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#27 Apr 13 2007 at 2:09 PM Rating: Decent
I'm getting kind of disappointed in the Arena messing up PVE life. First it was that Frost Nova/Ice Lance was overpowered and now they "fix" the double Ice Block? Just probably listening to the Warlocks again... "OK, we can load a mage up with DoTs, take their Water Elemental out of combat, and then they Ice Block twice in a row. Hey Blizzard, can you do anything to fix that?"

If I read that Frost Nova change right, it sounds like they're increasing the breakage to now be on any kind of damage (not just a crit) for mobs over level 60. That Water Elemental will get me killed yet, not just when he crits.

Oh well, I QQ'd about Frost Nova and I'll QQ about Ice Block. But I'll live, won't be quitting WoW, and will continue to play my mage over playing my warrior.

Blazer, 70 Gnome Mage
#28 Apr 13 2007 at 2:50 PM Rating: Decent
Oh great. Now we have a FULL 8 seconds to wtfpwn a pally (good luck with that) before he can heal himself to full life and start mopping the floor with us.

Bah. These pvp nerfs affect raid-mages too much sometimes.
#29 Apr 13 2007 at 3:26 PM Rating: Decent
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frost mages still have the most survivability of any of the talent tree's. Blizzard has also now said that rounding up 30 mobs and AoE'ing them is against the rules and can result in banned accounts, this mass AoE is a exploit and Cannot be used, so the Ice Block nerf is not a huge Deal.


I missed that, when did they say it and how on earth did they figure out it is an exploit?
Why is it an exploit?
An exploit would be abusing game mechanics in a way that the mobs for example have no way to hit the mage while he killed them and AoE is far from that.
I hope hunter kiting of elites is not an exploit too 'cause I enjoyed soloing party quests by kiting lv 70 elites all the way from shadowmoon to shattrath city...
Lol I still kite elites every now and then for the fun of it and always enjoy seeing other players follow me just to see if I'll get killed :D
If you can use AoE to blizard or flamestrike one mob why not do it to 10-20-100 mobs?

Edited, Apr 13th 2007 7:27pm by Karamonde
#30 Apr 13 2007 at 4:54 PM Rating: Decent
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If I read that Frost Nova change right, it sounds like they're increasing the breakage to now be on any kind of damage (not just a crit) for mobs over level 60. That Water Elemental will get me killed yet, not just when he crits.


QFT. A lot of people are misreading this as a "rollback" on the Frost Nova nerf, but it's actually nerfing it even more since even non-crits have a higher chance to break the freeze effect on anything higher than level 60.

This patch is going to hurt for Arena Frost mages.
- Hypothermia debuff on Iceblock
- Frostbite diminishing returns (possibly shared with Frost Nova, which would be absolutely horrible)

Good teams already know how to force the first Ice Block early to minimize the power of double Ice Block. With the new change, they know that you won't be able to Ice Block again for at least 20 seconds (30s debuff minus 10s inside the block) you can be sure they'll be waiting for your Ice Block to wear off and burn you down in a blink of an eye.

Still, I hold high hopes that everyone will be able to adapt.

I think the extra 5% damage from Arctic Winds is good... but probably not good enough to put Frost on an even playing-field with Fire based specs in raid DPS. I could be wrong, but I'm not much of a raider anyway and doubt I'll be raiding when I hit 70.
#31 Apr 13 2007 at 7:07 PM Rating: Decent
Quote:
"Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Slowing" effects and no longer remove "Charm" and "Polymorph" effects.


that 20 to 8 seconds is for polymorph but now they cant get out of it :O

#32 Apr 13 2007 at 8:35 PM Rating: Default
in regards to blizzard's poor treatment of mages, i don't think "i told you so" is quite enough anymore.
#33 Apr 13 2007 at 10:03 PM Rating: Good
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echou wrote:
I think the extra 5% damage from Arctic Winds is good... but probably not good enough to put Frost on an even playing-field with Fire based specs in raid DPS. I could be wrong, but I'm not much of a raider anyway and doubt I'll be raiding when I hit 70.


