert
world pvp has been on a downward spiral since the CU/NGE, not that it was perfect before, the Imps had too much of an advantage with those at-st's, what with gank squads hanging around anchorhead just waiting for some rebel to try and have a go back... but.. even so.. it was actually fun then too.