idiggory wrote:
To be fair, Noire's final result definitely warrants some highlighting of the technology. Some unbelievable animation going on in the game--body language, facial expressions, movements, the works. In the normal trailer, you'll see a guy being interrogated--watch his neck. You actually see the ligaments popping out, because he's so stressed. That's a level of detail that really brings the game a hell of a lot closer to uncanny valley than anything we've seen before.
Plus, the reviews of the game are solid. The repetition is really the only (fair) complaint I've seen. There are plenty of people criticizing it for lack of combat and the inability to go GTA crazy. But those just don't strike me as being legitimate concerns. For one, there's no reason every game needs to include combat (or combat as a focus). L.A. Noire's been a detective game from the start--anything additional is really just extra.
And, if you are playing a non-crooked cop, it doesn't really make sense to let you shoot random citizens in the head, now does it? Hell, the fact that you can basically repossess any car you want is pushing it.
My real complaint from the combat stems from the fact that you can take out 10+ baddies with your pistol without getting shot a single time. There's no skill involved in the gun fighting, which you have to admit begins to play a rather large roll later in the game.
Also, I realize the game is jam-packed with content already. The actor cast easily dwarfs most major budget Hollywood movies, but I'd have enjoyed this even more if it was 1080p. If it takes four years to make it, there's no excuse to not go for top quality even if it takes more than one blu-ray disc.
Edited, May 22nd 2011 11:33pm by Paskil