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+60 stamina gear - huge hp's? Worth it?Follow

#1 Feb 08 2007 at 1:23 PM Rating: Decent
I read the other day someone posting in here that he'd gone to 100% +60 stamina gear -- and he claimed he had 12k hitpoints at lvl 63!

First, 12k is ... not right (or if it is, pls show me how - is there some gear I don't know about?).

I did a calc on the green +60 gear I saw on the AH: +60 head, +46 belt, +61 pants, +49 boots, etc. And figured I could increase my hp pool by over 3,000 hit points.

I have tier 0 gear and two GM's, head and shoulders. And I have 4753 hit points (about to turn 61). Going all sta I'd have about 8,000 hit points.

But I'd lose my mana pool, my + to damage, my random chance to proc short fear, and a few other things.

Has anyone tried this out? I'm wondering if all that extra hp would be worth it (I could buy the greens for under 40g on the AH). And can a lvl 63 lock really have 12k hit points? Am I just missing how? Thx!

Edited, Feb 8th 2007 4:24pm by IponemaGirl
#2 Feb 08 2007 at 3:31 PM Rating: Decent
Oh duhhhh! I had to go run an errand, and I think I realized the answer.

W/ + sta gear, a better sta weapon, enchants etc. - let's say a lock gets to 9,000 hit points.

Then a friendly priest and druid buff him for more hit points. I'm just guessin here - but maybe this is 1,000 more, for 10k.

Then said lock has soul link: 20% damage mititgation roughly equates to 2k more hp now - therefore 12k hp.

So... I guess it is possible... gah.... I think I'm gonna have to give this a try.
#3 Feb 08 2007 at 5:47 PM Rating: Decent
Don't forget Demonic Embrace (+15% sta), Fel Stamina (+3% max. health) and Improved Imp (+30% Blood Pact). There're foods for +20 sta, Sta Scrolls and things like that.
But, if it is worth... I don't think so. Low mana (even you can tap) and no +spell damage don't make me happy. I've around 6k health and it's very rare a mob who can hit me, for they're dead before they come to me (thanks to +spell damage and +crit rate). The best defense is an strong offense. At least, for me.

PS: one more thing. your minion gets your sta bonus. Prob. your VW will have also 12k health, and if he gets that much, WOW, he's a godamn tank.

Edited, Feb 8th 2007 10:52pm by phabyo
#4 Feb 08 2007 at 6:17 PM Rating: Decent
Heheh, I know. I don't think it'd be so great for most pve situations (even w/ 12k hp, some mobs just take a few more seconds...) - but for pvp, that's a whole lot of hp. Of course, one purge or dispell could wipe a good deal of it.

I'd already calced my dem emb - forgot the other health plus. Well, I just bought six stam items - pretty cheap really - just to mess around.
#5 Feb 08 2007 at 11:36 PM Rating: Decent
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phabyo wrote:
Don't forget Demonic Embrace (+15% sta), Fel Stamina (+3% max. health) and Improved Imp (+30% Blood Pact).


Although you're not going to soul link your imp!
#6 Feb 08 2007 at 11:37 PM Rating: Decent
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IponemaGirl the Furtive wrote:
Oh duhhhh! I had to go run an errand, and I think I realized the answer.

W/ + sta gear, a better sta weapon, enchants etc. - let's say a lock gets to 9,000 hit points.

Then a friendly priest and druid buff him for more hit points. I'm just guessin here - but maybe this is 1,000 more, for 10k.

Then said lock has soul link: 20% damage mititgation roughly equates to 2k more hp now - therefore 12k hp.

So... I guess it is possible... gah.... I think I'm gonna have to give this a try.


Yeah...there might be a reason why they nerfed soul link and demonic sacrifice ;)
#7 Feb 09 2007 at 5:38 AM Rating: Decent
I get 11k health at lvl 70, with sta buff and imp buff, still with arund +650 spell and 19% crit, and thats with 2 items with little or no stamina on them, expecting this to be higher as I get better gear later... I'd never equip an item with only stamina on it (only time i ever did what while levelling early on to balance out stats on the gear I was using), it's not worth missing the chance to add more damage along with sta,int and crit to that slot.

What good is another 1-2k or so health if your damage output is nerfed badly.

