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Final Fantasy Type-0Follow

#1 Jan 04 2011 at 6:03 AM Rating: Decent
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Next FF game? A spin-off? Who knows...


Square Enix Preparing Final Fantasy Type-0?
By Spencer . December 29, 2010 . 7:21pm

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It appears Square Enix has another Final Fantasy spinoff in the works. By searching Europe’s trademark database, we discovered Final Fantasy Type-0.

In addition to a trademark for a potential title, Square Enix filed a logo for Type-0 with "type zero" written in kanji. Usually, Square Enix just files a title like Nier or Tactics Ogre. Since Square Enix registered a logo too, this is probably bigger.

Square Enix’s 1st production press conference is just a month away. Perhaps, we’ll see Final Fantasy Type-0 popup there.

http://www.siliconera.com/2010/12/29/square-enix-preparing-final-fantasy-type-0/



Keep An Eye On finalfantasytype0.com
By Spencer . January 3, 2011 . 1:35am

WHOIS

The Final Fantasy Type-0 plot thickens. In addition to the trademark and potential logo we discovered, Square Enix appears to be readying a website for Final Fantasy Type-0 too.

Square Enix registered the domain names finalfantasytype0.com and finalfantasytype-0.com. Both are linked to their headquarters in Japan. While they own those domains, the following related domains are up for grabs:

finalfantasytypezero.com
finalfantasytype-zero.com
finalfantasy0.com

Get ‘em while they’re hot?

http://www.siliconera.com/2011/01/03/keep-an-eye-on-finalfantasytype0-com/
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#2 Jan 04 2011 at 7:00 AM Rating: Decent
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I suspect that it will have fantastic graphics, a terrible story, and boring game play.

Edited, Jan 4th 2011 8:00am by Turin
#3 Jan 04 2011 at 7:28 AM Rating: Decent
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Turin wrote:
I suspect that it will have fantastic graphics, a terrible story, and boring game play.

Edited, Jan 4th 2011 8:00am by Turin


I'm thinking they're going to remake all the old Final Fantasy games... again. Only this time they're going to remove the overworld maps and towns and cram the whole game into one giant hallway like in FF13.
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#4 Jan 04 2011 at 8:35 AM Rating: Good
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It's obviously a prequel to the original Final Fantasy game.
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#5 Jan 04 2011 at 11:35 AM Rating: Decent
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Kuwoobie wrote:
Turin wrote:
I suspect that it will have fantastic graphics, a terrible story, and boring game play.

Edited, Jan 4th 2011 8:00am by Turin


I'm thinking they're going to remake all the old Final Fantasy games... again. Only this time they're going to remove the overworld maps and towns and cram the whole game into one giant hallway like in FF13.

Its always funny to see whiners cry about FF13.
#6 Jan 04 2011 at 12:35 PM Rating: Excellent
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MasterOfWar wrote:
Kuwoobie wrote:
Turin wrote:
I suspect that it will have fantastic graphics, a terrible story, and boring game play.

Edited, Jan 4th 2011 8:00am by Turin


I'm thinking they're going to remake all the old Final Fantasy games... again. Only this time they're going to remove the overworld maps and towns and cram the whole game into one giant hallway like in FF13.

Its always funny to see whiners cry about FF13.


Just curious, does this mean you liked FFXIII?

(I only played about 24 hours into it, so I don't have an accurate view of it. But a lot of folks seemed to feel "It looks good but isn't fun").
#7 Jan 04 2011 at 1:10 PM Rating: Excellent
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I really liked FF13. Linear, sure, but the battle system was top fun.
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#8 Jan 04 2011 at 1:42 PM Rating: Good
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I suspect it will be another of their handheld titles. Like the 4 Heroes of Light, Blood of Bahamut, etc. I'm sure the next console release will be titled simply "Final Fantasy XV".
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#9 Jan 04 2011 at 1:45 PM Rating: Good
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Iamadam the Malefic wrote:
I really liked FF13. Linear, sure, but the battle system was top fun.


my feelings as well, now it doesn't hold up to the pinnacles of the series(5,6, and 7) but I would rank it as a middle of the line title.

best to worst:
6 - 5 - 7 - X2 - 4 - 13 - 3 - 10 - 9 - 2 - 12 - 1 - 8

I exclude 11 and 14 due to their mmo nature, those aren't fair comparisons.
#10 Jan 04 2011 at 2:15 PM Rating: Excellent
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sscearcev wrote:
Iamadam the Malefic wrote:
I really liked FF13. Linear, sure, but the battle system was top fun.


my feelings as well, now it doesn't hold up to the pinnacles of the series(5,6, and 7) but I would rank it as a middle of the line title.

best to worst:
6 - 5 - 7 - X2 - 4 - 13 - 3 - 10 - 9 - 2 - 12 - 1 - 8

I exclude 11 and 14 due to their mmo nature, those aren't fair comparisons.



