idiggory, King of Bards wrote:
Playing it so far, I still don't like the new ability system. I just don't. I want a game where I'm making choices about my character. Not one where I stop to switch my AoE set to a CC set to a boss set. It's just not interesting me to have access to EVERYTHING, whenever I want it. You can even switch abilities in combat (and it pauses the game if you're not in MP).
Wait, what? No you can't. It might be different on console, but you can't even bring up the skills window during combat on PC. You're locked into whatever you have at the time at the start of combat.
idiggory, King of Bards wrote:
Story is whatever. I just found the fallen star, haven't played more since the weekend. Too little time.
Gameplay is fun, but that build thing is still bothering me.
The game definitely plays much better now, imo, though. The loot system is WAY better this way (though it's still annoying to be playing a Demon Hunter and be constantly getting axes I can't equip). Oh, and in that vein, the fact that the DH can only use bows/crossbows is really annoying, because they're such a small subset of the loot system...
The loot system the console is running and the loot system on the PC are different. The console is referred to by the devs as "Loot 1.5" and the PC as "Loot 2.0". This means that, on PC, you're almost never finding axes on your DH. You're finding bows and crossbows and armor you can equip, not wizard hats and monk fists. So on the PC the Demon Hunter only being able to use bows isn't an issue, since you only ever find bows.
As an aside, the Demon Hunter actually can use a small subset of melee weapons, like 1H swords. There was a while back in the 1.0.8 patch that I used a melee Demon Hunter build.