Edited, Feb 9th 2007 8:38am by mangiacapra
#8 Feb 09 2007 at 11:10 AM Rating: Decent

Just hit 68 the other day, I'm pretty balanced, got some 7700 Hp, and around the same amount of mana (give/take a hundred or two), and around 570 spell damage, as it is I don't think I'm that well equipped and look forward to changing a couple of pieces from my gear for Imbued Netherweave pieces (arcane dust is getting on my nerves) and still have to head out to Shadowmoon, Blade's Edge and Netherstorm to get me gear upgrades.

I think a warlock around 63-64 might get 10000 HP but I don't think it'd be worth the trouble to get that, that gear will likely be out-dated and decrepit by the time you reach 69, there's no real reason to wan't to hang out under 69 now is there ?
Now the thing about stamina, in Outland you can easily stack stamina and spell damage at the same time and if you are full demo you will be getting a sensible benefit from all that stamina through Demonic Knowledge.

Phabyo and IponemaGirl, I'm sorry to burst your bubble but your pets only get a percentage of your stamina, it is quite unlikely they would have nearly as much HP as you could.
#9 Feb 09 2007 at 12:48 PM Rating: Decent
Currently at level 70 Im rolling around with roughly 8.2k HP, and +760 spell dmg with my pet out and soul linked (soul link spec, no felguard though). If I put on my stamina gear I can get that to about 11k HP unbuffed, but the +dmg drops to about +350-ish.

The specific spec that I am is a hybrid that most people simply dismiss since I didn't max out any tree (24/37, gives me soul link and some absurd dot dmg, I can post the specific build if anyone wants it). Despite that fact, I have tested this with both 41/9/11 and 9/41/11 builds so don't totally assume this to be an asinine opinion.

When switching to the stamina gear with soul link, my survivability goes up considerably, but my damage drops by far too much to make up for the difference. With soul link it is ultimately not worth it to use stamina only gear in my experience. With affliction spec you have enough dots to generally make up for the loss in +dmg, but at the same time you lose that damage on all your dots, again causing a dilemma.

My advice on this, based on what I have found works best for me in PvP, is to generally stack gear in the following order (based on importance): +spell dmg, +stamina, +crit, +intellect. If you're going to sacrifice a good portion of your spell dmg to get a small amount of stamina, its probably not going to benefit you much (if at all).

If you're destruction I have very little to offer you, I had a 60 mage before rolling this guy, and a 60 rogue before that. I rolled a lock with the intention of being based upon DoT style damage, rather than burst damage.
#10 Feb 09 2007 at 6:11 PM Rating: Decent
They guy who said he liked 12k hp relied on his Felg a lot for dps. Not sure if it really makes sense, but yeah - some balance might be nice. I need to level out to try out these new greens.
#11 Feb 10 2007 at 3:21 AM Rating: Decent
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Massive +sta bonuses are really only for e-peen for locks; going for the biggest stamina gains you can will essentially leave you doing puny amounts of damage and being unable to chip away at your opponent's health fast enough. A Felguard lock has a better chance of going high-HP than any other, because the FG can do a lot of the DPS while you run around, but his own attack power will decrease a great deal as you sacrifice spelldmg.

Now for a class which can heal itself like a Druid or Paladin, massive HP makes sense; they can continually replenish that vast health pool and slowly chip you down; a Warlock has no such nuke-healing ability, and Drain Life will suck badly at low spelldmg.

Essentially, locks (imo) should simply go for 'Warlock gear', same as always; spelldmg, spellhit, spellcrit, sta. We benefit more from the stamina increase than some classes, but are hit harder by it because we use Damage over Time; keep in balance between survivability and damage and you should be fine :)

~sin
#12 Feb 13 2007 at 3:37 PM Rating: Decent
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I think we need to start getting some screenshots of this madness, instead of claims. There was a huge thread that was very recently resolved on the main page of a warlock having claimed 11k hp.
Here's the link.

