That's right, first Dash is only 50% - still pretty darn fast.
Druids are deadly flag stealers. You got built in speed. You can shift out of roots. You can heal. You can root others, instantly by talent - or by casting.
You can shift to huge HP and AC, basically like a warrior. You can track humans in cat form. You can stealth into bases.
Even if shamans are 10% faster in ghost wolf, they can't get unstuck (except once by BG trinket). They can't click out of fear w/ trinket, and I *think* druids can.
("creak" - a box lid opens, and a disembodied hand reaches out with a note:
Quote:
Insignia of the Horde
Binds when picked up
Unique
TrinketMiscellaneous
Classes: Druid
Use: Dispels all Charm, Fear and Stun effects.
)
Oh, thank you, Thing!
Yes, indeed, druids can click out of fear. So, you got a healing root-caster (no abnormal cooldown on it) w/ three forms (4 if you count sealion for AB) - caster/healer, cat for speed and stealth and human tracking, bear for AC and HP - who can shift out of roots and etc.
You've got shaman, who heal, who can't root (but can earthbind and frost shock, and those work indoors - root doesn't - but the Shaman totem and shock are on long cooldowns) - you've got one form which is faster - but shaman can't click out of movement impairing debuffs (save once, w/ bg trinket) - and shaman can't stealth, can't track humans - and can cast water breathing - but can't go fast underwater like a druid in sealion form.
I'm sure I'm forgeting a bunch of things - but I'm angling druid over shaman for flag stealer/ flag runner. Shamans can do it. But druids, even at 29, seem to have more advantages overall - at least the way I play.
At 39 it isn't even a contest. Druids rule there.
Edit - wsg, lvl 29, you're tooling across midfield as a Shaman. Hunter concussive shoots you. You click out of it. But the warrior charges and hamstrings you. Now you're gimped and slow. They've got you. Your only hope is that you get help from your side. Or drink free action (but you already did that to steal the flag out of the heavily guarded flag room). Also free action has to be used before the snare.
Druids just plow through all that. Go from animal form to caster form and back to animal form. Zoom zoom zoom ... gone. Druids can be stopped. But it's hard.
Edited, Apr 5th 2007 4:56am by IponemaGirl