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Bored Druid Thread: The Next GenerationFollow

#4902 Mar 28 2014 at 4:25 PM Rating: Good
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Oh and Lolgaxe, which were the good Deadpool comics again?
#4903 Mar 28 2014 at 8:04 PM Rating: Good
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His Excellency Aethien wrote:
Oh and Lolgaxe, which were the good Deadpool comics again?
I have fond memories of Gail Simone's run, and Fabian Nicieza's Cable and Deadpool was probably my favorite. The current volume has been pretty good, too. Joe Kelly is a lot less lolrandom and probably the best overall, though it does hit the spectrum between funny and downright depressing.
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#4904 Mar 29 2014 at 1:48 AM Rating: Excellent
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Aeth play the damn game before you sh*t on it

edit:

hating on stuff you havent tried and just watched is way to american for you.

i mean if you want to go full freedom then by all means do it cause FREEDOM!!!!!!!!!!!!!!!! rules and all but still ...

Edited, Mar 28th 2014 9:51pm by Horsemouth
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#4905 Mar 29 2014 at 2:34 AM Rating: Good
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I don't even know what's going on. Get home drunk, go to bed, wake up at 9 AM. I'm like... what? Haven't tried this since ever.
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#4906 Mar 29 2014 at 5:14 AM Rating: Good
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Horsemouth wrote:
Aeth play the damn game before you sh*t on it
I am not ******** on the game, it is a pretty good and very, very accessible game without being devoid of tactics which is impressive. It just doesn't have the things I look for in the game (see Timmy/Johnny/Spike link somewhere on the last page). I think the not being able to do anything on your opponents turn thing is a flaw albeit one that is easily fixed with future expansions and I think the combat system heavily favors aggressive decks which will be a lot harder to fix.

If they add cards that can be played during your opponents turn in the future, I think the game becomes a lot more interesting to me since it adds a lot of mindgames.
#4907 Mar 29 2014 at 7:04 AM Rating: Good
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How can you play cards during the other person's turn? If you can then it's not a turn-based game.
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#4908 Mar 29 2014 at 7:40 AM Rating: Good
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Instant cards in magic can be used at any time. These include counter spells that, well, counter a spell and put it in the graveyard (or sometimes remove it from the game entirely) without that card doing anything. It's the most obvious kind of spell you mostly play during an opponents turn but you could also react to your opponent making a move by playing something that weakens all creatures to kill off the board or to survive an otherwise fatal attack, you can buff a creature for the turn to make them better blockers (in reaction to your opponent declaring attack even) or use direct damage spells to get some quick damage in to either creatures or players and there are even creatures that can be casted at any time. You could also leave enough mana for one or more dangerous spells open regardless of whether you have them in your hand or not to make your opponent think you do and act more conservative to avoid them. And if you've left mana open and your opponent didn't do anything worth countering you can still cast other instants right at the end of their turn so you use the mana and then get to untap your lands again when your turn begins.

Pretty much all creature abilities can also be used during an opponents turn although there's not much psychological warfare going on there. In addition to that during combat you have to declare attackers in one go and they always attack either the player or one of their planeswalkers and the defending party gets to choose whether they block these attacks with their creatures and in which way so you can choose to take the damage and let important creatures live, block an attacker with enough creatures to kill it or just chump block it with a small creature just to prevent the damage to you and creatures can have a whole bunch of abilities that decide what they do in combat like trample that means any overkill on a blocker goes through to the player, flying which means they can only be blocked by other creatures with flying or reach etc.

tl;dr: some cards can be used at any time, not all. It's turn based but you're not completely passive during the other player's turn.

Edited, Mar 29th 2014 3:44pm by Aethien
#4909 Mar 29 2014 at 7:51 AM Rating: Good
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Sounds way too complicated to be worth it, and sounds horribly difficult to implement in a turn-based video game. Slight latency and your instant cast-while-enemy's-turn card just turned useless.
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#4910 Mar 29 2014 at 8:02 AM Rating: Good
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It's very intuitive in actual play, for all the complexity the game has it's incredibly well managed to avoid needless complications. There's also been a working online version of the game for years so it's very doable online as it's not a split second thing anyway.
#4911 Mar 29 2014 at 8:40 AM Rating: Good
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The way it's handled in Magic Online is by having two rounds per player, right? One combat and one defense round or something like that? Pretty clunky. The fact that you had to use two paragraphs to explain how the "attack on opponent's turn" feature works in MTG goes to show that it's too complex for a game like Hearthstone.

Hearthstone is meant to be accessible. Accessible = large player base = lots of money = hookers and blow. There are already a lot of complex card games out there. Adding a second round to Hearthstone would completely alter the game, and not in the interest of the majority of the players.
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#4912 Mar 29 2014 at 8:43 AM Rating: Good
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You can only attack on your own turn, combat works by declaring attackers and then the defending player gets to declare what they block and how, it's pretty simple.
#4913 Mar 29 2014 at 2:40 PM Rating: Good
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not being able to do stuff during your opponents turn just means you have to game for it and get your side in order

planning for what you think the opponent is going to do is a big part of playing non-zerg based decks
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#4914 Mar 30 2014 at 6:17 AM Rating: Good
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You still have to do that in Magic, if you can't you're pretty much going to lose every game against a skilled player. And it's a good thing that you can play some things in your opponents turn (even without mana sometimes) because in the eternal formats where you have access to thousands of cards plenty of decks can score a kill in 2 or 3 turns, some in 1 turn.
#4915 Mar 30 2014 at 10:43 AM Rating: Good
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I've reached that stage on my Druid where heroics are now too easy. As in: I tank 5-man heroics in my Kitty gear without healers.