...
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#11 Jan 04 2011 at 2:25 PM Rating: Default
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MasterOfWar wrote:
Kuwoobie wrote:
Turin wrote:
I suspect that it will have fantastic graphics, a terrible story, and boring game play.

Edited, Jan 4th 2011 8:00am by Turin


I'm thinking they're going to remake all the old Final Fantasy games... again. Only this time they're going to remove the overworld maps and towns and cram the whole game into one giant hallway like in FF13.

Its always funny to see whiners cry about FF13.


Lol. You're dumb.
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#12 Jan 04 2011 at 6:39 PM Rating: Excellent
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Vataro wrote:
sscearcev wrote:
Iamadam the Malefic wrote:
I really liked FF13. Linear, sure, but the battle system was top fun.


my feelings as well, now it doesn't hold up to the pinnacles of the series(5,6, and 7) but I would rank it as a middle of the line title.

best to worst:
6 - 5 - 7 - X2 - 4 - 13 - 3 - 10 - 9 - 2 - 12 - 1 - 8

I exclude 11 and 14 due to their mmo nature, those aren't fair comparisons.



...

9 is also way too low on that list. That was the last real classic RPG of the main FF games. It actually had a world map! And the battle/skill system was great.

6 - 5 - 9 - 4 - 7 - 10 - 12 - 13 - 3 - 8 - 2 - 10/2 - 1

13's linearity was its downfall. Its battle system made up for it, a bit, but I like an open world and being able to pause the storyline and go do something else and still play. Sure, it may not be very "realistic" if you are supposed to be rushing to save a princess and instead go explore that cave you found in the opposite direction of the Evil-Man's castle... but it's still a lot more fun than not being allowed to do anything.

(And no, I never cared for 1. Maybe I was spoiled by the others by the time I got around to it, but the game was just too... meh)

Edited, Jan 4th 2011 7:40pm by TirithRR

Edited, Jan 4th 2011 10:13pm by TirithRR
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#13 Jan 04 2011 at 7:50 PM Rating: Good
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sscearcev wrote:
Iamadam the Malefic wrote:
I really liked FF13. Linear, sure, but the battle system was top fun.


my feelings as well, now it doesn't hold up to the pinnacles of the series(5,6, and 7) but I would rank it as a middle of the line title.

best to worst:
6 - 5 - 7 - X2 - 4 - 13 - 3 - 10 - 9 - 2 - 12 - 1 - 8

I exclude 11 and 14 due to their mmo nature, those aren't fair comparisons.

you think X2 was good and 8 was bad?

8 is my favorite :(
#14 Jan 04 2011 at 8:00 PM Rating: Decent
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Vataro wrote:
sscearcev wrote:
Iamadam the Malefic wrote:
I really liked FF13. Linear, sure, but the battle system was top fun.


my feelings as well, now it doesn't hold up to the pinnacles of the series(5,6, and 7) but I would rank it as a middle of the line title.

best to worst:
6 - 5 - 7 - X2 - 4 - 13 - 3 - 10 - 9 - 2 - 12 - 1 - 8

I exclude 11 and 14 due to their mmo nature, those aren't fair comparisons.



...
First of all, sscearcev... I <3 that list for the most part. 8 is right where it belongs.

Personally, I'd go

6 - 7 - 5 - 9 - 10 - 2 - 4 - 1 - 2 - X2 - 12 - 8

Second: Vataro, X2 wasn't bad in terms of mechanics... it just... the story... oh god...
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#15 Jan 04 2011 at 8:42 PM Rating: Good
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From greatest to least based on how much I enjoyed them:

7 - 6 - 9 - 12 - 5 - 4 - 3 - 1 - 2 - 13 - 8

I understand why a lot of people like 8, and more so why people dislike it. I personally felt as though the game was rushed in it's development due to the success of FF7. FF8 isn't a bad game, it just could have been so much better had they fine-tuned the battle system and actually made the world and story interesting.

Also to extend on my earlier comment. FF13 is linear. To say it isn't is like saying the sun isn't hot. Reading the comments from the developers after reading negative reviews say that those critics were viewing the game with a "western viewpoint." If I had watched somebody playing FF13 and didn't know it was FF13, I would have just thought it was another generic JRPG. It feels to me like Square-Enix is trying to keep up with the competitors tendency of making incredibly bland games with flashy graphics that feel more like watching a movie than playing a game, leaving little to the imagination.

