http://skyrimcalculator.com/#67963
That is my latest skyrim build. I hope it works.
Alchemy
Allows me to boost my enchanting for the most part, but also makes up for my weaker sides such as sneaking and melee combat
One hand
I took the perks here simply because I had some spare points I felt, that and combined with sneak it allows me the chance to get a good jump on stuff.
Archery
I like to open with an arrow to the knee!
Destruction
Primary damage I hope in fire, didn't feel flee effect was needed due to illusion.
Resto
Healing obviously for one the wards for two, combined with other passive effects from other trees I can get 100% magic absorb.
Alteration
A must since I am not taking any armor skills, for defense spells and most notably magicika absorb.
Illusion
the oh sh*t tree, if things get dicey I can drop a fear, or pacifiy, If I run in to a group of mobs I can get the drop on them and have them fight each other for a while.
Conjuration
Whats better then a flame wielding mage with bottomless MP 3 of them Flame Thralls baby.
Enchanting
To make casting sets and an Idle set, while it might not be needed entirely the foundation of the entire build comes down to this, with it I can build 100% mana free casting sets, I can build crazy mana regeneration sets, I can shore up skills in other areas.
Smithing
Sky Forge steel weapons and mage clothes
I think it will be a good build, going to be irritating changing gear as frequently as I will have to casting all of these spells. Either way it will be fun I think.
I took dunmer as race, dunno if the fire buff applies to the racial or not, either way it seemed the most balanced across the fields I needed it to be.
Fus ro dah. (i am addicted to this game wish FFXI was this fun again)
Edited, Jan 25th 2012 3:14am by rdmcandie
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