Edited, Mar 30th 2014 6:58pm by Mazra
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#4916 Mar 30 2014 at 12:20 PM Rating: Good
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Tank all of the heroic in one group per boss.
#4917 Mar 30 2014 at 2:22 PM Rating: Good
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What?
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#4918 Mar 30 2014 at 2:47 PM Rating: Good
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Drag everything to boss, tank stuff and kill boss, repeat.
#4919 Mar 30 2014 at 8:25 PM Rating: Good
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His Excellency Aethien wrote:
Drag everything to boss, tank stuff and kill boss, repeat.


like end of wrath style you mean?

general idea was lots of ArP, hit, exp gear just run and swipe everything to the boss, aoe down, get loot, repeat

also the not being able to do stuff on opponents turn is factored into the game. i dont mind it all.

this is making me think you used to play blue decks a lot
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#4920 Mar 31 2014 at 4:36 AM Rating: Good
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Not really and instants have so many going on than just counters. Black has a lot of creature removal spells, red a lot of direct damage spells, white has a bunch of removal spells and both white and green have instants to prevent combat damage etc.

Hell, just in Reanimator decks because Entomb (put a creature from your library into your graveyard) is an instant you could cast it at the end of your opponents turn when he's tapped out and follow it up by a Reanimate (put a creature from your graveyard into play, lose life equal to it's mana cost) while you're relatively safe from counters and even if you only have 1 black mana at your disposal.

Then there's abilities of things in play that can be used at any time that can range from letting you look at the top cards of your library and put them back in any order to dealing damage or winning you the game when used in combination with something else (grindstone + painter's servant for example) that you may want to wait with to make sure your opponent can't do something to stop it.
#4921 Mar 31 2014 at 7:11 AM Rating: Good
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Oh, look at that, a charge on my bank account that I definitely didn't make...

@#%^.

[EDIT]

Okay, this could have been so much worse.

Apparently, some kind of subscription service was attached to my iTunes account that shouldn't have been there. But it's almost certainly an internal error, and not a case of someone getting a hold of my card info. So, that's good.

Edited, Mar 31st 2014 9:38am by idiggory
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#4922 Mar 31 2014 at 9:03 AM Rating: Good
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Holy ****, Roccat! I hope the developer who came up with the trophy notification was fired. That **** almost gave me a heart attack.

For those who don't own a Roccat device (headphones, keyboard, mouse, etc.), their software comes with statistics and achievements functionality. Mouse scrolls, key strokes, etc. When you reach a certain amount, you "win" a trophy, and the software runs a "Congratulations, you've won a trophy!" audio notification. Maximum volume. Damn near fell out of my chair.

Interestingly enough, I've pressed the A-key a lot more than I've pressed the D-key.
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#4923 Mar 31 2014 at 9:05 AM Rating: Good
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iTunes is always a pain in the ***.
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#4924 Mar 31 2014 at 9:18 AM Rating: Good
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Mazra wrote:
Holy sh*t, Roccat! I hope the developer who came up with the trophy notification was fired. That sh*t almost gave me a heart attack.

For those who don't own a Roccat device (headphones, keyboard, mouse, etc.), their software comes with statistics and achievements functionality. Mouse scrolls, key strokes, etc. When you reach a certain amount, you "win" a trophy, and the software runs a "Congratulations, you've won a trophy!" audio notification. Maximum volume. Damn near fell out of my chair.

Interestingly enough, I've pressed the A-key a lot more than I've pressed the D-key.

Smiley: laughSmiley: laughSmiley: laugh
Where do you find this stuff? It's like we don't even live in the same solar system.

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#4925 Mar 31 2014 at 9:20 AM Rating: Excellent
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lolgaxe wrote:
iTunes is always a pain in the ***.
My favorite is when you pay for something and they won't let you download it. It's always seemed to get worked out the next day for us, but nothing like the kids getting all excited about something only to not have it.

Mazra wrote:
I've reached that stage on my Druid where heroics are now too easy. As in: I tank 5-man heroics in my Kitty gear without healers.
Try in kitty form. Bound to make it more interesting. Smiley: nod

So on that note, after trying a bunch of different classes and souls and what not over the last couple of weeks I think I finally settled on what I wanted to level in Rift. So I'm off and going with my new baby Druid.

Go figure. Smiley: rolleyes

Edited, Mar 31st 2014 8:20am by someproteinguy
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#4926 Mar 31 2014 at 9:40 AM Rating: Good
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A friend of mine said he was hunting some hard to see hunter pet in the underwater area and was using some plugin that plays a sound when the creature in question was in range. Apparently he had forgotten about the sound itself after a while and had turned the game off and was watching something or the other. A few days later he was hunting again and watching tv when the sound went off full blast. Shocked him to the point he jumped and smacked his head against his bed's headboard, cutting it open.
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