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Note to BlizzardFollow

#27 Mar 29 2007 at 1:26 PM Rating: Decent
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57 posts
rappoccio wrote:
dasraserei wrote:
Dear Blizzard,

You are all money laundering pricks.


Money laundering would mean they made money illegally and then covered it up with a fake business.


My point exactly...

rappoccio wrote:

dasraserei wrote:

I don't like the fact that Blizzard fixed a bug that was present since launch.


FTFY.


I challenge you to find where I wrote that. It is unwise to edit a quote because it is no longer a quote if you do so.

#28 Mar 29 2007 at 1:30 PM Rating: Decent
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666 posts
Quote:
Normalised would suggest to me that all pets are to some extent equal, and the "which is the best?" argument would have no real answer as it would all be situational, but this is not the case.


Perhaps a better explanation is needed. The "Normalization" Patch was only for Pet Attack Speed, nothing else. All pets now have 2.0 attack speed, regardless of what pet you have. Making the 1.0 Broken Tooth or Bat equivalent less desireable then before.

The change in the attack speed brought forth much agitation between hunters. No longer could you have a pet with .5 attack speed (due to BM spec'ing), and those casters might actually be able to get half-way through their casting in pvp before you kill them, as apposed to always staying at 1% in their casting bar.

Before the patch, many hunters (not all), chose their pets based on attack speed. The faster the pet, the better. Pets such as spiders, croc's, turtles, etc. were mostly ignored due to the fact they couldn't cut it for these hunters. The one's who expiremented and really chose their pets out of personal preference and not for number crunching were satisfied. They had a pet that stood out from the rest of the Broken Tooth's, Bat's, etc.

I myself fell into this trend, but rather then spend countless hours waiting on Broken Tooth to spawn, I chose The Rake, and named him Stimpy. I tamed him around lvl 13 or 14, and stuck with him all the way to level 60. I still have him, I just haven't logged on my hunter in a while as I'm taking a break from the game.

I also have a boar for tanking purposes. I feel the boar is the best all-around pet for most situations, but mostly for my tanking needs. I used to have a bear, which I also liked. However after getting a boar and the charge ability, I changed my mind.

It's about personal preference when choosing a pet anyway. I can sit here and tell you how awesome Stimpy is, or how good Ino-Pig is at tanking (she's my boar), but in the end, you're going to make up your own mind about what you want as a pet.

Those who complain about the pets want to see them changed and offered even more abilities. Is this to much to ask for? No, but when all you do is complain and offer no real solution, your complaints fall on deaf ears.

Blizzard is always looking for feedback, and yes you can even email them. The O-Boards are pretty much a waste of time. Could you imagine being a blizzard employee and having your choice of reading some-what legitimate emails about changes for the game, rather then reading the constant complaining on the O-Boards? Hell I'd choose the emails. You'll still get the complaints, but having to sift through the forums for an actual idea would take months.

Blizzard has enough complaints about the game, what they need are idea's to make it better.
#29 Mar 29 2007 at 1:41 PM Rating: Decent
rappoccio wrote:

So you get to pick the skin you like best. Travesty? I doubt it.


This makes little sense.

Quote:

There are 10 unique abilities and 17 total.


I know, look down..
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There are 23 pet classes.

See above.
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ONLY 10 abilities? No, only 10 UNIQUE abilities. Warlocks would kill for their pets to have 10 unique abilities.

My whole post is about unique abilities.
Warlocks are a lot more than their minions, IMO hunters rely more on their pets than locks. Also minions require no upkeep.

Quote:
Sure, that's all fine and good, but it's not as simple as "add ability X to pet class Y", there is a sh*tload of testing and implementation that need to be added, so it's not that simple.

I never said it would be easy.

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Or make the abilities free for the rare/elite mobs.
There should be some incentive.


A lot of mobs come with abilities pre-learned. Use Beast Lore and they'll tell you.


No need to patronise, you misunderstood, I mean make the abilities that pets currently have free.
They are not free even though they come with the abilities, thats why they start with a negative TP value.
#30 Mar 29 2007 at 1:45 PM Rating: Decent
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253 posts
I agree with Caldone and Theophany, pets are fine and I do enjoy the fact that you see more different pets than broken tooth/son of hakkar/ZG bat in BGs and more than LBRS worgs in raids.

