Raolan wrote:
idiggory, King of Bards wrote:
I'm pretty sure they're basing their numbers on the continued sales of the series and their own market testing, not the ranting and raving on forums.
Then why is it that XIII-2, which is generally considered to be the better of the two, sold a fraction of what FFXIII did?
Why is it that the sequel to FFX-2, the original of which was loved, and the sequel well-rated, sold a fraction of what FFX sold?
Because it's a direct sequel. There is literally no reason for anyone who didn't play FFXIII to want to play FFXIII-2. That caps the potential audience at around 6.6 million in the first place. Hell, let's increase it to 7 million, just because someone might want it.
Now consider the fact that FFXIII didn't leave off incomplete. This direct sequel doesn't exist to answer lingering questions from the first game. This sequel wasn't set up by the first game. Even though there are now three games, it isn't really a "trilogy." It's more like the Matrix, with a complete original, then a random sequel that has its own sequel.
I really enjoyed FFXIII. I've had little interest in FFXIII-2. Why? Because I just don't need it. This isn't the expansive world of a new IP (a la DAO, where entire countries' architecture, cultures, art, music, religion, etc. have been fleshed out even if the country has yet to be seriously referenced in the games). It's not a story designed to require more titles for the
real experience (Good job - you beat Saren - now the real fun begins).
It's a completely new story and adventure that happens to take place after the events of the first one, and the main protagonist was a minor character from the original. That's a VERY different kind of entity.
Most direct sequels of this sort don't sell all that well. They're more like super-expansive DLC or expansions than they are true games. While you certainly COULD jump into the game without prior knowledge of FFXIII, why would you even want to in the first place?
And that's just limiting our view to these sorts of sequels. The reality is that sequels in general don't typically sell as well as the original, if the original was a best-seller. KH sold 5.6 million copies. KH2 sold 4.
But they're cheap to make. You put so much work into the original IP that you can slash a ton of your development costs right off the bat. You're also launching with some sure sales from your most dedicated fans.
But generally, it's the less-popular IPs that actually grow their sales numbers with subsequent releases. Uncharted 1 - 2.6, Uncharted 2 - 5 million, Uncharted 3 - 3.8 on launch day (don't have updated stats)
Even if FFXIII was hailed as the most brilliant FF game of all time, it is unlikely that it would have sold sequels anywhere close to its original sales number. 2 million people buying the sequel tells me that a fair number more than that enjoyed the original game.
Raolan wrote:
electromagnet83 wrote:
xypin wrote:
idiggory, King of Bards wrote:
I'm pretty sure they're basing their numbers on the continued sales of the series and their own market testing, not the ranting and raving on forums.
There is also the official reviews, which were favorable.
Right. I'm pretty sure just because us old folks who have been playing Final Fantasy for 20 years weren't crazy about it means others weren't at as well. The game is still actually pretty unique compared to what's out there in terms of gameplay, story, and mechanics. There might be a whole slew of 15 year old teens in angst who found XIII to be exactly what I found VIII to be. Even back then people complained that VIII wasn't VII lol. Final Fantasy fans seem to want Square to recreate the same thing (their particular favorite title) over and over. But then we'd just complain that they aren't doing anything new. I'd hate to be them, can't please everyone that's for sure.
Edited, Jun 12th 2013 8:27pm by electromagnet83 It isn't about recreating the old, it's about keeping a major franchise within it's original genre. Calling today's FF an RPG is a bit of a stretch.
No, it isn't. You can make an RPG with only one character. You can make an RPG with thousands of characters to talk to. And then there's plenty in between.
You're taking an extremely limited viewpoint of what constitutes an RPG, and for arbitrary reasons.