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Rogue groupingFollow

#1 Nov 22 2004 at 1:53 PM Rating: Decent
Well I played a Rogue up to 16 in the Beta, loved the character. Now I'm wondering how much demad there will be for Rogues in groups once the game goes live. Does anyone think that Rogues will have a problem getting into a group? Since we're not really cut out to be tanks, but have great DPS I would think we wouldn't have any problems. Anyone have an opinion on this?
#2 Nov 22 2004 at 7:01 PM Rating: Decent
[b][/b]Great thing about this game is .. Just about anyone can solo. i dont think you have to worry much on grouping.
either someone wants you or not both would be fine!!
i played 21 rogue when beta was still out. i did a better job
at killen mobs than alot of other races i was around and making quest easier for plenty of people.

if anything you'll be the one creating the groups.
#3 Nov 24 2004 at 6:55 PM Rating: Decent
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10,564 posts
rogue is the best melee class in the game (damage wise). Everyone would want one, but personally the best groups IMO are multi-rogue groups. 3 rogues can take down just about anything that isnt 10+ lvls above them. For those thf who come f/ FFXI, if you do want to seek a group (which isnt necessary - ive found soloing to be better so far, and will probably be till at least lvl 15), you will get plenty of invites i would think.
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#4 Dec 30 2004 at 9:44 AM Rating: Decent
Ok well how bout this.....

I got called a noob today because I was in a group and I said the Hunter(me) was pulling. And, instead of the Rogue explaining to me why he thinks Rogues are "pullers" and not Hunters, he just talked mad **** and all that other stuff people do because they know I cant just ball the ole fist up and break his damn jaw.....

Anyway...

So do Rogues take precidence in pulling over Hunters? Hunters can set traps and use range attacks to bring the MOB in? what the hell can a Rogue do about pulling that makes the Hunter step aside?
Please help.
#5 Dec 30 2004 at 10:02 AM Rating: Decent
A skilled rogue can single pull instead of bringing the house down on you, they can also stun lock mobs for a pretty impressive amount of time giving the rest of the group the time to only have to fight one at a time.
#6 Dec 30 2004 at 11:17 PM Rating: Decent
answer to pull question:

not much, unless you are sending him out to sap one of two mobs and pull the other or he can do crazy damage with ambush and wants to start that way...but short of using sap there isn't anything he can do that a hunter,druid, mage or anyone else with 35+ yard range can do (I play a rogue and a druid)


answer to rogue group question:

most people have no idea what a rogue is capable of, rogue in a normal group is severly limited, rogue/druid combo is insanely effective, rogue with a bunch of caster is likewise insanely effective, group of all rogues is nuts, rogue in normal group hmmm bring mage instead. Net net, don't expect to get many invites for normal groups, learn to solo, find friends you work well with and go from there

- btw the easiest way for a rogue to make perm friends. You can pull an aggro 100% of the time off a caster with a good backstab (if you use swords your out of luck) druids/priest/mages/warlocks will definitely remember you when you're the one constantly pulling aggros off them and dragging them back to tank types...
#7 Dec 31 2004 at 12:56 PM Rating: Decent
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217 posts
Imagine a group of 5 dagger rogues ambushing one creature... carnage...
#8 Jan 01 2005 at 7:33 AM Rating: Decent
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10,564 posts
if 2 rogues can take down an orc hunter 5 lvls above them (did this 5 times today, np), then I can only imagine what 5 rogues can do. Ill have to get back to you on this.
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#9 Jan 03 2005 at 10:28 AM Rating: Decent
If you're using swords or a sword/mace combo and want to snap argo off a caster, "Exose Armor" is great. Something about debuffing mobs really ticks them off.
#10 Jan 09 2005 at 4:46 PM Rating: Decent
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187 posts
Pretty much any combination of any class can be made to work. I am impressed by the effectiveness of groups I form.

I was lvl 60 thief in FFXI and made many many highly successful groups there but as some of you know it takes a long time to find random's. On WoW it's easier to find random's but in a way it's still not effective.

The looting system causes this problem as some peolpe are too selfish to recognise that you don't have to roll on everything.

I have several people I group with regularly for instances and the main quality these players have to have is.. respect. This means respect for other players int eh group. Once you have that it is all just plain sailing. There are no worries about missing out on loot and we have Free for All set. We use a EQ system of rolling for items if they are not upgrades for people in the party. Freeing up concerns over looting means everyone can concentrate on their jobs.

One of the best examples of this for me, is the Sunken Temple instance which is one of the easiest instances you will find (IMO) for an appropriately levelled party. I first went with mage, rogue (me) and three paladin because on my server, high level priests and druids are rare. This group worked very well and I was impressed. The mage was hampered by bad latency so we might have been even better if his spells were on time ;)

The next day I took rogue, rogue, paladin, druid, priest and this group was simply godly. The paladin was the best tanking paladin I have played with. In fact we all performed to the best of our abilities and were free to do so because we all respected each others capability etc. The Druid happened to be a skinner too so he would be skinning while others regen'd and any good items were shared out appropriately.

No matter what group you have you can succeed as long as you make sure your tactics exploit the group's strengths. If you take 5 rogues then thats cool - alternate the agro by use of Feint/flash... If you have no res then simply...don't die :)

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