Noone ever provided a ss of that, so perhaps if one of you guys could, that would be awesome.
I built a warlock on CTProfiles, in full gladiator, and the rest T3, better gear than any warlock playing today. He is also spec'd out full demonology, so the hp/mp buffs from that tree are accounted for. Heres the link for him.
He has 8.1k hp.
Now, im no rocket scientist, hell I had to go to dictionary.com to make sure I spelled scientist right, but 12k hp - 8k hp = 4k hp...where are you getting 4k hp from? certainly isnt the gear...
#13 Feb 13 2007 at 5:22 PM Rating: Decent
PriestOfSouls, Eater of Souls wrote:
I built a warlock on CTProfiles, in full gladiator, and the rest T3, better gear than any warlock playing today. He is also spec'd out full demonology, so the hp/mp buffs from that tree are accounted for. Heres the link for him.
He has 8.1k hp.

That sounds too little to me.. I'm wearing basicaly greens/blues from quest rewards and I'm 8k health, 6.5k mana. I'm also level 69 (only 200k exp tnl) and destr. warlock, so at level 70 I think I can wear better equips.
Also, that guy said he was wearing only equips "of the Stamina", which gives him higher sta bonus. Plus talents, imp's blood pact, buffs, scrolls, potions, etc, he may get over 10k health. Sure, he won't get +spell/+crit, but that wasn't the point.

Edited, Feb 13th 2007 10:22pm by phabyo
#14 Feb 13 2007 at 6:07 PM Rating: Decent
um... plagueheart is prob the problem.

t3 is outdated at 70. thats about all there is to it
#15 Feb 13 2007 at 8:46 PM Rating: Decent
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Snakeis wrote:
um... plagueheart is prob the problem.

t3 is outdated at 70. thats about all there is to it


Um, ok. Nevermind the full gladiator...what would you suggest I replace the T3 with? I will be happy to swap items in the profile.
#16 Feb 14 2007 at 12:38 AM Rating: Decent
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I'm 70 and last night i finally broke the 11k hp mark with holy priest buff, +30 stamina food (<3 crawdads), and improved imp. I usually have about 8.6k unbuffed.

I have a good mix of stam and crit/damage gear (mostly netherweave at the moment).

ETA i'm going for more hit points/stam at the moment because i find myself more and more off tanking with felg in 5 mans, rather than standing at the back with imp casting. When we start doing 10 and 25's i'll load up on spell damage again :)

Edited, Feb 14th 2007 3:42am by Tulili
#17 Feb 14 2007 at 4:56 AM Rating: Decent
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PriestOfSouls, Eater of Souls wrote:
Snakeis wrote:
um... plagueheart is prob the problem.

t3 is outdated at 70. thats about all there is to it


Um, ok. Nevermind the full gladiator...what would you suggest I replace the T3 with? I will be happy to swap items in the profile.


Thanks for this PriestOfSouls, if I could rate you up then I would. I made a post in that hunter thread regarding not knowing how people can get their hp so high. I would love to see a profile of someone with 11 or 12k hp. I am starting to think that when people claim those numbers, it is with the imp buff, maybe food, potion, and preist's buff rather than just the base amount plus gear.

I'm too new at this lock business to be able to create a profile with "insert gear name here" to be able to show a 5 digit hp.
#18 Feb 14 2007 at 5:24 AM Rating: Decent
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I had close to 12k health in The Steamvaults the other night but you guessed it. That was with my imp out, fort, mark, and a commanding shout. I honestly cannot see someone at level 63 with that.
#19 Feb 15 2007 at 6:42 PM Rating: Decent
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PriestOfSouls, Eater of Souls wrote:
I think we need to start getting some screenshots of this madness, instead of claims.

Read this over, and over, and over, and over, until it sinks in.
#20 Feb 16 2007 at 1:45 PM Rating: Decent
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lol this was great to read as i am the lvl 63 warlock with all the health!
Unbuffed Im sitting on 11052, easilly breaking 12k and even 13k if I get a MotW Fort buff, Imp. Imp, and other Stamina buffs up. Reading some other forums, yes i do lose a nice boost to +damage, but that FG is awfully nice (and tanks better than a warrior with misdirections on, me funneling him while he has almost 7k health) and im looking forward to some of the new Engineering trinkets that give +45 stamina.

