Forum Settings
       
Reply To Thread

Skyrim, or, How I Ruined My LifeFollow

#1202 Feb 07 2012 at 7:21 PM Rating: Excellent
Liberal Conspiracy
*******
TILT
I bought a horse. It's like riding Snuffleupagus.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#1203 Feb 07 2012 at 7:37 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
I use fast travel way too much to care about my horse. I got one for free, Shadowmere, from the Dark Brotherhood quest, but I have only used it a handful of times. Dismounting and mounting takes forever. I'd rather just sprint around with my near infinite infinite stamina pool. It allows me to quickly drop to a sneaking stance if I spot danger, plus I get to skin rabbits and pick butterflies while I run around.

They make for good tanks, though, but I'm at a skill level where I don't have to worry about random encounters out in the world anymore, so the usefulness is limited.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#1204 Feb 07 2012 at 8:46 PM Rating: Decent
Gave Up The D
Avatar
*****
12,281 posts
He has returned! Sort of!



The Space Core is an official mod by Valve and Bethesda to celebrate the release of the Creation Kit. You can find it under "Characters" in the Steam Workshop.

Edited, Feb 7th 2012 9:48pm by Shaowstrike
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#1205 Feb 07 2012 at 9:02 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
It's not Wheatley, but it's awesome!

Prologue:

____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#1206 Feb 09 2012 at 8:40 AM Rating: Excellent
Liberal Conspiracy
*******
TILT
In news no one cares about, I killed my first giant last night. Kited him around his campfire and blasted him with fire while Lydia sat safely parked on a ridge and pelted him with arrows. Then we killed his mammoth, just to be ****** Hit level 12. Yay.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#1207 Feb 09 2012 at 8:44 AM Rating: Good
*******
50,767 posts
Ahh, dear sweet Space Core. How I miss thee's antics.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#1208 Feb 09 2012 at 10:32 AM Rating: Good
Scholar
***
3,141 posts
The long awaited 1.4 patch is out today. It fixes a load of bugs for all systems and supposedly fixes the lag problem on PS3.

Changelog is as follows:

NEW FEATURES

- Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES

- General optimizations for memory and performance

- Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
- Long term play optimizations for memory and performance (PS3)
- Improved compiler optimization settings (PC)
- Memory optimizations related to scripting
- Fixed issue with dangling scripts not properly clearing from memory
- Fixed crashes related to pathing and AI
- Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
- Fixed rare crash with loading saved games
- Fixed issue with accented characters not displaying properly at the end of a line
- Fixed issue where dragon priest masks would not render correctly
- Fixed issue where quests would incorrectly progress after reloading a save
- Fixed issues with placing and removing books from bookshelves in the player’s home
- Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
- Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
- Fixed issue where the player house in Windhelm would not clean up properly
- Fixed crash related to giant attacks and absorb spells
- Fixed issue with ash piles not cleaning up properly
- Fixed occasional issue where overwriting an existing save would fail
- Fixed memory crash with container menu
- Fixed infinite loop with bookshelves
- Fixed issue where transforming back to human from werewolf would occasionally fail
- Bows and daggers will display properly when placed on weapon racks
- Fixed occasional audio issue that would play sound effects louder than intended
- Fixed bug related to hitching between cell boundaries
- Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
- Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES

- The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
- In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
- Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
- Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
- Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
- In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
- In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
- Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
- In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
- “The White Phial” will now start properly if player already has a briar heart in their inventory
- Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
- Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
- In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
- In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
- “Onmund’s Request” will now start properly if player has already found - Enthir’s staff before receiving this quest
- Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
- “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
- Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
- In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
- Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
- Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
- “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
- Fixed rare issue where “Dampened Spirits” would not start properly
- Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
- Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
- Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
- In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
- Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
- Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
____________________________
.
#1209 Feb 09 2012 at 4:49 PM Rating: Excellent
****
5,599 posts
So, there's this cool video. Besthesda, after Skyrim was released, told their designers "You have one week. Do whatever you want, and put it in the game."

They said they're not sure of a lot of this will see the light of day, if it'll be DLC, free downloads, what. So know that. But they pulled off some pretty cool stuff.

____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129
#1210 Feb 09 2012 at 5:51 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
JESUS CHRIST, why haven't they added all that stuff yet?! They told their developers to go ahead and do whatever for a week and they did all that? Did they create Skyrim in a weekend or something?
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#1211 Feb 09 2012 at 5:59 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Werebears? Might as well just kill yourself...
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#1212 Feb 09 2012 at 6:01 PM Rating: Excellent
Liberal Conspiracy
*******
TILT
Giant mudcrab made me lulz

Also, is there a mod to handle that song being stuck in my head now?

