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Which ability you consider most and least usefulFollow

#27 Dec 25 2004 at 9:09 AM Rating: Decent
Hey Tenzorhell,

Just something about Track Stealth. When you use it, they don't actually show up on your mini-map like all the other tracks. It allows you to see stealthed people alittle farther away from you, giving you that edge on them. In PvP battles, most of the time, I've had rogues sneak into the back to try and take out the healers and spell casters. Standing near them with Track Stealth on as I lay down waves of arrows I am able to know when something is getting near and be able to keep him from getting that deadly first strike rogues are famous for on the casters who have much less HP and AC then I.
#28 Dec 25 2004 at 12:54 PM Rating: Decent
Maybe it's a thing with you PvE people, but I almost never have to hit mend pet...ever. I can still fight mobs 4 levels above me and switch aggro when needed and kill mobs with relatively little downtime. IMO mend pet wastes way to much mana for the dinky effect it has on your pet. Mend pet rank 5 heals about 700 hp over 5 seconds for 300 mana, and during that time, the mob fighting my pet has hit him for about as much damage, and only my pets dps is affecting the mob. 300 Mana is roughly a sixth of my pool that could be better spent towards dps. It's much more efficient to swap out aggro and have your meelee dps+pet dps with you taking a little damage than having to just drop all your dps to keep your pet's dps up. Most useful ability will become FD. It saves your life and allows amazing aggro swaps in groups and while soloing. Least useful for me has always been viper sting. It just doesn't do enough mana damage to caster mobs to make it worthwhile. Aspect of the wild and of the pack are doubly worthless, as you're mounted when you get them and getting dazed in a cave or an instanced really sucks. Scatter shot has saved me a few times, and aimed shot definitely comes in handy in a pinch.
#29 Dec 25 2004 at 5:09 PM Rating: Decent
VictoryforKrebs,

As far as FD goes, it's kind of a "Last Resort" for when your pet dies and you are just about to die. You really shouldn't use it just to switch agro from you to your pet, you will lose alot of valuable EXP doing that. When you FD, your EXP is reset to 0, and even once you start hitting the mob again, you will only get minimul EXP from the kill. My advice would to use Disengage and only disengage unless you are about to die. It has a quick cool down rate and is very effective. They now also changed it so that when you use it, the mob doesn't wait untill someone else hits it untill it turns to someone else, it will instantly turn from you, and attack the next highest hate builder in melee range.

Viper Sting is an extremely useful ability when used in the right fights. When I am fighting one of those higher level Healers or Warlock mobs, it's mana is the FIRST thing I think about. I don't know about you but I would rather only have to kill a healer once by draining it's mana and keeping it drained then having to watch it heal itself over and over with no truely reliable way of stunning it or having to go through blast after blast of a warlocks bolt that does 400+ damage not to mention most of the higher end warlocks I've fought summon there pets during the fight and a few pets if they can.
#30 Dec 25 2004 at 11:21 PM Rating: Decent
The mana sting only really works if you keep hitting them with it, and solo it can be really good, but only in very few situations, as Healer, mage, and warlock mobs are a tiny tiny fraction of the mobs 45+. As for FD and Disengage, Disengage seems to get resisted more often than FD for me. I never noticed any change in xp after using FD, but I could be wrong about that.
#31 Dec 26 2004 at 4:19 AM Rating: Decent
Most Useful:

Aimed Shot: Great opener after you have your pet already attacking.

Concussion Shot: I also have the talents in it so that's a nice slow down and a 20% chance to stun.

Multi-shot: It's a miniaimed shot! After rank 1 when your shots start adding damage you'll REALLY see a great use for this when you're soloing mobs or even on raids when Multishots into the amassed enemy is the greatest way to whittle down the ranks other than AoE spells. I know why people dislike this skill, but you have to think outside the box for a second. It is a shot that can be used outside of your normal arrow firing rate (just like all stings and shots) that does damage equal or better than your equiped arrow to 1-3 targets. Notice that...1-3 targets. It doesn't do damage and divide by each target, each target is hit as if with a regular arrow plus the damage modifier of the multi-shot rank. When used carfully it does roughly 150-200% the damage of a regular shot and when pulled off right it fires at the exact same time as your regular shot for that nice and spiffy double shot damage.

Semi-useful:

Arcane shot: It does roughly 75-50% of your regular arrows if you've got a decent bow/gun, but it runs off a different timer than your regular shots and can add damage since aimed shot and arcane shot run off the same timer. Multi-shot is definately better, but when in tight quarters where multi might wake up other mobs its a good second choice.