However I'm annoyed at blizzard for nerfing the wind serpent's lightning breath which was in fact the only pet ability that scalled, something we have been asking for for ages and we have heard that it will be included in some patch in the uncertain future.

More pet abilities and unique to pet families such as root by crabs/scorpids or bear hug or spider web would make us overpowered because we would simply have EVEN more ways of kiting anyone and anything, and we are more than well equiped to do that already.

I'm also dissapointed because our item sets and bonuses from tier 4-6 are HORRIFIC and because the old hunter (crit etc) can only be made with gladiator gear which is TERRIBLE for raiding because we'd run oom in 2 minutes. The new hunter is a steady DPSer without huge bursts compared to the other primary DPS classes, but we can do more than them. Try running a heroic instance without a hunter, I also got a lv 70 warrior and I know it is unthinkable.
A little more scaling in pet abilities would be good but that's it, other than that our pets are fine, there are other issues I'm worried about, mainly really REALLY bad itemisation and scalling compared to other promary DPSers but this is out of topic.
#31 Mar 29 2007 at 2:01 PM Rating: Decent
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13,048 posts
Karamonde wrote:
However I'm annoyed at blizzard for nerfing the wind serpent's lightning breath which was in fact the only pet ability that scalled, something we have been asking for for ages and we have heard that it will be included in some patch in the uncertain future.

IIRC, LB still scales with RAP. I believe, however, that the 1:1 ratio of spelldamage gains was changed.

There was a thread about it on the o-boards a week or so ago; I can't remember exactly what it was about, but it was something like that.

I don't use a Windserpent so I wouldn't know. Smiley: tongue
#32 Mar 29 2007 at 2:06 PM Rating: Good
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1,502 posts
On a somewhat related note (Windserpents)

Are they the only case where having caster stats is actually a good thing, due to LB? Or are they still less effective than their non-caster counterparts.
#33 Mar 29 2007 at 3:53 PM Rating: Decent
48 posts
Casters still suck... They will still only have 100 focus and it is the focus that they will use for LB. So all in all they will have less HP and Armor than their no caster cousins.

Check Petopia to tell you where to get the non Caster version in the skin you desire.

I hope that helps.
#34 Mar 30 2007 at 12:59 AM Rating: Decent
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253 posts
I don't use a windserpent either but I was really pissed off because the wording of the blue poster in the oboards was "lightning breath no longer benefits from +spell damage gear". We ain't got any... I had some tier 2.5 with a grand total of +25 damage+healing but this hardly warrants for this wording as there is no +spell damage gear at all for us (unless we get shaman loots lol). Prolly they meant that it doesn't benefit so much from AP, but never said how much...
The point is that our pets's skills should scale related with AP, which atm they don't.
Its fine writing really because either way I think our pets are just fine and if they were buffed we would be overpowered, but Bliz should know that already and not promise scaling when it would clearly unbalance the class.
Having said that, I've seen loads of evidence that hunters know the hunter class way better than Blizzard itself, too bad most are whiners who want to own but don't have the skill to do it and blame our great class.

BTW last night we did a shattered halls run with balance druid, feral druid, arcane/frost mage, me (MM hunter) and paladin. We wanted to pot up as much as possible and go all out dps at all times because we had a very solid group, the damage meters showed me on top, the mage following closely by 1% difference and the balance druid 5% behind me. But my mana stayed over 30% at all times and the mage had to evocate on CD to keep up :D
I'm still missing some enchants and gems as well :D

Edited, Mar 30th 2007 5:03am by Karamonde
#35 Mar 30 2007 at 6:22 AM Rating: Decent
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356 posts
Yeah, you still don't want a caster windserpent.

I have one of the two rare white ones which aren't casters. If you're looking for a unique skin, pick up one of the non-caster greens. I've NEVER seen anyone running around with one of those. Again, Petopia is your friend.
#36 Mar 30 2007 at 8:25 AM Rating: Decent
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356 posts
Note to the original poster.

You can really only have two ways things are done.

You can have some pets with absolutely unique abilities - faster attack speed, resistance, special elemental damage. And then everyone will go out and tame that pet because it gives them an in-game bonus and they become "the norm".

Or, you can have things normalized.

We do need to have unique abilities for every pet SPECIES. So if spiders had a web ability and you wanted that you could use a spider, compared with if you wanted an AP debuff you'd grab an owl or carrion bird.


