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What about crowd control, Fractal, considering mages have one of the best (if not THE BEST) CC methods in the game. Granted, this has nothing to do with the Frost Nova/Shatter/Ice Lance debate, but I hate absolute (and incorrect) statements such as this one.
well, you're just gonna have to deal with it. it's an absolutely correct statement. sheep doesn't kill mobs, and mages don't heal OR tank (outside a very specific case which was designed that way, and i wouldn't call it technically tanking anyway). guess what that leaves?
fact is, mages are a damage class, and if we aren't the best, then we have absolutely no secondary abilities to make us worth a group slot. i've already spent plenty of time explaining why i believe mages have very weak crowd control abilities; suffice to say that sheep is beyond doubt one of the worst examples of "crowd control" i've ever seen in a game. but since when has blizzard paid
lore any respect? as far as improved blizzard is concerned... that's a
TALENT. not all mages have it, it's not useful for precise crowd control and let's not forget: it doesn't actually stop mobs from hurting anyone. swarm kiting is more like an extreme case of temporary relief than anything that could or should be classified as control.
by the way. AoEs were nerfed. which harder on
frost mages than fire
or arcane.
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You have to admit that frost is controlled damage (survivability) while fire is pure damage dealing.
controlled damage is not surviveability, it's controlled damage. the distinction is that control allows a [smart] mage to prevent predictable types of damage (melee). surviveability mitigates un-preventable incomming damage. the frost tree provides both. this is why i said
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frost is not only about surviveability.
but i did clarify this statement by making a reminder about the ultimate goal and purpose of mages:
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mages have no purpose other than to deal damage.
on with the show.
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The main difference is that "main nukes" need to be cast while standing still. Ice Lance is instant-cast so can be cast while you are moving. That is a huge difference in PvP. You can't really compare it with any non-instant spells.
yes. i can compare it. if a target is FROZEN, you don't need to move. because of the
global cooldown it still takes you an amount of time to cast however many ice lances. you can't deal the total 4.5k (or
whatever number you want) damage instantly no matter what you do. there is
always a cost in time. what you should have pointed out, instead of mobility concerns, is a concern for silence effects. unlike stuns or other effects that interrupt your casting, counter spell (or shield bash, kick, or earth shock for example) requires that it hit you while you are casting or channeling a spell. however. since priests' silence, silence shot, and improved counter spell can all prevent any casting for a period of time it's a little bit of a gamble to cast anything at any time.
i worry that a new breed of mages is growing: the sort who wish they had rolled druids. i see a disgusting amount of ice lance spam in the manner of oomkins' moonfire and, frankly, it's enough to make me both laugh and remove the "spell" from my bar.
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As others have mentioned, that statement is clearly not true and is an exaggeration at best. As a side note, with the greater need for crowd control in all aspects of the game post-TBC whether it be 5-mans, Heroics, or Arena PvP, being good at CC is actually a good thing.
the statement you refer to is the one where i said "... mages have no purpose other than ... " blah blah blah. i already defended my statement, and it still holds despite whatever whining or petty animosity anyone may hold against me personally. you can't argue with truth. it would be better to understand what class you are playing, understand what your tools do and understand what you are doing than you complain that you think the class is something it simply is not.
retribution paladins be damned; they aren't damage and even they know it. i could say strawberries are oranges all day long, and wish as much as i may, it just isn't gonna be so. consider. what are the functions of a group? to kill mobs with the greatest economy. through the game mechanics provided, this requires a few certain roles that a balanced group needs. damage mitigation, health recovery, and damage output. of those three roles, mages only perform one. damage output. in the special case of what we politely refer to as "crowd control", mobs are effectively
removed from combat such that they are no longer a source of incomming damage. you could perhaps conceive of this as being a kind of "damage mitigation", but i would say that it's just an irrelevant act because (in world of warcraft) there's no way for anyone to hurt a target that has been sheeped. at least, not without unsheeping it.
and here's the fun part. crowd control is completely unnecessary. yeah you heard me, keep your panties on. the simple fact is: incomming damage is compensated for by both damage mitigation and health recovery. with an off tank or an extra half healer, you don't need to sheep anything. crowd control is to provide flexibility in the group's make up (after all, pugs do suck). a group with a weak or stupid tank has more pressing concerns than keeping a single mob under control out of four or six. similarly, a group with a weak healer could make up for it with adequately increased damage output. after all, if mobs die faster, you take less damage.
question: is your job best performed by ignoring the sheep button and just concentrating on damage?
no. sheep takes a mere 1.5 seconds to cast and will remove a beast or humanoid from combat for a minute more or less. the tradeoff in time and mana is well worth it and
that's why i use the polymorph spell.
it's not my main job. how dare anyone suggest that it is. if you think fights are so tough that you need me personally to use my button, then you aren't hauling your weight.
furthermore. i contend your idea that crowd control is more needed than ever. i would have said exactly the opposite. i've never seen more poorly designed dungeons in any game. fights go faster, are easier to pull and requires less strategy than ever before -- pugs are getting dumber, maybe, but the instances are getting shorter, faster and easier to compensate for it.
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All classes get nerfed and buffed over time. How "bad" things are is a matter of opinion and should be left as such. To state it as fact is misleading and irresponsible. I would have expected such statements from the Official WoW Forums but must admit am a bit surprised and disappointed to see it here at Allakhazam.
if i'd said anything was fact without proof, you could sue me. since i haven't, then you can't. in fact, it's a little silly to accuse anyone of making an unenforced statement. it's insulting to your own intelligence that you would take
anything as fact without proof. i've always been taught to assume something is opinion until i've proven it wrong. as an aside, i'll note that you've been introduced to me personally before so i don't see why on earth anything i've said could be taken as anything
but my personal opinion. you're free to agree or disagree, but you aren't free to slash my opinion without proof of why.
any perceived difference between the populace of the O-boards and alla should be dropped at the curb for the trash man to collect in the morning. it's conceited to believe in or attempt to perpetuate some kind of deference to the alla boards for no other reason than that they aren't the O-boards. spaniards don't suddenly start speaking french when they take a step across the border.
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Comparing mages to locks again? Not good if you wanna keep your blood pressure at normal rates..
pulse 120, pressure 130/110... ****, you're right. the internet is bad for my health.