lsfreak wrote:
Felguard tanking heroics... lol. That's all I can say. I know extremely good feral druids who (especially after patch) get a prot warrior to tank heroics because they can't get their damage avoidence/mitigation up high enough... I'd *really* like to see a felguard chew down 10k+ crits and live.
And while you may feel all great with your high stamina while leveling and PvP'ing, it *will*, I pretty much guarantee, be useless in raids. A lock with 5k less health but four times the +dmg is a lot more useful than one with 15k health and the same +dmg I had in crappy level 60 blues. Kinda like a shadow priest with a 50% crit rate on Mind Blast and SWD may be great in PvP, when 95% of your damage can't crit in raids, what's the point?
Finally, someone who has actually seen end game content. your felpup cant tank 10k, its not gonna happen. And what happens when you run, oh, lets say,
any instance and get more than 1 mob per pull? your felpup cant Taunt, has no form of crowd control, so....while you are healing him, and your healers are healing him, what happens to the other 3-4 mobs you just pulled? they chew your healers up, and then your healers chew you out.
In raids, +dmg gear far outweighs +stamina. Period. Lets give an old school example, remember Battleguard Sartura? she hits for 1000-1200 on tanks, and 2500-3000 on clothies. Your health funnel heals for 188 a tick, so lets assume your not letting your felpup tank. You have 13k hp, +200 dmg. Your fellow guildee has 8k hp with +800 dmg. Who gets the invite?
1. Sartura enrages after 10 minutes. Do you know what the dps difference between a +200 and +800 lock will be over a 10 minute fight?
2. Your priests dont have infinite mana, they cant keep healing the real tank while you chisel away at a boss, they need him down, and the sooner the better.
This is why I dont think your style is very well suited for raids. you dont need 13k hp when you rarely take a hit, you need maximum, yet controlled, dps to end the fight as quick as possible. The longer a fight goes on, the higher the chance that something will go wrong, or someone will go /oom.
Side note to lsfreak: Quoted from the patch notes: "The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals."
I wish they hadn't patched shadow priests heals to where they cant crit anymore, I was gettin 400 a tic with 750 crits, off vampiric embrace!