Just to say, I thought it was a bad build myself once a guildie suggested it, but I have fallen in love with Outlasting ppl in PvP. Ive also added in some nice +damage (hence the drop in 1k healh) but since I rely on DoTs more than anything I dont see it as a necessity. And in BGs im still up there with the hunters and rogues in damage done!

only part about it that bugs me? Having to heal all of it XD

Fethur on Uldaman realm (girl btw =P)

#21 Feb 16 2007 at 5:16 PM Rating: Decent
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AAmathas wrote:
lol this was great to read as i am the lvl 63 warlock with all the health!
Unbuffed Im sitting on 11052, easilly breaking 12k and even 13k if I get a MotW Fort buff, Imp. Imp, and other Stamina buffs up. Reading some other forums, yes i do lose a nice boost to +damage, but that FG is awfully nice (and tanks better than a warrior with misdirections on, me funneling him while he has almost 7k health) and im looking forward to some of the new Engineering trinkets that give +45 stamina.

Just to say, I thought it was a bad build myself once a guildie suggested it, but I have fallen in love with Outlasting ppl in PvP. Ive also added in some nice +damage (hence the drop in 1k healh) but since I rely on DoTs more than anything I dont see it as a necessity. And in BGs im still up there with the hunters and rogues in damage done!

only part about it that bugs me? Having to heal all of it XD

Fethur on Uldaman realm (girl btw =P)

PriestOfSouls, Eater of Souls wrote:
PriestOfSouls, Eater of Souls wrote:
I think we need to start getting some screenshots of this madness, instead of claims.

Read this over, and over, and over, and over, until it sinks in.


lvl 63 with 13k health and top of charts in bgs?
if you believe that, I had a shadowfury crit for 13k last night.
Oh, and my siphon life, heals for 13k a tick.
And dont even get me started on my mount! 13000% speed increase! ITS AWESOME!

PriestOfSouls, Eater of Souls wrote:
PriestOfSouls, Eater of Souls wrote:
I think we need to start getting some screenshots of this madness, instead of claims.

Read this over, and over, and over, and over, until it sinks in.
#22 Feb 17 2007 at 11:37 PM Rating: Decent
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59 posts
10-12K HP is a fair bit, but really not much in the scheme of things. Our guild MT fully buffed has 22K HP.

#23 Feb 19 2007 at 5:57 AM Rating: Decent
38 posts
Still waiting for those screenshots..

/tap
#24 Feb 23 2007 at 1:08 PM Rating: Decent
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unbuffed im at 11432, here is the proof that buffed i can hit almost 13.5k:

http://i163.photobucket.com/albums/t299/Aaron_K_bucket/13k.jpg

yes i kno im 64.
I now have Knothode leather kits on chest arms and legs. and a friend threw on +12 stamina enchant on the shoes. Also got my new eng trinket for +45 stamina!
http://wow.allakhazam.com/item.html?witem=23835 if you dont believe that.

I'll provide updated screen shots whenever i can.

edit: with soul link absorbing 20% of what i take, ppl will have to do around 16.1k of damage to get me down when im buffed like that.

Damage isnt the idea and DoTs cant crit anyways. Defense and survival
(with CC) > allout offense IMO. And after beating the most INSANE DPS mage on the server, there isnt much room to argue it. also rogues have a great time ganking and stunlocking me =D



Edited, Feb 23rd 2007 4:20pm by AAmathas

Edited, Feb 23rd 2007 4:33pm by AAmathas
#25 Feb 25 2007 at 2:24 AM Rating: Good
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Quote:
Damage isnt the idea and DoTs cant crit anyways. Defense and survival
(with CC) > allout offense IMO.


You're not planning on raiding at all then I take it.

Quote:
And after beating the most INSANE DPS mage on the server, there isnt much room to argue it.


I'd seriously love to know how you managed to achieve this with your +166 Spell Damage and a buffed Mana pool of 4.8k.
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#26 Feb 25 2007 at 2:42 AM Rating: Decent
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Due to patch 2.0 scaling your pet with your own stats, your demon would receive some of that stamina lovin' too. And if you have Demonic Knowledge, that stamina would increase your spellpower.

That being said, look at this gear.

[wowitem=21850]Netherweave Belt.[/wowitem]
[wowitem=21852]Netherweave Pants.[/wowitem]
[wowitem=21849]Netherweave Bracers.[/wowitem]
[wowitem=21851]Netherweave Gloves.[/wowitem]
[wowitem=21853]Netherweave Boots.[/wowitem]
[wowitem=21854]Netherweave Robe.[/wowitem]


I think I'm in love. Smiley: wink
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