I enjoyed FF7 the most out of the entire series for a number of reasons. I first played when I was a teenager and it took me several playthroughs to fully understand what was happening in the story, which also left a lot out for speculation. The characters and setting blended seamlessly in a world that felt like a classic Final Fantasy that also had elements of semi-steampunk modernism which no game before it had done. It was like Final Fantasy, but with elements of the real world. The soundtrack is by far the best in the series, and even the sound effects feel superior. The biggest contributor as to why I choose FF7 as my favorite is the battle system. At no point do I feel bored or frustrated because of random battles. I'm not sure why, but it feels more natural, seamless. There is just something about the character models, the monsters, the spells and abilities that felt new yet classic at the same time, and collecting materia, for me, was an obsession.
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#16 Jan 05 2011 at 1:47 AM Rating: Good
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sscearcev wrote:
best to worst:
6 - 5 - 7 - X2 - 4 - 13 - 3 - 10 - 9 - 2 - 12 - 1 - 8

Yeah that X2 ranking always gets some comments. Yes it had a horrid storyline, probably the 3rd/4th worst of any final fantasy. 1 was clearly the worst it didn't really HAVE a story, 8 gets my vote for worst where they actually tried. But imo X2 had the BEST battle system of any FF and the 2nd best battle system of any RPG(seiken densetsu 3)

I'm a big fan of the job system games, you see that 5, 4, X2, and 13 all get high marks. and my #2 all time favorite game is tactics. X2 and 13 were the only FFs where, if your battle strategy wasn't effective, you could completely re-work it on the fly. 4 and 5 required you to go back to before the battle to switch out jobs. They also in X2 did the best job diversifying the jobs. even when you had examples of healing class A vs healing class B(white mage v alchemist) there's still a good distinction(white mages handle status up/down better, alchemists handle pure hp recovery better)

also, when it came out I had the hots for rikku.

anyway...

6 was my first, and the whole "world has been destroyed but the game keeps going" thing was kinda cool. far and away the most memorable characters.

7 loses points simply because cid's death in 6(the first time i played) got to me, aeris' death in 7 didn't, also I was pissed about the drop to 3 party members. using a third of your potential members on a healer(generally characters I disliked) always bugs me.

9 has no real lasting memories for me, besides zidane being my favorite of FF's leading men/women- locke would win but I consider 6 to be terra's story not locke's

12 just wasn't fun, and really at the bottom line that's what matters.

and then there's 8. the only FF I have never finished and will never finish. 8 had the worst characters of any FF where they tried(skipping 1~2), a completely boring story, and the halfwit that came up with the draw/junction magic/stat system needs to have his brain carved out with a rusty spoon. while being forced to listen to justin beiber doing a death metal cover album. that was recorded on a cd made from his firstborn's skin.

Just a horrid decision all around: casting drain for instance means
A) whatever stat it was junctioned to is lowered
and B) that stat remains lowered until I traipse halfway around the game world to find the one random enemy I can draw a new drain out of.

since character specific command were all limit breaks, this effectively turned battles into melee attack spam, or at best you only cast the spells that you can draw out of your current opponent.

8 was also the game where they started ******** around with summons instead of leaving them alone as one time attacks/buffs/cures. 8/10/12/13 all lost points for doing this as its something that I despise.

anyway that's my dissertation on the high points of my Final Fantasy rating system, for the few of you who actually read the whole thing, you're free to move on with life now.
#17 Jan 05 2011 at 4:58 AM Rating: Decent
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Iamadam the Malefic wrote:
I really liked FF13. Linear, sure, but the battle system was top fun.


I thought it was only linear for the first 20 hours or so?
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#18 Jan 05 2011 at 6:24 AM Rating: Good
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jtftaru wrote:
Iamadam the Malefic wrote:
I really liked FF13. Linear, sure, but the battle system was top fun.


I thought it was only linear for the first 20 hours or so?


No, it's linear the whole time. It's just that one path gets to be about 20 miles wide instead of 20 feet wide.
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#19 Jan 05 2011 at 8:35 AM Rating: Excellent
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Looking like we got to rating FF games, as would inevitably happen Smiley: lol

For my part...

Best to worst:
6 - 7 - (Tactics) - 9 - 8 - 10 - 5 (never finished it) - 12 - X2 - 1

Never played 2, 3, 4, or all of 13. I didn't care for 5, but a lot of people love it (I also never finished it due to a corrupted save file making me ragequit halfway). FF1 I LOVED as a kid, but really the game wasn't good at all compared to later games in the series, and the ending was laughably terrible (spoiler: And the Warriors of Light restored the world. The end.). Tactics isn't a "pure" FF game, but it had by far one of the best stories, the job system was amazing, and the translation errors were hilarious. VII I chalk up to me being a teenager and it really getting to me, but it also had a ton of open-endedness for much of the later parts of the game.

