Wow.
I'm quite psyched. As an architect, the original Bioshock has a special place in my heart. It had one of the most cohesive and ambitious aesthetics I've ever seen in a game. The developers wove Art Deco aesthetics, 1920-30's sensibilities, American utopian theory, and objectivism (Ayn Rand's The Fountainhead is pretty common architecture reading) together seamlessly.
I've no interest in Bioshock 2, which has the markings of a cash-in sequel to me.
But Infinite...man, this is how you do a sequel. The same foundation, but built up into an entirely different atmosphere. This game's aesthetics are amazing. Every scene seems like a set piece. Nothing seems out of place. As far as the story goes: it looks like an adrenaline shot. The emotion, the tension, everything is there. Just watching the trailer, I found myself trying to will the main character to save the heroine. Very well done.
The shooting...not as much. Bioshock never had the most crisp shooting mechanics, and this looks to be shaping up about the same. I feel like if they could tighten up the shooting, then this would be game of the decade material.
This is going to be a great few years for gaming, and an awful time for my wallet.
Edited, Jul 9th 2011 12:37am by Eske
Edited, Jul 9th 2011 12:39am by Eske
Edited, Jul 9th 2011 12:46am by Eske