If you want a pet which distinguishes you from the rest, then you need to base that choice on appearance. I still use an Arash-Ethis white windserpent from Feralas. This is a rare spawn and only one of two white windserpents which don't have caster stats. Particularly when windserpents had scaling Lightning Breath, but still now, I occasionally get asked "where'd you get that pet?". Which goes to show that people DO notice pets with an unusual colour.

But as for demanding some sort of special in-game bonus for tracking down a rare spawn, sorry, but I can't agree.

Edited, Mar 30th 2007 12:29pm by seroster
#37 Apr 02 2007 at 3:58 AM Rating: Decent
Note sure if anyone brought this up already or not, and if they did I apologize for parroting it. I only got about halfway through all the posts on this topic, and frankly, it's the crack of dawn and I'm so tired I'm about ten minutes away from drooling stupidly.

What I wanted to throw out is this question: Is the "uniqueness" the OP spoke about an actual in-game, mechanic ability, or just a cosmetic change? I saw mention of a mob 'leaping'. The impression I'm getting is not that he's saying 'a whole new ability' so much as 'different animations'. Certainly, Blizzard could program elite/named mobs with their own special animations. Have this leaping mob and a boar; both use the Dash, receiving the same effect, but instead of running forward quickly, the 'leaper' simply appears to jump. Not an actual change to the ability at all.

In that sense, pets could be unique. They would seem cooler for your efforts, while not being any performance fashion.

-If- the OP really -does- mean abilities like pre-normalization...well, then ignore me. I did claim I was stupid-tired.

#38 Apr 02 2007 at 4:54 AM Rating: Decent
You forgot to ***** about the problem we are still having with Feign Death still not working right. I've sent in many tickets and all they say is "We are aware of the problem....blah blah blah". I think there might be something about it in the next patch notes but probably won't fix it.

I love using my FD and then watching my toon take a beating while I lay on the ground. It's been over a month since this hasn't been working right. I've died more times than I can count because I try using FD when I'm low on health (so I can get mobs off me to stand and use bandages).

Grrrr, makes me mad.
#39 Apr 02 2007 at 5:05 AM Rating: Decent
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27,272 posts
the only thing i'd like on the area of pets is that basilisks and more other beasts become tameable.
because damn those zangar basilisks look cool.

there are still a lot of "beasts" untameable, those i want to tame some day.
#40 Apr 02 2007 at 5:06 AM Rating: Decent
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57 posts
The uniqeness of which I speak is in terms of combat abilities. Takk the Leaper once had an apsolutely incredible chase speed. Now he is normalized and no better than other raptors. At one time broken tooth was the **** because of his fast attacks. But now he is the same as any cat.

Many people here do not agree with me and that is cool but hey why can't we have more specialized pets? Try this for example. Reduce the damage 'Lupos' does and then give him an upgraded furious howl. Now wouldn't that be nice? Or possibly give cat's an ambush ability at the cost of hp?

Also if this were to occur hunters would not be overpowered. We would be far more specialized. If you want pure DPS from your cat do not opt to get these abilities which you could possibly learn from a trainer or tome and instead keep the basic abilities. Or, you could possibly have a bear with less hp than usual who gets a charge type move which he rushes in and smashes his opponent. Would these ideas not make us better in some respects but not worse in others?
#41 Apr 02 2007 at 6:32 AM Rating: Decent
i have to go both ways for one yes hunters getting nerfed in that way suxs, but on the other hand there is still one pet that i know that still is below the curve and plus i agree the other posters its not that big of a deal seeing as most of the pet cats=prowl, boar=charge, birds=dive, cant quite think of the other off the top of my head. All im trying to say is we just need to suck it up and show wow that were are still good even being that nerfed.
#42 Apr 02 2007 at 6:40 AM Rating: Decent
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27,272 posts
best way to "edit" some elites would be giving them slightly different dps/hp/armor then their normal versions.
not special abilities, those are way to hard to balance.
#43 Apr 02 2007 at 8:02 AM Rating: Decent
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2,717 posts
I just have a few points...

First, every pet should get dash/dive. Otherwise raptors and the likes get left in the dust. If they have dash/dive, they should get some other speed-boost (i.e. if boars didn't have dash it'd be okay because they have charge).

Second, to make some pets unique, what if it worked so that the HP/AC/DPS was modified a little? For example, cats have -2% health, +0% armor, and +10% DPS. So what if rare/elite cats had -5% health, -2% armor, and +15% DPS? Or if certain types of cats (like lions) had +1% health/armor, -2% DPS, (in comparison with other cats) where as some cats (cougars and panthers) had -1% health/armor, +2% DPS. This would make pets unique, but not specifically better.

