IDrownFish of the Seven Seas wrote:
idiggory, King of Bards wrote:
I remember people saying good things about the console version.
Keep in mind that when the console version launched, it
was the better version. People were pissed that the PC version was essentially a beta test for the console version.
That's a testament to how broken the PC was in vanilla.
I know that. But, to be brunt, no one should compliment crap for being slightly less crappy than it was before. The changes I see in 2.0 sound good. And there's a reason everyone is talking about D3 like it's a whole new game.
Thing is, the absolute groundwork of loot 2.0 is what is required for the game to exist without a AH feature, purely because of their limitations around building.
Those limitations were always something I disliked about D3; they were a significant departure from the build freedom of previous games.
In those games, the loot system matched the build system, because the loot system provided you with items you could use, always, because you could CHOOSE to be speccing that way.
Whether or not that system was better isn't really my point. Maybe people like having classes linked to item types and stats. That's fine. But the loot system needs to match it.
Loot 2.0 does that, and that's why it's great. Loot 2.0 gets the fact that there is nothing fun about looting an awesome axe as a Demon Hunter when your weapon is 5 levels behind and white quality.
This console crap doesn't.
And that makes this remain a bad game to me. You can't have a loot-centric dungeon delving game with a loot system at odds with the progression system. That just doesn't make sense. It's really, really bad design.
I'm so torn right now about whether or not I want to keep playing. I really don't want to have wasted the cash. But if I continue to have such bad luck with drops, getting upgrades isn't even going to be fun.
I mean, getting an upgrade should be a "YAY" moment, not a ************* FINALLY" one.