Lady Delily wrote:
The problem with Curse of Agony on trash mobs is that the curse requires time to ramp up. 24 seconds if I remember correctly, and most mobs don't last that long. So while it may do more damage, factor in how much damage it will actually do within those 9 seconds. That's why I suggested using Curse of Shadows, because it will increase your main DD spells, Corruption and SB. Also, the reason for crit rating is not for the damage, it's to increase the chance you'll get an Imp SB debuff.
I do understand why you suggested CoS. I guess its different for each lock to calculate the bonus damage off the DD spells and Dot ticks u get off each thrash mobs from CoS and the damage CoA deals.
What i meant was, with my current cycle, Corr + 2 SB + Shadowburn on a thrash mob, CoS is marginally better than CoA for fights <= 9 seconds. Therefore, i concluded that CoA is better if it ever reaches its 5th tick, which is 10 second and it'll deal more damage than the bonus damage CoS gives. In any case where the mob lasts longer than the 10th second, any extra ticks from CoA is a bonus since the payload is higher towards the end. (8.33% for 5th ticks onwards)
Since 9s fights is not a certainty, with a total +spell dam of 668 for myself, i calculated that CoA should be a better choice. But again, it differs from each lock due to different cycles for thrash mobs. Have to really go into the calculations to know what's best. Anyway, you might want to throw in UA instead as it will deal more damage if the mob last past its 3rd tick.
As for the critical part, Imp SB buff from crits shouldnt matter as much for thrash mobs since it will die soon anyways. Besides, without ruin for affliction locks, +spell crit would pretty much be a waste. Furthermore, the Imp SB buff have a binary spell chance to resist too. Therefore, +spell hit should be a better choice over crit but that's just from my assumptions and some readings done on the web. Not too sure if its entirely true.
Hope this helps all the afflicton locks out there. =)