TALENTS IN PRACTICE In this section, we will look at some top arena mages and their tweaked versions of popular builds.
33/0/28 AP Frost (Mar 30, 2007) used by...
Name: Ecilam
Realm: Tichondrius
Armory URL:
character sheet Battlegroup: Bloodlust
5v5 Team: Power Trip
Team Rating: 2477
Team Rank: 1st
9333 HP
7826 MP
706 Spell Damage (763 Frost)
17.36% Spell Crit
276 Resilience (-7% crit, -14% crit dmg)
Exact build also used by...
Name: Ohnoes
Realm: Smolderthorn
Armory URL:
character sheet Battlegroup: Reckoning
5v5 Team: Portable Hotdog Steamers
Team Rating: 2407
Team Rank: 1st
9203 HP
8381 MP
755 Spell Damage
19.04% Spell Crit
229 Resilience (-5.81% crit, -11.62% crit dmg)
There are a number of talent choices which I thought were particularly interesting:
Improved Blink vs Arcane Mind After getting Presence of Mind, you require 4 additional talent points to open the next tier of Arcane talents. Personally, I have always considered 4 points in Arcane Mind better than a 2/2 split between Arcane Mind and Improved Blink. While planning my own spec for level 70 PvP, I never once thought of speccing Improved Blink but seeing both these top mages speccing this way made me revisit the math behind these talents and I found that I was led astray by my own PvE tendencies.
Blink costs 28% of a mage's base mana. 2/2 Improved Blink will reduce that to 14%.
Two points in Arcane Mind will increase your Intellect by 6%.
Now let's compare using Ecilam's stats from Armory (please correct any mistakes I may have made)...
angelback wrote:
For the example you gave base mana is 7826 - 5585 (all the intellect-provided mana) = 2241 (funny that's the same as me because all mages have a fixed ammount of mana / level so the BASE mana for all 70 mages is identical)
28% of 2241 = 627
Talented blink = 313
+6% Intellect = 391 * 0.06 = 23.46 --> 235 mana
We see in this example, that the mana savings from 2/2 Improved Blink is greater than 2 extra points in Arcane Mind even if you only use Blink one time in a fight. In PvP, you can expect to cast Blink many times and often. The extra Intellect does add to your spell critical rating, but the difference is small and hardly noticeable. So the clear choice for PvP is indeed Improved Blink.
Prismatic Cloak vs Arcane Potency Arcane Potency is the clear choice in PvE as mages will often be in the backlines away from any direct damage. But from a purely PvP perspective, it becomes more complicated.
Because the boost in spell critical chance granted by Arcane Potency depends on a spell being Clearcasted makes it difficult to gauge its actual benefit in practice. Whereas the damage reduction from Prismatic Cloak is constant. The way I look at it (which may or may not be accurate) is to approximate the actual benefit from 2 points in Arcane Potency being +20% spell critical chance 10% of the time; that is a static +2% spell critical chance. In this simplifiied view, you can then try to decide whether you want 4% reduction in damage taken or 2% spell critical chance.
I suspect that the constant nature of Prismatic Cloak's benefit makes it better in practice, and I also yield to the wisdom of Ecilam and Ohnoes whose knowledge of PvP vastly outweighs my own.
Frostbite vs Piercing Ice / Improved Cone of Cold / Winter's Chill After the nerf to spell criticals against frozen targets (the freeze effect will now break immediately after the first spell critical against the frozen target) there have been PvP mages who have dropped the Frostbite and Shatter talents altogether. Personally, I still feel that they are both good talents for PvP so it did not surprise me to see Frostbite and Shatter in many top mages' talent build. However, it did surprise me that there were zero points in the Piercing Ice talent in both Ecilam and Ohnoes' spec.
It is basically a choice between 3/3 Improved Cone of Cold or 3/3 Piercing Ice. In general (and again, I suspect my PvE sensibilities is getting the better of me), I would have to say that 6% increased damage to all Frost spells would be better than 35% increased damage on a single spell. However, Cone of Cold's ability to hit and crit against multiple opponents makes it a very powerful spell in 5v5 Arena; especially when paired with Shatter. Perhaps this is why these two top mages have chosen it over Piercing Ice.
While Improved Cone of Cold may be arguably better than Piercing Ice for Arena PvP, the single point put into Winter's Chill did not make much sense to me. At first glance, I thought it obvious that the 2% increased damage on all Frost spells from 1/3 Piercing Ice would be better than a single point in Winter's Chill. But then I remembered reading that Winter's Chill can be used to help "bury" an opponent in debuffs, thus making it harder to cleanse the debuffs that you want to stay on them. It is my guess that the single point in Winter's Chill may be for this specific strategy. Whether or not it is worth it, is up to each mage's preference.
17/0/44 Water Elemental Frost (Mar 30, 2007) used by...
Name: Futility
Realm: Kel'Thuzad
Armory URL:
character sheet Battlegroup: Nightfall
5v5 Team: C A P S L O C K C R E W
Team Rating: 2287
Team Rank: 1st
9723 HP
7511 MP
626 Spell Damage
13.69% Spell Crit
250 Resilience (-6.34% crit, -12.68% crit dmg)
There are two places that surprised me in this build. Firstly, taking 2/2 Magic Attunement over 2/2 Arcane Subtlety. Granted that Arcane Subtlety is more of a PvE talent, the lowered chance of opponents resisting spells can only help and not harm you. Whereas, Amplify/Dampen Magic can do significant harm to you and your team mates if not used appropriately. I assume that the aim is to increase healing received using Amplify Magic, but at the risk of taking increased magical damage. Similarly, Dampen Magic can decrease magic damage taken at the risk of receiving less healing from your team's healer(s). Personally, I would avoid the micro-management of Amplify/Dampen Magic and stick with Arcane Subtlety, but for mages who are better skilled than I, they may find greater benefit in Magic Attunement.
The second talent choice that surprised me was 2/2 Frost Warding. This talent is non-standard in most builds -- both PvP and PvE -- yet it has been taken here at the cost of 1 less point in Piercing Ice and Improved Cone of Cold. My guess is that the 20% chance to reflect Frost spells may serve as an extra edge against other Frost mages. Whether or not it is worth it depends on the mage, and his/her regular opponents. Only personal experience can guide you when making tweaks to your talent build.
Edited, Apr 4th 2007 12:26pm by echou