VI is obvious. I mean, look at my forum name and avatar Smiley: grin. Best characters out of any series, fantastic story, and the second half of the game is completely optional as to what you do. You can take on the end dungeon with three characters, or get fourteen.

Huh. I need to replay that game and try it with just three.

12 had the worst story next to X2 and 1, but the combat style was nicer since I was coming off MMOs at the time. Swirly screen of enemy loading sucks after online gaming. X2 I just didn't like.
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7 loses points simply because cid's death in 6(the first time i played) got to me, aeris' death in 7 didn't,

Smiley: eek
You did it wrong! Cid lived in my (later) games!
(To be fair, everyone without a guide probably did it wrong)

Edit: Forgot to mention 9! Oh, FFIX, the poor, unloved child of the franchise. In my opinion, one of the most solid games, with the sole exception of the end boss who comes out of literally nowhere. I had to read an online explanation to understand what it was and even then I still think that it's just a justification by fans who refused to believe Square really did drop the ball and just threw in a random end boss. That said, the game is awesome. I loved the animation, even if it was less realistic. The characters were all unique and interesting, the minigames were actually fun (LOVED Chocobo Hot & Cold), and the music was fantastic. It was a really good game that just never got a lot of press. It was also a lot more fun and humor-oriented, especially compared to the emo that was 8 and the angst that was 10. A breath of fresh air and a return to the basics of the franchise (but with a story).

Edited, Jan 5th 2011 9:41am by LockeColeMA
#20 Jan 05 2011 at 11:21 AM Rating: Good
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You did it wrong! Cid lived in my (later) games!
(To be fair, everyone without a guide probably did it wrong)


Wow, I had to look it up. I had no idea you could save Cid. Reading online though everyone says it's better off just letting him die. I remember being able to relate very well to that part of the game when I was young and played for the first time. There was no one left, and Celes had lost all hope and committed suicide, only to fail and find Locke's bandanna, gaining hope once more, and finding the strength to carry on through it.



Edited, Jan 5th 2011 8:21pm by Kuwoobie
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#21 Jan 05 2011 at 12:15 PM Rating: Excellent
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Kuwoobie wrote:
Quote:
You did it wrong! Cid lived in my (later) games!
(To be fair, everyone without a guide probably did it wrong)


Wow, I had to look it up. I had no idea you could save Cid. Reading online though everyone says it's better off just letting him die. I remember being able to relate very well to that part of the game when I was young and played for the first time. There was no one left, and Celes had lost all hope and committed suicide, only to fail and find Locke's bandanna, gaining hope once more, and finding the strength to carry on through it.


Getting me nostalgic now! Just curious, why does everyone say he's better off dead? I mean, it takes a little while longer to get him to live (need to wait for fast fishes and reload the screen when they don't show up), but I believe later he gives you a reward. A tincture, maybe? Is that the item that restores hp as you walk? Plus he lives! Yay Cid!

On my own trip down FFVI memory lane, I remember being driven up the wall trying to find the Zombie Ring. I searched every single guide on gameFAQs trying to find it, and only came up with mentions of how it can be used (zombie healing, hurray!), not how to find it. When I finally did find the location years later, I was really disappointed. It was like the last myth of the game was finished, and I had truly done everything. Ho hum.
#22 Jan 05 2011 at 2:33 PM Rating: Good
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LockeColeMA wrote:
Getting me nostalgic now! Just curious, why does everyone say he's better off dead? I mean, it takes a little while longer to get him to live (need to wait for fast fishes and reload the screen when they don't show up), but I believe later he gives you a reward. A tincture, maybe? Is that the item that restores hp as you walk? Plus he lives! Yay Cid!


In terms of gameplay has no effect whether he lives or dies, but it seems to fit the storyline better for him to die. I have saved him before, but now on any replay I let him pass.
#23 Jan 05 2011 at 7:47 PM Rating: Good
I want to know what the hell all of you people ranking FF2 above anything have been smoking. That character improvement system nullifies anything worthwhile about the game.
#24 Jan 05 2011 at 10:43 PM Rating: Good
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MDenham wrote:
I want to know what the hell all of you people ranking FF2 above anything have been smoking. That character improvement system nullifies anything worthwhile about the game.


