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#1 Nov 03 2009 at 7:58 PM Rating: Excellent
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I was just browsing Twitter and came across the following question from Aion Community Manager Tamat :


"What is the biggest issue you have with Aion currently? Please keep replies constructive!"

You are welcome to list any issues here and I will forward them to Tamat, or you can answer him directly on his Twitter page.


#2 Nov 03 2009 at 11:01 PM Rating: Good
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My biggest issue is the fact the game closes when you get dced or kicked for bein afk so long. I'd be fine if it just kicked you back to the title screen, but the game closing completely is a bit much.
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#3 Nov 04 2009 at 11:50 AM Rating: Decent
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Amnesty wrote:
I was just browsing Twitter and came across the following question from Aion Community Manager Tamat :

"What is the biggest issue you have with Aion currently? Please keep replies constructive!"

You are welcome to list any issues here and I will forward them to Tamat, or you can answer him directly on his Twitter page.



I am very pleased with the game at this time, although I can think of some minor suggestions:

1. Go ahead and make more servers and allow one-way transfers. You are going to need them. I cannot tell you how many folks where on Marchutan (Elyos) at 6AM yesterday morning. I would definitely transfer to a lower pop. server if it was free.

2. Make sure that the client SLI support is working as intended. Many newer gaming machines come with this feature and it would be nice to actually utilize it on a (MMO)RPG. I have had a little problem with it, but a restart usually takes care of it.

3. Think about re-pricing Cube improvements. Maybe keep the last expansion the same and adjust backwards. I don't know exactly, but I know they are expensive and lower level players need the extra space for farming/quest items/materials. Again, not game-breaking by any means; just something to consider.

4. Possibly allow for more variety in consumables that will lengthen your flight time. I understand the reasoning behind not wanting players to fly 100% of the time; but maybe allowing more flexibility directly after ascension. Another thing to consider.

Thanks for a great game and all of the listening that you did concerning your player-base. AION has blossomed into a great MMO.

(Thanks for ganking the spammers and RMT Smiley: nod)
#4 Nov 04 2009 at 2:06 PM Rating: Good
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Other than having some staff members patrol for bots and boot them (they're pretty obvious with their random letter names and outright advertising), there are a few things I'd like to see.

1. Ability to fly in more areas. I'm ok with the time limit for the most part unless I'm farming aether. But having to run back and forth through certain areas gets really old. Maybe have some kind of reward like after you finish the quests in the area (so as not to make it too easy on us), give us the ability to fly through the zone.

2. Make sure there are enough quests to keep moving forward. I'm dreading the day I run out of quests and am forced to grind exp by just killing random mobs. That gets very very boring. I haven't reached that point yet, but have heard rumors that it will happen.
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#5 Nov 04 2009 at 2:52 PM Rating: Excellent
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Thanks for the feedback everyone! :)

Hey guys! :)
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#6 Nov 04 2009 at 10:01 PM Rating: Decent
Tamat,

NCSoft seems to be happy with /AutoReportHunting and the way it prevents the bots form leveling and getting drops, BUT...

1. Not enough players will take the time, as I do, to report the bot EVERY time they see it, so the bots never get restricted.
2. The bots make areas unusable as swarms of bot teams kill every mob in sight and will even kill steal from legitimate players, making hunting in almost any mob-heavy area impossible.

For instance, I am in Deathsong Forest, in Heiron, on the Fregion server. I am looking at 2 bot-pairs, Weiko and Weijo, and Lindya and Hallen, and a single named Farewell. Between the 5 of them no mob stands for more than 5 seconds before it is attacked. I hear that there are 5 pairs over in the Klaw area hunting that corridor. These areas are full of mobs we must hunt for our quests, but the quest takes 5 times as long because you must fight with the bots, and many of them will kill steal as well.

And so the frustration level grows.

