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Skyrim, or, How I Ruined My LifeFollow

#802 Nov 30 2011 at 5:35 PM Rating: Good
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Likibiki wrote:
Ok, so I am level 18, and I am now finding myself struggling to find motivation to play the game. I haven't played since Saturday.

I think Skyrim might actually be too big for my liking. And I'm already aware that I'm a bit disinterested.

Oblivion, I had the same sort of issue with, but that was due to the humongous load times for EVERYTHING. Skyrim doesn't have the same problem...

I will persevere, but I don't think this game's for me :(


What have you been doing? If you are finding the game too big, then try focusing on just major quest lines.
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#803 Nov 30 2011 at 5:36 PM Rating: Good
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I find the game huge as well, and I try to focus on the major quest lines and oooh butterfly.
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#804 Nov 30 2011 at 5:41 PM Rating: Good
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In line with what has been said, focusing on Achievements might also be a good direction to take.
#805 Nov 30 2011 at 5:44 PM Rating: Good
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I got a little tired of it myself, but I find that it's due to the tremendous amount of consecutive hours that I had been playing it. I'm taking a break, and it'll be all fresh and exciting again when I return from flying crashing helicopters in BF3.
#806 Nov 30 2011 at 5:46 PM Rating: Good
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Eske Esquire wrote:
I got a little tired of it myself, but I find that it's due to the tremendous amount of consecutive hours that I had been playing it.
Pretty much this. Fortunately though, since it's almost impossible to complete everything, when I return to the game, it'll be like a whole new adventure.
#807 Nov 30 2011 at 7:04 PM Rating: Excellent
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Likibiki wrote:
Ok, so I am level 18, and I am now finding myself struggling to find motivation to play the game. I haven't played since Saturday.

I think Skyrim might actually be too big for my liking. And I'm already aware that I'm a bit disinterested.

Oblivion, I had the same sort of issue with, but that was due to the humongous load times for EVERYTHING. Skyrim doesn't have the same problem...

I will persevere, but I don't think this game's for me :(

I have a friend who was the exact same way at first. I tended toward this side too (I completely one town in Oblivion, then the main quest, and never touched it again), but you'd be surprised how it can suck you in. Both of us have put over 70 hours in, and are debating/have already made new characters to try them out.

But sandbox-style RPGs aren't for everyone. I definitely found myself missing a lot of things from Dragon Age while playing.
#808 Nov 30 2011 at 7:53 PM Rating: Excellent
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Someone let Exo know they created a spell in the game that he'll love.



Edited, Nov 30th 2011 11:40pm by Shaowstrike
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#809 Nov 30 2011 at 10:03 PM Rating: Good
^ awesome!
#810 Nov 30 2011 at 11:52 PM Rating: Good
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welp, beat the main quest tonight, it was pretty awesome. afterwards i sorta did a victory lap to check in with the major players, some were aware of the epic world-saving i'd just accomplished, others... not so much.

so after i check in with whiterun, the jarl goes back to sleep, and there's that unusual gem right in front of his face.... i grabbed it. fast travelled to find delphine... no lydia. fast travelled to riverwood... no lydia.

as i'm walking towards the riverwood trader, a thief comes flying out of the alley from gerdur's house. the ******* didn't stop so i killed him. it's 1:30am and a clear night so i decide to wait for the trader to open 1 hour at a time so i can watch the stars change. at 4:30am three hired thugs jump me. their contract reads, "find an orc who answers to herxheim. nobody steals from me! - bandit"

after dumping my crap at the trader, i head outside and there's still no lydia, but there is an elder dragon. i haven't been here 10 hours and now the streets are littered with corpses.

still no sign of my housecarl and i'm getting worried so i open console -> teleport to lydia -> she's in a whiterun jail cell with a dead bandit. lol. that's a prize dame, taking the heat for the unusual gem. this is the second time this has happened, not so long before she was imprisoned by some frost astronachs waaaay up north. i busted her out again and headed up to solitude.

on the way in, one of the guards says, "i heard you released a dragon from dragonreach. why would you do that?" i stared at him for a couple seconds and he followed up with, "what do you want, bard?" that's more like it.

after very cool receptions in solitude and windhelm my hotcarl and i head home. i might have saved the world tonight but there's still a lot of **** that needs fixed.
#811 Dec 01 2011 at 12:27 AM Rating: Decent
I broke down and used console commands to supply myself with materials to cap alchemy today. After doing smithing and enchanting -> 100 the legit way, half an hour of pouring through my substantial supply of alchemy mats for a measily 22 points to the skill made it awfully clear that if I wanted capped alchemy before Christmas, console commands were my best bet.