Edited, Feb 9th 2012 6:02pm by Jophiel
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#1213 Feb 09 2012 at 6:06 PM Rating: Decent
Keeper of the Shroud
*****
13,632 posts
On a mildly related note, is wrong that whenever I play TF2 I laugh every time I shoot someone in the knee with the Huntsman?
#1214 Feb 09 2012 at 6:35 PM Rating: Decent
Scholar
***
3,141 posts
Modding should only be used for good.

Not things like this.

____________________________
.
#1215 Feb 09 2012 at 6:56 PM Rating: Excellent
Gave Up The D
Avatar
*****
12,281 posts
Jophiel wrote:
Giant mudcrab made me lulz

Also, is there a mod to handle that song being stuck in my head now?

Edited, Feb 9th 2012 6:02pm by Jophiel



This one always works.



____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#1216 Feb 09 2012 at 9:10 PM Rating: Good
****
6,471 posts
IDrownFish wrote:
So, there's this cool video. Besthesda, after Skyrim was released, told their designers "You have one week. Do whatever you want, and put it in the game."

They said they're not sure of a lot of this will see the light of day, if it'll be DLC, free downloads, what. So know that. But they pulled off some pretty cool stuff.



That video wrote:
Spears!


Oh, that's just not fair. Please, please put 'em in the game. And let me wield 'em one handed!!!
#1217 Feb 09 2012 at 9:21 PM Rating: Good
*******
50,767 posts
Jophiel wrote:
Also, is there a mod to handle that song being stuck in my head now?
There is, it has the general shape and weight of a hammer.

It's a hammer.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#1218 Feb 09 2012 at 9:34 PM Rating: Decent
****
5,599 posts
Something tells me it might be a hammer.
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129
#1219 Feb 10 2012 at 2:13 AM Rating: Excellent
****
4,297 posts


500 draugr + 200 skeletons + 500 dwarves + 2 mages and a dragon
#1220 Feb 10 2012 at 4:02 AM Rating: Good
Avatar
****
6,543 posts
Maybe someday the technology will exist where people playing Skyrim will be able to "connect" somehow in a way that allows them to play together... simultaneously even.
____________________________
Galkaman wrote:
Kuwoobie will die crushed under the burden of his mediocrity.

#1221 Feb 10 2012 at 5:34 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Isn't there a multiplayer mod out there? Tyrani-something?
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#1222 Feb 10 2012 at 8:42 AM Rating: Good
Avatar
****
6,543 posts
Mazra wrote:
Isn't there a multiplayer mod out there? Tyrani-something?


Can only get mods on PC version Smiley: frown
____________________________
Galkaman wrote:
Kuwoobie will die crushed under the burden of his mediocrity.

#1223 Feb 10 2012 at 10:14 AM Rating: Decent
****
5,159 posts
Mazra wrote:
Isn't there a multiplayer mod out there? Tyrani-something?

I doubt it. People have been working on an Oblivion multiplayer mod for years without any success. It's not an easy thing to hack in later.
#1224 Feb 10 2012 at 11:00 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Ah, the name was Tytanis.

Oh, and they haven't added multiplayer yet, but it's their goal.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#1225 Feb 10 2012 at 12:35 PM Rating: Good
Muggle@#%^er
******
20,024 posts
To be fair, Bethesda pretty much said they'd love for modding to be possible on consoles, but it's probably not going to happen. That's completely up to Sony/Microsoft, and there are so many legal issues concerning third party mods, security, content, etc. that it just won't happen.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#1226 Feb 10 2012 at 1:24 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
Why would you buy Skyrim for a console? I mean, don't get me wrong, some games are better on a console, like most arcade games, but Skyrim? Skyrim wsa built for modding and you can't mod it on the console. And I bet you paid more for it than the PC version, right? Right? Smiley: tongue

I'm insanely biased since I was born and raised on a PC (no, literally, Nanny McAfee), but what do consoles deliver that make the games worth the extra coin? I get it if you're into multiplayer games where cheating is an issue (CoD, for instance), but playing anything that requires you to control the camera and movement at the same time seems stupidly clunky on a console with a controller. I guess you could get a keyboard and mouse for the console, but then you've still got the locked graphics, zero hardware upgrades and zero software modification to deal with.

Sorry, but it's mind-boggling why anyone would buy a game like Skyrim for a console. It just seems like a very bad deal, especially when you look at the price.

Feel free to enlighten me.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 62 All times are in CST
Anonymous Guests (62)