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New Lvl 70 Spell Idea.Follow

#1 Mar 31 2007 at 9:42 AM Rating: Default
Hey everyone, I'm posting my opinion on a new Lvl 70 spell for each class in their own forum, maybe some of you guys can edit my idea or make your own. Anyways, I'll send this forum to blizz via e-mail, maybe they'll suggest and accept some of the new ideas.

Warrior

My Pain Within-

Costs X amount of Rage. If the Warrior is Dual-Wielding or using a 2H weapon,the warrior will attack X% faster for 30 minute.If the warrior is using a shield, the warrior's chance to block and the damage blocked will increase by X%.

The X represents the number of rage you have. For example, if you use this move when you have 25 rage, you will attack 25% faster. 50 rage, 50% faster,etc..Also,

Discuss^^.


Edited, Mar 31st 2007 1:43pm by BronxGenocide

Edited, Mar 31st 2007 1:46pm by BronxGenocide
#2 Mar 31 2007 at 9:53 AM Rating: Decent
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281 posts
Unless the 30 minute duration is a typo, or the cooldown is unbelievebly long, this is HUGELY overpowered. Hell even with a long cooldown this is overpowered. I'm going to go look at your other posts, maybe the other class' abilites you posted have some way of balancing this.
#3 Mar 31 2007 at 9:56 AM Rating: Decent
its a good idea, but the effect would be too powerful for too long. say they hav 100 rage, they double their attack speed for 30 minutes. from a warior's standpiony, it would be great, but from a balance standpiont, wariors would overpower almost all other classes. IMO the effect should last 1/2 cost of rage seconds or for like 2 min or somthin. : )

edited: spelling

Edited, Mar 31st 2007 1:58pm by demolision
#4 Mar 31 2007 at 10:38 AM Rating: Default
YEAH LOL IM SO SORRY lol 30 minute, I didnt mean that, I meant 30 seconds. Recast timer is 30 minutes.

EDIT:Also, ok let's make this a bit more fair. You cannot use this ability if you have over 60 rage. Because 100% chance to block with a fast 1H weapon is a bit over powered.

Edited, Mar 31st 2007 2:43pm by BronxGenocide
#5 Mar 31 2007 at 11:08 AM Rating: Decent
Well Flurry already kind of does this. Also, just by equipping your shield, you increase your chance to block. There are also trinkets that do the same thing without a 30 minute cooldown.

My idea for a new ability? Converting extra rage into health.

Edited, Mar 31st 2007 3:09pm by kannonfoddor
#6 Mar 31 2007 at 11:25 AM Rating: Decent
Quote:
Converting extra rage into health.


I've always thought about that. Kind of like the opposite of a Warlocks life tap to gain Mana. I've also thought about the life tap for warriors too. Bloodrage sucks IMO to get rage, and I'm not putting points into IMP Bloodrage either.
#7 Mar 31 2007 at 1:16 PM Rating: Decent
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199 posts
strangely enough i prefer the idea of rage to health ... that would be great ..

Enraged Life

When cast, warrior gains 2 hp per rage point generated for 15 secs
10 min CD



:P
#8 Mar 31 2007 at 1:43 PM Rating: Decent
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2,717 posts
Here's my idea for a prot warrior:

Critical Threat
Costs 0 Rage, causes the warrior to be unable to generate crits, but causes every damage or effect from the warrior to cause the threat of a crit, if a crit is possible. Causes 25% more threat on other effects. Lasts 15 minutes. No cooldown.

Basically, you may lower your DPS by 20%, but you'll raise your threat generation by about 50%.

EDIT: Bloodrage is a staple tool for a warrior. It's health cost is minimal, and the amount of rage you generate helps you gain aggro early. Imp. BR may not be the overall best talent, but I find it fits into any build I make.
And 2 HP per rage? So you got a warrior who's level 70, got about 10k life, who's going to regenerate 2% of his health over 15 seconds, using up a full rage bar? Hunter's can do that passively every 10 seconds if they go deep into the BM tree. I'd say maybe take the tens level times rage, so at 10 it could heal up to 100, 20 up to 200, etc up to 70 where it could heal up to 700 health. Or if it's just a 70 skill, then 7 hp per rage. But 2 is way UP IMO.

Edited, Mar 31st 2007 5:47pm by skribs
#9 Mar 31 2007 at 3:04 PM Rating: Decent
Quote:
I'd say maybe take the tens level times rage, so at 10 it could heal up to 100, 20 up to 200, etc up to 70 where it could heal up to 700 health. Or if it's just a 70 skill, then 7 hp per rage. But 2 is way UP IMO.


yes that would be necessary but youre forgetting that it would have to increase exponentially with level, not linearly, to match almost everything else in wow.

lol the way you have put it level 10s would be able to restore about 200% of their health but 70s would only be able to restore about (correct me if im wrong) 5% :P
#10 Mar 31 2007 at 3:07 PM Rating: Decent
for the converting rage into health, what if you converted rage into a dmg. bonus, for instance if you have 100 rage, you deal 100 extra dmg. it would be like the rogue finishing moves. then you could train, so that ranks gave you the 100 dmg bonus + X% of your attack power or somthing

idk, sounds cool, doubt it makes sence though
#11 Mar 31 2007 at 3:35 PM Rating: Decent
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2,717 posts
Okay, true, but if we're talking level 70 spells, then 2 HP/rage is just not enough. Maybe 7 or 10 would be better.

For the rage into damage one, if you get 100 damage for 100 rage, okay look you also get 208 damage for 15 rage by using heroic strike, or for an instant attack 63 rage for hamstring, which is a 10-rage attack. Even then, that's 6.3 damage per rage. These ideas may be good, but it's just a lot more rage-efficient to use the abilities that are already in-game compared to what you're using.

Or what about an ability which switches your dodge and parry chance? Since you may have like 12% parry (with talent) and like 20% dodge thanks to agility (just a n estimate), now you have 20% parry and 12% dodge. The difference is that you attack quicker after your next parry. Or if the talent applies after, you'd have 7% dodge but 25% parry.
#12 Mar 31 2007 at 4:32 PM Rating: Decent
How about, We get a "FRENZIED REGENERATION" from druid's bear form and change it a bit.... That would help a bunch for questing and stuff since we're more or less screwed when us warriors aggro too many of em.

Blizz should make a level 70 ability
All stances:
Cost: 20 Rage + 10 each sec
Description: Convert 10 points of rage into 5% of total health per second for ten seconds (so in other words, convert each point of rage into .5% of total health)
Cooldown: 10 minutes (same as druid's frenzied regeneration)

Or how about a move that causes DoT?

Arms stance:
Cost: 30 rage + X
Description: Deals weapon damage +50 Over 15 seconds, Each additional point of rage will deal 5 extra damage over 15 seconds.

Editted: 2nd ability X3

Edited, Apr 1st 2007 12:37am by rakradu
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