A LIVE GM, walking through here JUST ONCE would remove 5 tier-4 bots in one pass and the botters would LOSE all the time they have invested in those bots. They would have to start with another set. There is just no good excuse for tier-4 bots existing anywhere. They should have been found and killed before they ever reached the mid-30's.
#7 Nov 05 2009 at 12:13 AM Rating: Default
Obviously the bots are annoying, but what is also annoying is the apparently abandoned official forums.

Twitter?

#8 Nov 05 2009 at 9:37 AM Rating: Decent
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#1 - Not sure if this is client side or what, but the first time I logged into the game I was able to change/manipulate graphics settings. Now, every single time I go change something it lasts until the end of the gaming session and resets back to default. Weird but workable.

#2 - The addition of being able to "Block" RMT spam messages is great. I would love it if there was a way to also report Private Stores as RMT. Like in the right-click menu or whatever in addition to whats already there, have an option to report a Private Store as RMT advertising. Have a set amount of hits it has to receive in a certain time-frame before that player gets banned so legitimate players don't get false positives.

#3 - More Armor dye colors <3

#9 Nov 05 2009 at 11:01 AM Rating: Good
.... #1 Get rid of bots and the sellers outside Temple of Gold selling Kinah and PL services

.... #2 Pay some attention to the Aion Forums

.... #3 Lower the death penalty cost or crank up Kinak drop amounts

.... #4 raise prices that vendors pay for items (ex manastones sell for 2 kinah..should be 100 kinah)

.... I do like the game and will stick with it a while longer and hopefully will see some improvements..
#10 Nov 05 2009 at 10:40 PM Rating: Good
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499 posts
One more issue I have is the fact that there's no 24/7 GM service, that's really bugging me.
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#11 Nov 16 2009 at 3:29 PM Rating: Decent
One of my biggest issues at the moment are the bots, making it difficult to complete some quests, such as the ones near Alsig Village on Azphel.

Aion could also do away with the Kinah and leveling services who plant their personal stores all over the place without fear of getting booted or shut down.

I suspect if each server actually had an in-game GM, one might encounter bots and kinah sellers much less frequently.
#12 Nov 18 2009 at 7:38 AM Rating: Good
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My biggest concern is that I cannot play the game due to latency issues. I even get lag at the menu.

/ping has given me readings of up to millions of milliseconds which is unbearable. I literally cannot move because I keep "rubber-banding" back to my original position.

It might be a router port issue, but if the ports are closed wouldn't the connection timeout completely and not just get delayed? I've also surfed the net a bit and found that this "rubber-banding" isn't just happening to me. People seem to experience it all over and many people are experiencing traceroute issues.

Right now I'm sitting with a game I paid €50 ($75) for and I can't use it. Kind of feel like I could've used the money on something else.

Btw, isn't Tamat an Allakhazam administrator? How'd he end up on Aion Community Management? Could he perhaps tell Aion, inc. to check their official forums once in a while? That would be, you know, helpful.

Edited, Nov 19th 2009 9:06am by Mazra
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#13 Nov 22 2009 at 2:55 AM Rating: Good
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Alright, I'll get my two cents out there and express some of my biggest concerns with Aion.

#1: The grind.

A MMORPG needs to keep people playing, but at the same time it needs to add complexity to the situation or you feel like you are being scammed out of your time. I get this feeling some times while playing Aion. The grind up to about 20 is just fine, but after that the EXP doesn't really scale as well as it should. Monsters should honestly give a good bit more EXP per kill, and quests should give a good bit more EXP. The recent patch hardly even boosted quest EXP, and only pertained to a very few select quests at that.

Aion needs more than that, it needs some major changes as far as grinding goes. People eventually get bored. I don't mean to insult NCsoft but sadly a lot of MMO's that have a ton of grind to them, do so because they lack in content and end game content. It's sort of a lazy approach when designing a MMO to keep people playing as long as possible. But at the same time it will drive many people off as well. The quests eventually get tiresome, since most of them are simply "Kill X amount of monster" over and over and over again. Not only that, but you're usually going to the same area's to do so. There needs to be more variety.