Third, for more trainable pet abilities, how about attack speed increase? Rank 1 is trained at level 20, 5% increase, Rank 2 is trained at level 40, 10% increase, Rank 3, level 60, 15%, rank 4, level 70, 20%. The training points cost would be fairly high (similar maybe to same-level natural armor) to prevent you from going OMG DPS+TANKAGE! Now you can make your pet even more offensive or even more defensive.
OR an ability such as "Focused Discipline" or something, which would make a similar change to the second idea, which might give pets a base +1% to all stats, then -3% per rank below "medium" and +3% per rank above "medium". So wolves would just get +1% HP/AC/DPS, where bears would get +4% HP, +1% AC, and -5% DPS by having this passive on them.

Fourth, of course give every pet class a unique ability. But they're "working on that."

Fifth, every pet should have some tameable ability. Even if it's the same one for the class. I'd have tamed several pets to try out their class special, but they wouldn't have it or even anything, so those pets will get left out unless they look pretty. Of course this may be OP on the hunter side, so it's not all that important to me.

Sixth, as far as locks go, I think their VW has more HP/AC than we do. This is just based on lowbie experience, so I could be wrong. In VC my pet had less health and armor than a warlock's VW who was about 3 levels below me.

Seventh, it would be nice to tame some other pets. Especially basilisks, if they got the stun thing (could be used only every so often). It's fun though on my paladin hitting HoJ right as Crystal Gaze goes off so we're both stunned, but that's a different topic.

Eighth, it'd be nice if they found a way to give us some of the pets at in-between levels. Like ravagers. I'd prefer not having to tame one 30 levels below me or wait 20 levels just to get one.

I guess I had a lot of ideas, and I tacked a few on at the end, but the first four were really what I wanted to say. I feel those would make certain pets "different" without making them "better". You sacrifice some things to get more. If all of those got into play, you could get a bear with dash, more health, and less DPS.

EDIT:
On the trainable ability to increase attack speed, I'd also have it take up a slot (still be passive so you can't turn it off, but waste a slot), and also lower your one-hit-damage by 4%, so after investing in it you only get a 4% DPS increase at rank 4, rather than 20%.

Also, it would be nice to see a bigger variation between the classes. Right now, if you assume a base of 5000 HP, 5000 AC, and 100 DPS (just easy numbers to work with), a bear would have 5400 HP, 5250 AC, and 91 DPS. A cat would have 4900 HP, 5000 AC, and 110 DPS. While the HP and AC is fairly close, the DPS is different. SO maybe if cats had like 500 less HP/AC in the given example, and 5 more DPS, where bears had 500 more and 5 less, or something similar. As it is right now, the difference is minimal and really doesn't make cats any less better at tanking, but they are so much better at DPS.

EDIT EDIT:
For the second idea mentioned above in my post, make it so that rare mobs are more diverse (i.e. farther from "medium") and elite pets were more centered (closer to "medium"). I know I threw out about 6 different ideas on how to make them more diverse in their stats but I think they're all balanced (or would be after a month of testing rather than a minute of guessing, but the base idea is balanced) and would give hunters more of a variety, not less.

Edited, Apr 2nd 2007 12:14pm by skribs

Edited, Apr 2nd 2007 12:20pm by skribs
#44 Apr 02 2007 at 9:29 PM Rating: Decent
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1,292 posts
Quote:
I am saying that in combat ALL cats are the same. ALL raptors are the same.ALL boars are the same. Why can't some have a special ability that possibly makes them unique.
Because they are the same. All Trolls are the same, all Orcs are the same, all Night Elves are the same. Why can't some have a special ability that possibly makes them unique? It's because they start from the same archetype, just as do cats, boars, raptors, etc. Trolls, Orcs, and Night Elves do have characteristics unique to their races, just as cats, boars, and raptors have unique characteristics for their beast families.

But if you are looking for uniqueness, there is a robust system of Pet skills which allow the Hunter to customize their Pets in a number of ways which make them unique and different from other Pets of the same family. Need Fire Resistance? Train it. Need more Armor? Train it. Need Dash? Train it. The tools already exist to give you what you are asking for.

Edited, Apr 3rd 2007 1:30am by Kompera
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