This adds a bit more raid and instance viability, and will make frost mages more desireable(sp?) than before, but this won't bring them on par with fire mage DPS by a longshot.

However, it does lessen the gap between Arcane/Frost and Deep Frost builds.



The PvP nerfs don't bother me, as when PvP is nerfed a bit more, then people will be less able to complain about us in any legitimate way, which will mean that we could start seeing some kind of PvE buffs.

Honestly, I think the best thing they could do for the mage class is to nerf 3 minute mages. Not necessarily the damage they do, but perhaps maybe make it so AP + PoM can't be used together. That would make it a lot harder for people to make any kind of valid case as to mages being overpowered. Instant cast AP PoM Pyro stands out as a mark of the mage class to many, and the whining would go away(or at least focus on someone else) if they did that. That would open up the ability for Devs to look at us and fix itemization for mages, which is the real problem, imo.

I think the class itself is fine, but I'd love to see some gear out there that's better for us.
#34 Apr 13 2007 at 10:15 PM Rating: Decent
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Whole point of Arcane tree (PVP) IS for that combo Poldaran. Maybe not use a trinket stacked with it? Otherwise you nerf and entire trees PVP viability.
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#35 Apr 13 2007 at 10:22 PM Rating: Good
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MYteddy wrote:
Whole point of Arcane tree (PVP) IS for that combo Poldaran. Maybe not use a trinket stacked with it? Otherwise you nerf and entire trees PVP viability.


I know, I'm just throwing ideas out there. Though yours would likely work pretty well too.

And actually, I could see the use in the two spells separately(AP Suicide AoEs, for instance, and a quick burst of a non-AP pyro on a single enemy fight).
#36 Apr 13 2007 at 10:26 PM Rating: Decent
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But remember, at 51 points, that WAS the PVP spec. The whole point was to have that one great opener. Because it balances out, after that you don't pack much of a punch.
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#37 Apr 13 2007 at 10:36 PM Rating: Good
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MYteddy wrote:
But remember, at 51 points, that WAS the PVP spec. The whole point was to have that one great opener. Because it balances out, after that you don't pack much of a punch.


Oh, I know...it's just that those numbers stick out more in people's heads than the 2 and a half minutes where the mage was an easy kill.

I'd say any change like this would likely need to be balanced by giving them some other form of PvP viability, but I'm currently unsure what it would be.
#38 Apr 13 2007 at 10:52 PM Rating: Decent
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Yea, but anyone with half a mind would realize the build has it's definate con too. There shouldn't be a nerf coming because that is a very balanced spec. Its almost like saying an equivalent is, you can't use Frost shield after using an iceblock, as they both put you in Hypothermia.
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#39 Apr 13 2007 at 11:02 PM Rating: Good
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MYteddy wrote:
Yea, but anyone with half a mind would realize the build has it's definate con too. There shouldn't be a nerf coming because that is a very balanced spec.


While I agree with you, it's a problem of perception to the drooling masses of the Oboards. Just because there's balance, but they don't see nor understand it, that one combination of talents is giving many a perception of mages being overpowered.

Unfortunately, the squeaky wheel is getting the grease, as it were, and we're not being looked at objectively in other areas.

Though, in the end, I'd still rather they give us the synergy I spoke of in the other thread, or something like it.
#40 Apr 14 2007 at 12:14 AM Rating: Good
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The One and Only Poldaran wrote:
Unfortunately, the squeaky wheel is getting the grease, as it were, and we're not being looked at objectively in other areas.


Wow, that sounded a little whiny. Smiley: eek

I think I'm gonna stay away from the Oboards for another week. Those people are contagious.

Smiley: lol
#41 Apr 14 2007 at 12:23 AM Rating: Decent
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Luckily my brain can't process half that ****. Hell I love mage, better yet, it doesn't effect me thankfully, but even when it has you haven't seen me whine. I am more concerned with the instance retuning than anything, which I feel is justified. Though I suppose every single person on the O-Boards thinks the same.
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#42 Apr 14 2007 at 1:00 AM Rating: Good
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MYteddy wrote:
I am more concerned with the instance retuning than anything, which I feel is justified.