I understand that you need to keep people playing the game, but you also need to not bore them to death either. I think the grind needs to be reduced a good bit, and more content needs to be added. At the very least, if people feel like they can actually make progress and don't get so bored with the grind that they quit, once they get to 50 they will be hooked on the game as far as getting gear, doing raids, fort instances, artifact raids, and of course, the PvP aspect which can keep people playing for a very long time.

I started Aion a day after it was released in north America and can say I'm seeing less people leveling up, and many friends I made during the first week or two ended up quitting once they got to about 20 or so. The grind is just too much, and too well... Boring? For most people. You can only do so many "Kill X mob X times" quests for so many weeks, and months, in the same area's, before it gets stale and you quit.

#2: Abyss Points.

I think this system needs to be overlooked and reworked. I think the system itself is a genius idea, but it has many flaws in it. Personally I would just like to see those flaws ironed out.

The biggest flaw is that it doesn't ease people into the system. Some of the lower level armor sets are much more expensive than they should be, considering the most basic and cheapest ones aren't even "That" incredible compared to some other gear you can get. People need to be eased into a system, and get a taste of what it's like to get them hooked on it. If the higher level, really good gold armors and such cost a lot, that is fine, but to get people to that point they should be eased into the system.

For the most basic full set of armor it costs around 50,000 abyss points, and it's made for people who are level 30 to boot. That means that you're obviously going to want to replace it, and there are even other sets of armor at level 30 you can buy with abyss points which are much better and cost a lot more. You have to calculate in how long people are going to be at a certain level, or use that armor, and be realistic about it.

Abyss point armor/weapons/accessories either need to be reduced in price or the rate in which abyss points accumulate need to be increased. I am level 34 now, and am rank 6 in the abyss. I barely have 22,000 abyss points, and have won a lot of PvP, have done a ton of quests, killed and farmed a ton of mobs in the abyss, done a good bit of instances there, and have even helped on a fortress seige or two. Even with all that and being almost 35 I'm not even halfway close enough to get the level 30 set of armor from the abyss. And even if I was? Once I bought it, I'd be back to little to no points again, meaning it would not be possible to get the level 35, or even 40 sets of armor without a unrealistic amount of work that people just aren't doing.

This entire work/reward ratio needs to be overhauled.

#3: NPC costs.

The most concerning is the cost of abilities and spells. For a Cleric to get all of their spells from level 1 to 50 is nearly 7 million kinah. Personally I have 500,000 Kinah right now that I've worked hard for, and to get all the spells I need yet don't have for level 34 costs around 475k. I don't think it should be so expensive just to get the abilities that you should already have to begin with. If it costs some Kinah thats fine, honestly I think questing for them or something, or giving people an option and letting them drop off of mobs might be nice. But making them so incredibly expensive, just to have your spells? It's very annoying and frustrating. This needs to be changed.

Not to mention the cost of soul healing. You lose a bit of EXP when you die even if you get your soul healed. That's how it should always be, and it should not increase for any reason. It needs to be a flat rate. I don't like how people basically have to pay money each time they die, and not only that but the amount can be catastrophic at higher levels, if you experience a few deaths in a instance or some such. Teleportation fees could use a overhaul as well, while not as badly as some of the other systems. A slight decrease in them would really be nice.

Personally, these are my opinions, and the opinions of many others I've spoken to about this subject on these matters. As I said, many people leveled up a bit and ended up quitting out of frustration. I know NCsoft is trying to keep people playing for a long time, but when you do so with minimal content and try to extend the duration too far without letting people enjoy themselves, they end up quitting, and you end up having a repeat of many MMO's that start out great and end up failing. I don't want to see that with Aion personally, and would like to see some of these changes that people ask for taken seriously.

Ohh, and one more minor tidbit that could be a very easy fix that would really help out a lot of us folks with less than perfect eyes, would be a option to change the transparency on the chat window. Honestly it's very hard to read some times, and when the background goes away it burns your eyes and strains them much too hard. A simple fix would just allow people to adjust and make the background darker.

Edited, Nov 22nd 2009 2:27am by EndlessJourney
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