Beast Lore: It helps in the beginning to be able to see what your pet and what other pets have for their stats so you can plan accordingly. Also handy to see how far some of the boss mobs (Gahmaaroo in BFD) have in hp left and armor (that turtle has 9989670 armor!). Loses its usefulness after you've killed a few mobs and no longer need to know the specs.

Frost trap: Its handy in a group and the ice affect definatly looks cool (not a pun), but if you're fighting more than one then you should be killing them one at a time so wouldn't worry about too many runners or fighting one on one and using wing clip/concussion. Explosion and Immolation are much better to stop singular runners anyhow.

Least Useful:

Scare Beast: Um...why would you want it to run away? What's worse is it takes time to cast and being attacked can disrupt/slow down your casting time.

Freeze Trap: Great to get that spiffy pet you've always wanted so you can keep it from wailing on you for 10 seconds. Utterly useless after you already have the pets you want.

Eyes of the Beast: There's an interesting bug that if your pet wakes up a mob and dies while EotB is still on the mob with teleport to your location and aggro you afterwards. Happens sometimes if you are within the mob's sphere of influence (before the point where it gives up chasing and runs back).

Track Hidden: Its broken so I never use it because it doesn't work.

Aspect of the Beast: Provides no bonuses other than being untrackable. Might have some use in PvP servers where you're trying to sneak past a contested zone undetected...utterly useless in the other servers where just having PvP off works better.
#32 Dec 26 2004 at 8:42 AM Rating: Decent
Track Hidden is NOT BROKEN! I've mentioned before that it doesn't actually show anything on the mini-map. The only thing it does is increases the range in which a stealthed enemy becomes unstealthed to you. If everything stealthed showed up on the mini-map, what would the point of rogue stealth be on a PvP? That would severly cripple their capabilities since alot of their abilities require stealth.

Now unless they make a change to it down the line, that is how it is supposed to work. It is extremely usefull when you are hunting those Defias thieves in Hillsbrad, you can see them before they attack you, and in many other places where you are required to hunt stealthed targets.

Also, stealthed NPC's have a much shorter agro range when they are stealthed, giving you yet another reason to use Track Hidden when the time comes.


Scare Beast becomes usefull when you have an unexpected add and maybe your pets low on life and so are you but you know you could take them one on one so you fear the second one untill the one you're already fighting dies. Almost every time I've feared an animal it's lasted over 10 seconds if not the full 15, giving the fear cooldown plenty of time to become useable before the mob breaks fear, and then you can use it again if you need to.

Freeze Trap, have you even been deep in Uldaman or Zul'Farrak or pretty much any Instanced? lol, again, extremely useful.


Like I've said before, wait untill you are level 60 and have used them thousands of times, then come back and say which ones were useless, and which ones you can't use enough ^.~
#33 Dec 28 2004 at 10:01 AM Rating: Decent
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944 posts
Most useful- feign death, now that they have fixed the thing that still showed your mana, allowed you to be targeted, and name still appeared above you horde think you really did die. only draw back is your pet is still running around which is a dead give away. at least you can't be targeted to still be attacked for those 6 min. you can let your pet rip into the horde for a while before you jump back up into battle and you regen some health while laying there.

Most useless- scare beast (has a 15 sec cast timer that can be interupted, can't be used in battle, and has a melee range) how can you get close to a mob in melee range, stay out of battle, and cast it without being interupted?

#34 Dec 29 2004 at 12:23 PM Rating: Decent
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355 posts
Most useful : Hand down Concussive shot

Least useful: Why'd I waste the silver on Mongoose bite I could have spent that on ale or paying someone to shot me.

FompsZERO,

I use Multi-shot the most while in a group. Nothing gets mobs off a priest like a round from Multi-shot. You don't have to target any specific one of them, just target one of the mobs near the priest and boom. You get all the aggro.

I also use it to pull hate off my pet. If my pets about to go I use the following in this order to get the hate off my pet.

Multishot
Arcane shot (normal shot damage + X also is outside the normal speed of the weapon doesn't interrupt timing. Basically 3 shots for the time of 2 and get the extra damage & possible crit)
Concussive shot
Arcane shot
(and if needed another multishot)

This little combo either kills the Mob or pulls all the hate off your pet for the rest of the fight.

Traps stick with Immolation & Explosive trap.


Edited, Wed Dec 29 12:27:44 2004 by Tycon
#35 Dec 29 2004 at 4:39 PM Rating: Decent
nimuniverse wrote:
All the traps are useless and every melee except raptor strike is useless. Mob never had the chance to get to me. My loyal pet always kept agro.

You play on a PvE server, don't you? Heh.

Disengage + Frost/Freezing Trap = saved lives.

-Avedis
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