Definitely one of my bigger concerns...however, I do have a more pressing one:

MUST FARM GOLD SO CAN DO NETHERDRAKE QUEST NEXT PATCH!!! Smiley: drool2
#43 Apr 14 2007 at 2:01 AM Rating: Decent
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I look at it this way, after all the new content, and the questlines I am sure we must face for that mount, getting level 70 gold for each quest shouldn't be much of a problem in farming gold.
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#44 Apr 14 2007 at 11:56 AM Rating: Decent
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frost mages still have the most survivability of any of the talent tree's. Blizzard has also now said that rounding up 30 mobs and AoE'ing them is against the rules and can result in banned accounts, this mass AoE is a exploit and Cannot be used, so the Ice Block nerf is not a huge Deal.


I completely missed this. Can anyone confirm?
#45 Apr 14 2007 at 12:00 PM Rating: Good
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He's lieing out his ***.
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#46 Apr 14 2007 at 12:02 PM Rating: Decent
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Cool, thanks. Scared the hell out of me 'cause my mage is 4 levels from the Tanaris pirate cove ^^
#47 Apr 14 2007 at 12:36 PM Rating: Decent
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The One and Only Poldaran wrote:

Definitely one of my bigger concerns...however, I do have a more pressing one:

MUST FARM GOLD SO CAN DO NETHERDRAKE QUEST NEXT PATCH!!! Smiley: drool2


There's lots of good screenshots and info on World of Raids including a new vid from Fanatik of the Tier 6 set for all classes and previews of Black Temple. Just check the latest news section of the main page.

In particular, they have a screenshot of the Netherdrake Quest chain and Mage Tier 6 stats and screenshot.
#48 Apr 14 2007 at 1:37 PM Rating: Decent
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The only nerf that really annoyed me was the CS one, 10secs ISNT that long anyway, but they did all these nerfs simply cuz of all the PVP, I DONT care about pvp :(
#49 Apr 15 2007 at 3:38 AM Rating: Good
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echou wrote:
The One and Only Poldaran wrote:

Definitely one of my bigger concerns...however, I do have a more pressing one:

MUST FARM GOLD SO CAN DO NETHERDRAKE QUEST NEXT PATCH!!! Smiley: drool2


There's lots of good screenshots and info on World of Raids including a new vid from Fanatik of the Tier 6 set for all classes and previews of Black Temple. Just check the latest news section of the main page.

In particular, they have a screenshot of the Netherdrake Quest chain and Mage Tier 6 stats and screenshot.


Indeed.

Also, have you seen the images of the Nether Ray mount?
#50 Apr 15 2007 at 5:48 PM Rating: Decent
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From what I've read, it sounds like Frostbite is getting hit pretty hard :-/ that concerns me far more than the changes to Ice Block. Supposedly on the PTRs it shares diminishing returns with Frost Nova and Freeze, and after 3 applications of any of the 3, enemies will be completely immune to it. If this is true it would put quite a damper on a few things us Frosties like to do, especially in PvP. If the returns end up being on Frostbite alone they won't be a big deal.

Despite this Im actually considering going back to Frost if the 5% increase to damage via Arctic Winds closes the damage gap enough with Arcane/Frost. Though the mana-efficiency of Arcane/Frost will make it hard to drop and Im not sure I can sell my guildies on Deep Frost as a raid spec :-P. Regular Frostbolts will do about the same damage now in either spec and Crits will still be stronger in Arcane but there will be more of them in Frost.

I dont really mind not being able to spam Ice Block... as I generally only do that to irritate groups of gankers who want a quick kill. In group settings 30 seconds between Blocks is more than long enough.
#51 Apr 15 2007 at 7:57 PM Rating: Default
you might consider putting your talents where you want to and playing the way you want to rather than obeying the nagging raid leader... but i guess that depends on how much you believe in that raid group.
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