Now I've got a Daedric Bow (Legendary) with base damage (including archery perks) of 198 >:D A giant slumped over after a single arrow to the kidney. I won't get the raw destructive power of a fully augmented 1h backstab, but I expect most quests will go rather quickly nonetheless. This is my second character and I still haven't cleared the main quest beyond the events at the Greybeard place, so it'll be nice to set aside the grinding and push through the more interesting stuff.
#812 Dec 01 2011 at 9:44 AM Rating: Good
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After repeated attempts to fix a Mage College quest that broke on me, and unsuccessfully trying to initiate the quest that lets me purchase the house in Wildhelm a dozen times or so, and randomly drawing the bloody, ferverent hatred of all the guards in Markath for reasons completely unknown, I restarted last night. I wanted to wait until after the patch, so the timing was perfect. I was planning to change it up and roll with a different race and different play-style (maybe a sneaky stabby/shooty Dunmer, or a full-on Brenton destruction mage), but in the end, I settled on basically re-creating my original character down to the eyebrows: my sturdy, reliable Redguard sword-n-boarder.

However, after having the benefit of ~40 hours of gameplay already under my belt, I already knew what perks I would be taking (and which ones to avoid wasting points in), and knew that I would be best served to skill up in Smithing and Enchanting as I went along instead of trying to powerlevel them later. I also wanted to pick up some of the side quests that I missed the first time around.

Not gonna lie, I'm glad I did it. The new start experience hasn't changed a bit, and it was evident as I ran from Riverwood to Whiterun for the first time again. Coming down the hill from the south and seeing Whiterun for the first time, all lit up at dusk, I still got that same feeling of "Wow, that looks freaking gorgeous."

Now if only dragons would stop flying backwards.

Edited, Dec 1st 2011 9:46am by Demea
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#813 Dec 01 2011 at 10:52 AM Rating: Good
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If anyone's in the mood for some reading, Tom Bissell put up a great article on Grantland.com (I didn't know he was writing for them!) about the dialogue in Skyrim.

I highly recommend giving it a look.

http://www.grantland.com/story/_/id/7290527/one-night-skyrim-makes-strong-man-crumble
#814 Dec 01 2011 at 11:09 AM Rating: Good
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ES games are really odd--they can have really, really, REALLY obvious flaws, but still be amazing.
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#815 Dec 01 2011 at 11:25 AM Rating: Good
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Demea wrote:
Not gonna lie, I'm glad I did it.

That may change when you hit character #7 or #8.

I have real problems with that. I reach a point in the game where there is something that I want to do but I can't "justify" my current character doing it but I still want to experience it so I end up creating another character to go that path.
It's things like my main character, who is a sneaky archer mostly, can't do the full mage's college quest line because he's not a mage. He can't do the companion stuff because they are all about running into places and smashing faces so no sneaking. He's a "good guy" so he can't do thieves guild or dark brotherhood. Next I created a caster so she could do the college but the companions don't like magic and I didn't want her to be "bad" so I can't use her for either of the other two so that means making another character. Companions are all about Truth, Justice, and the American Skyrimian Way so the character I'm doing the companion quest line can't do Thieves Guild of Dark Brotherhood either. Finally I made a character that is a thief so I can do the thieves guild and said "F' it!" and made him my assassin too.

That doesn't even touch on the main quest line so I ended up having to create a Nord to be a storm cloak and an Imperial to be part of the legion.

Too many options for someone like me to handle so now I am stuck doing many quests over and over again between the assorted characters I've created.

Edited, Dec 1st 2011 12:25pm by MrTalos
#816 Dec 01 2011 at 11:48 AM Rating: Good
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I know when I end up starting over again I won't play too differently. I may put more focus on light armor instead of heavy, but I'll still be sniping things overall.
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#817 Dec 01 2011 at 1:03 PM Rating: Good
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MrTalos wrote:
I role-play HARDCORE.

Methinks you're too rigid in your character archetypes. My character is a face-smashing brute, but I can justify working through the Mage College quests because magic is powerful, and my character seeks to obtain power through any means. Also, I just want to experience all the content the game has to offer without climbing up to High Hrothgar over and over.

Have you ever been tested for OCD? Smiley: dubious

Edited, Dec 1st 2011 1:04pm by Demea
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#818 Dec 01 2011 at 1:47 PM Rating: Good
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Demea wrote:
MrTalos wrote:
I role-play HARDCORE.

Methinks you're too rigid in your character archetypes. My character is a face-smashing brute, but I can justify working through the Mage College quests because magic is powerful, and my character seeks to obtain power through any means. Also, I just want to experience all the content the game has to offer without climbing up to High Hrothgar over and over.

Have you ever been tested for OCD? Smiley: dubious


I think I'm more in camp with the former. I'm probably just sticking to the Thieves Guild this play-through. Might even just do one Guild for each subsequent play-through, too. I think the idea of ascending through the ranks in a whole bunch of wildly different groups just seems immersion-killing to me. My character would be wearing too man hats.

I kinda like the idea of being able to get, say, 3-4 almost different games out of Skyrim. Different character look, different play styles, different skills, different homes, and different quests.

PS: Did anyone read the article I linked?
#819 Dec 01 2011 at 1:51 PM Rating: Excellent
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Eske Esquire wrote:
If anyone's in the mood for some reading, Tom Bissell put up a great article on Grantland.com (I didn't know he was writing for them!) about the dialogue in Skyrim.

