I just have a few points...
First, every pet should get dash/dive. Otherwise raptors and the likes get left in the dust. If they have dash/dive, they should get some other speed-boost (i.e. if boars didn't have dash it'd be okay because they have charge).
Second, to make some pets unique, what if it worked so that the HP/AC/DPS was modified a little? For example, cats have -2% health, +0% armor, and +10% DPS. So what if rare/elite cats had -5% health, -2% armor, and +15% DPS? Or if certain types of cats (like lions) had +1% health/armor, -2% DPS, (in comparison with other cats) where as some cats (cougars and panthers) had -1% health/armor, +2% DPS. This would make pets unique, but not specifically better.
Third, for more trainable pet abilities, how about attack speed increase? Rank 1 is trained at level 20, 5% increase, Rank 2 is trained at level 40, 10% increase, Rank 3, level 60, 15%, rank 4, level 70, 20%. The training points cost would be fairly high (similar maybe to same-level natural armor) to prevent you from going OMG DPS+TANKAGE! Now you can make your pet even more offensive or even more defensive.
OR an ability such as "Focused Discipline" or something, which would make a similar change to the second idea, which might give pets a base +1% to all stats, then -3% per rank below "medium" and +3% per rank above "medium". So wolves would just get +1% HP/AC/DPS, where bears would get +4% HP, +1% AC, and -5% DPS by having this passive on them.
Fourth, of course give every pet class a unique ability. But they're "working on that."
Fifth, every pet should have some tameable ability. Even if it's the same one for the class. I'd have tamed several pets to try out their class special, but they wouldn't have it or even anything, so those pets will get left out unless they look pretty. Of course this may be OP on the hunter side, so it's not all that important to me.
Sixth, as far as locks go, I think their VW has more HP/AC than we do. This is just based on lowbie experience, so I could be wrong. In VC my pet had less health and armor than a warlock's VW who was about 3 levels below me.
Seventh, it would be nice to tame some other pets. Especially basilisks, if they got the stun thing (could be used only every so often). It's fun though on my paladin hitting HoJ right as Crystal Gaze goes off so we're both stunned, but that's a different topic.
Eighth, it'd be nice if they found a way to give us some of the pets at in-between levels. Like ravagers. I'd prefer not having to tame one 30 levels below me or wait 20 levels just to get one.
I guess I had a lot of ideas, and I tacked a few on at the end, but the first four were really what I wanted to say. I feel those would make certain pets "different" without making them "better". You sacrifice some things to get more. If all of those got into play, you could get a bear with dash, more health, and less DPS.
EDIT:
On the trainable ability to increase attack speed, I'd also have it take up a slot (still be passive so you can't turn it off, but waste a slot), and also lower your one-hit-damage by 4%, so after investing in it you only get a 4% DPS increase at rank 4, rather than 20%.
Also, it would be nice to see a bigger variation between the classes. Right now, if you assume a base of 5000 HP, 5000 AC, and 100 DPS (just easy numbers to work with), a bear would have 5400 HP, 5250 AC, and 91 DPS. A cat would have 4900 HP, 5000 AC, and 110 DPS. While the HP and AC is fairly close, the DPS is different. SO maybe if cats had like 500 less HP/AC in the given example, and 5 more DPS, where bears had 500 more and 5 less, or something similar. As it is right now, the difference is minimal and really doesn't make cats any less better at tanking, but they are so much better at DPS.
EDIT EDIT:
For the second idea mentioned above in my post, make it so that rare mobs are more diverse (i.e. farther from "medium") and elite pets were more centered (closer to "medium"). I know I threw out about 6 different ideas on how to make them more diverse in their stats but I think they're all balanced (or would be after a month of testing rather than a minute of guessing, but the base idea is balanced) and would give hunters more of a variety, not less.
Edited, Apr 2nd 2007 12:14pm by skribs
Edited, Apr 2nd 2007 12:20pm by skribs