I reached the same room last night and called it a day. Not looking to be given the answer yet but I thought it was funny to read that you're at the same spot.
Spoiler about story and not solutions, but if you've started chapter 8 are are beyond about the first three levels then it is safe to look.
I'll let you guys know that I started playing Chapter 8 with the intention of finding the level and helping you, but then I remembered Wheatley was going to ****** every time I completed a test and was all "Nope, nope nope, alt+f4."
I genuinely felt dirty and used the first time I played through that chapter.
Spoiler about story and not solutions, but if you've started chapter 8 are are beyond about the first three levels then it is safe to look.
I'll let you guys know that I started playing Chapter 8 with the intention of finding the level and helping you, but then I remembered Wheatley was going to ****** every time I completed a test and was all "Nope, nope nope, alt+f4."
I genuinely felt dirty and used the first time I played through that chapter.
So I find my self stuck, and not knowing exactly what level it is I don't know how to find a solution. So I will describe the best I can. It is in chapter 8 (The Itch) and when you start in the puzzle room Wheatley does an evil laugh. In the room is a Blue Tractor beam, some blue gel, and 3 lazer gun things, a switch to turn the blue beam into a red one, and a button I have not been able to reach due to the Gunners (there is a glass wall to stop them pwning me).
This is only from memory... Drop blue goo on the turrets.
It's been a while, so I don't remember if you can do this, but try spraying the turrets with blue bounce gel. It's kind of funny watching them tumble into oblivion.
For coop I'd strongly recommend playing with someone you know and not playing with random people online.
Aside from the inherent merits of playing with someone you know being more fun, because it is a puzzle game it's not really fun to be playing with someone on a puzzle they already know the solution too or you already know the solution to.
Find someone and stick with them throughout the entire coop game if you can.
Another tick for people that beat the game tonight. Reinstalled and dealt with my the game crashing every 2 puzzles or so. (Its a crappy old pc(AMD X2 2.0 2gigs ram Geforce 7950) until my new pc comes next week)I beat it in 6/7 hours since I have played it before but still a great to go back and chuckle at the jokes.
I have to say, that was one of the most satisfying game endings I've seen. "Want You Gone" won't have the same effect as "Still Alive" but I think that was a hurdle that would never be cleared. It was still a fun song though. More to it though, I thought GLaDOS's actions were plausible and in character... (considering the emergent Caroline personality) ...and her actions/logic at the end made sense and avoided a sappy ending but gave us the GLaDOS we love.
I have to say, that was one of the most satisfying game endings I've seen. "Want You Gone" won't have the same effect as "Still Alive" but I think that was a hurdle that would never be cleared. It was still a fun song though. More to it though, I thought GLaDOS's actions were plausible and in character... (considering the emergent Caroline personality) ...and her actions/logic at the end made sense and avoided a sappy ending but gave us the GLaDOS we love.
It was good up until the Caroline part. They kind of wedged in a bunch of contradictory ideas. Gladdos was Caroline, except she wasn't, it was part of her, and it was keeping her sane, except when it was making her crazy.
It was good up until the Caroline part. They kind of wedged in a bunch of contradictory ideas. Gladdos was Caroline, except she wasn't, it was part of her, and it was keeping her sane, except when it was making her crazy.
That's not quite what I got out of it, but I'll admit to concentrating more on the puzzles than the actual story line.
It was good up until the Caroline part. They kind of wedged in a bunch of contradictory ideas. Gladdos was Caroline, except she wasn't, it was part of her, and it was keeping her sane, except when it was making her crazy.
That's not quite what I got out of it, but I'll admit to concentrating more on the puzzles than the actual story line.
oh then you totally need to go back and replay them for the story. I found my self not moving through a puzzle until dialog was over so I could smile and lol at what was being said.
GLaDOS wasn't Caroline, GLaDOS was a separate AI (invented for a de-icing machine) who had Caroline uploaded into her. Caroline's "psyche" was repressed, except for maybe feeding GLaDOS's obsession with science, until she hears the Cave Johnson recordings. From there, she makes subtle influences on GLaDOS until the final fight when Caroline makes herself obvious by saving you. GLaDOS can now delete Caroline* and, in doing so, realizes that it's easier to just let you leave than risk dying again trying to kill you. Besides, she has her bots for experimenting.
*GLaDOS was also unaware of her black box function and is originally unaware of the purpose of the cores in Portal, so it's not surprising that she didn't just know who/where Caroline was or how to get rid of her.
There's a difference between paying close attention to the storyline and simply listening to the dialog for jokes. I listened to all of the dialog and understood the basic premise of what was going on, but I never put much thought into the storyline of Portal 2. A deep thought out story was not the focus of these games.