I highly recommend giving it a look.

http://www.grantland.com/story/_/id/7290527/one-night-skyrim-makes-strong-man-crumble

Good reading, but I actually don't think the conversations go far enough. Again, one of the things I liked most about Dragon Age was the great character interaction, relationship-building, and background you get, at least with your closest companions. If Lydia had 1/20th of the lines that Morrigan did, I'd be ecstatic. Instead I just get her sarcastic "I am sworn to carry your burdens" comment, and the occasional "I have a bad feeling about this" warning before a boss fight. I'd love if Companions had a story you could dive into; needing to go back to their hometown, track down some bandits who killed their family, retake a shop that a thieving rival stole.

My main complaint with Skyrim would be that the companion and marriage aspects aren't as good as I had hoped they would be. It might seem odd, thinking of all the other issues people have (bugs, lag, etc), but I feel that those two aspects needed a lot more fleshing out. Allow me to make-an-ES for a second...

Companions:
1. First, allow collision with a companion to move them out of the way. It gets annoying having to try and leap into the upper corner of a doorframe to get out of a room when someone's in the way.
2. Introduce a "friendship" system similar to DA:O. You can have a companion carry an item... or give it to them as a gift. If it's something they'd equip, they'll do so and get a favor bonus. At certain levels of friendship, they offer personalized quests.
3. You can also converse with your companion about events and their history. Gives them a chance to talk some more, and maybe they mention a lost heirloom or something you can go find.

Marriage:
1. Can your spouse please do something more than just cook and/or pay some profits? Anything!? Heck, I have several ideas:
A. Throw parties. You host a party in your house to rub elbows with people in the town. Gives a good chance to pickpocket the guests, learn gossip, or accept quests.
B. If your spouse has a shop, be able to invest (with the proper Speech perks), and start a chain to buyout any competition. Would blend wonderfully with the Thieves Guild.
C. Offer more than just food. Sure, it gives a skill learning buff, but I think it would be awesome to let your spouse be something like a portable crafter. Give them all your +crafting skill gear, and ask them to make potions/equipment/enchants. Depending on the value of the ingredients, let it take more time (ie, a week to make a Daedric Sword, but only half a day to make an iron dagger). Base their skill and perks off what your character knows. Basically set them up as an autonomous crafting bot. I would LOVE to come back from a dungeon dive to have my wife waiting with 10 new healing potions.
2. Similar to a companion, make a love meter. This could increase the rate of crafting, allow more items to be crafted, or unlock new quests.
3. Let your spouse travel with you as well (can this happen already? I don't think it can). Allows you to have one more companion on your travels.

Maybe it's just me, but I feel like the NPCs lack much personality and the companions are really underutilized. Maybe some DLC or something will fix it later?

Edited, Dec 1st 2011 2:52pm by LockeColeMA
#820 Dec 01 2011 at 3:55 PM Rating: Good
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Demea wrote:
Have you ever been tested for OCD? Smiley: dubious

Not sure if you are joking or not but I have indeed been diagnosed with OCD and that makes games like this a nightmare at times. I don't even consider myself a role player much at all.
#821 Dec 01 2011 at 4:53 PM Rating: Good
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So I finally finished off the Dark Brotherhood quests the other night.

I actually felt bad after talking with the Emperor that I had to kill him. So I opted to kill the dude who ordered the contract. I gave Babette and Nazir a nice new home full of fancy things and then looted all the **** I wanted and left it alone.

I've been lucky so far that even after 80 plus hours of playing I haven't gotten sick of it. I've been taking a day or two off in between intense gaming sessions and its been wonderful. I'm thinking tonight I'll work on the main quest line, I'm at the part where I go look for the elder scroll. I think after that it's going to be on to starting a new character that is either s&b or pure berserker style with dual wielding and hide armor! I'm assuming the second time around I won't be so hasty with my perk points either.
#822 Dec 01 2011 at 6:37 PM Rating: Good
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#823 Dec 01 2011 at 11:32 PM Rating: Good
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I just gave Lydia 70 ore. When I went to retrieve them, she didn't have them.

FFFFFUUUUUU-
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#824 Dec 01 2011 at 11:51 PM Rating: Decent
idiggory, King of Bards wrote:
I just gave Lydia 70 ore. When I went to retrieve them, she didn't have them.

FFFFFUUUUUU-


I store all of my goodies in my house, since that's the only place where it's guaranteed not to go missing (barring a bug of some sort). If it was iron ore, it's fairly cheap to replace. You can buy it from any blacksmith/general goods NPC for 6-8g each. They don't restock in large quantities but if you're using it to skill blacksmithing and enchanting, you'll easily make your gold back and then some.
#825 Dec 02 2011 at 12:46 AM Rating: Good
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I gave it to her because I ran out of inventory space in the middle of a dungeon (that I meandered into when I shouldn't have, since my bags were really, really full). Went straight to my house afterwards and it was gone.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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#826 Dec 02 2011 at 2:01 AM Rating: Good
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New glitch since the patch--Lydia has turned into a naturalist.

[EDIT]

Errr, naturist. Proof that it's bedtime.

Edited, Dec 2nd 2011 3:02am by idiggory
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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