I LIKE that character improvement system. granted it needed a few touchups back when ff2 was new. It's too easy to circumvent the designers for outlandish stats(beating on your teammates) and growth rate was too slow(hp wouldn't grow fast enough unless you beat on your teammates). But I've played the games that refined that system (romancing sa-ga 1-3, saga frontier 1-2, unlimited saga) and its great for a storyline like ff6's where anyone "can" be a mage and anyone "can" be a fighter.

It prevents what happens in ff9 where if you want black magic you HAVE to use vivi whether you like the character or not, and if you want white magic you HAVE to use the girls whether you like them or not.

It also prevents what actually happens in ff6, relm is the best mage ungeared, followed by strago, terra/celes, then everyone else. umaro is the best melee with weapons only, followed by sabin, cyan, then everyone else. In romancing sa-ga who's the best mage? whoever I decide is going to be the best mage. In saga frontier who's the best melee? whoever I decide is going to be the best melee.

now the final fantasy series made a conscious effort to differentiate characters/classes with unique abilities(cyan's sword techs, dragoon jumping, rosa's white magic) and Squaresoft gave the guy who designed the ff2 system his own games to play with, the sa-ga series. And for those who might be too young(these are primarily snes era games), they were WILDLY popular in japan, and actually might be somewhat popular in the US today. they are the product made by square that most resemble what we consider a western rpg.

Plus the system makes sense in a real world comparison. If you run flatout as far and as fast as you can every day, your ability to run will increase, but your ability to walk on your hands won't. the skill you use is the skill that improves. if you want to be good with a sword, dammit, you need to practice with a sword, not be throwing magic at someone. even the hp growth thing has a real world correlation, martial artists who specialize in breaking(boards bricks etc) have harder stronger bones than other people who train in the same martial art. whatever doesn't kill you does in fact make you stronger... to a point.
#25 Jan 06 2011 at 7:18 AM Rating: Excellent
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sscearcev wrote:


It also prevents what actually happens in ff6, relm is the best mage ungeared, followed by strago, terra/celes, then everyone else. umaro is the best melee with weapons only, followed by sabin, cyan, then everyone else. In romancing sa-ga who's the best mage? whoever I decide is going to be the best mage. In saga frontier who's the best melee? whoever I decide is going to be the best melee.


I'm curious, do you mean stats unaltered by esper level-up bonuses? Because I know I personally gave all my characters personal stats. I never used Relm because she was the most annoying character ever, and I never used Umaro because you can't control his moves. But Locke, Celes, Terra, and Edgar were all given great stats by the end of the game through shuffling espers for their level-ups.

I also used those 4 because they can all use (almost) the same equipment. Other characters need specific gear types, but those 4 all use the same "sword" type.

Also, glad you mentioned Sa-ga Frontier. I loved that game. It had so much nonlinearity. Lute's saga especially - right after the beginning you can go to the end dungeon. Or... you can master all the awesome skills you want, or learn time/space magic, whatever.

Rouge/Blue's scenario was my favorite because the magic you get makes you invincible. Stasis, go!
#26 Jan 13 2011 at 7:26 AM Rating: Default
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TirithRR the Eccentric wrote:
jtftaru wrote:
Iamadam the Malefic wrote:
I really liked FF13. Linear, sure, but the battle system was top fun.


I thought it was only linear for the first 20 hours or so?


No, it's linear the whole time. It's just that one path gets to be about 20 miles wide instead of 20 feet wide.


How absurd. For the record I enjoyed FFXIII, I'm don't often have time to delve into all the side missions and that on games, and 13 really played nicely as a sort of sporadic thing. The story wasnt nearly the worst of FF's, the characters were decently developed (though a couple of them were ******* annoying), and it looked absolutely amazing.

My personal preferences aside, if you're going to argue that the 'hallway' people seemed to bandwagon like crazy simply got wider, how is that different from other final fantasies? In terms of story they are all relatively structured, and no matter how wide that hallway gets, it'll diverge in the end with the same ending anyone else gets.

That's not to say that the Pulse section of the game was particularly spectacular or fleshed out, it really wasn't. But I think people really need to stop taking their opinions from their almighty interwebs overlords, who dictated long before the game was out that you could afk and tape the joystick pressing forwards and win the game.

I for one am looking forward to what seems to be the likely FFXIII-2. I personally enjoyed X-2 battle system, but couldn't finish it because I didn't want to see X's story trashed (which it pretty much did from the get go D:), but I would say 13-2 is far more likely to be the better game, now that they have an established engine, at least a few established characters they might keep on and a very interesting and vibrant world to expand upon.

Vent over.

As for type-0, it's obviously not going to be a prequel, because it has 'type' in the name. I imagine it'll be some kind of spinoff personally, maybe for the 3DS or something?
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