if it's not elite, it generally won't last long enough for a rip to be better than bite. at least, that's been the case for me while leveling my feral to 67...
also, i like to pounce -> mangle -> and then shred instead of rake. even without brutal impact, the stun usually lasts long enough to get the energy for it. it's just a question of when your energy bar gets the tic.
having ~25% crit rate, i don't usually bother with pounce in favor of tiger's fury -> ravage. i think this would work better than pounce before you get mangle anyway, but don't quote me on that.
after an opening, all that's left is to claw or mangle for more combo points and let go with either bite or rip.
FFF immediately after either the pounce combo or a ravage -- the sooner you reduce its armor, the more damage you do =) shouldn't need to be worried about cower for a long while yet (just depends on where you're in a threat-limited fight).
if you get an add, shift to bear in order to save healing later or finish off your target in cat and then heal before cat again to continue. if you get three mobs, go bear immediately to finish a target and then use bash and roots to squeak in a heal before bear again. without mangle, you'll basically just be mauling. keep FFF and roar up at all times to make the fights that much easier.
if you're tanking in bear: swipe is your friend! be sure to have aggro on all mobs involved in a fight so that they don't run at your healer (or anyone else) after the first spell s/he casts. if there's an off tank, be aware of whether or not you need to save a taunt to peel it off him. i heard once that thorns causes hate, if that's the case, only put it on people you want to have the aggro from it. in solo, it doesn't matter and you should just keep thorns up if you like the damage.
so then! i set up my bars thusly =)
cat: claw (now mangle), bite, shred, prowl, ravage, rake (now maim), rip
bear: taunt, mangle (when you get it), roar, maul, swipe, charge, frenzied regen, enrage, challenging roar
caster: starfire, moonfire, rejuv, HT, regrowth, wrath (now lifebloom), roots, hurricane, decurse, remove poison, thorns, motw (barkskin, tranquility and wrath are on my alt-bars along with things like racials and potions and whatnot)
i don't put my abilities in any order of importance, i have them arranged so that i can reach the abilities i want to when i usually need to. for healing, i have them all close together and in a good position for my index finger. for dps, mangle and shred are close to my ring-finger and bite can be reached quickly by my middle finger (for runners). for tanking, taunt is ready for an immediate use and abilities like mangle that i have to spam constantly are in reach while dangerous or situational abilities like challenging roar are out of my way.
i don't use tranquility much (a shame, i love the sparkles!), so it's on my alt bar along with barkskin which i don't want to accidentally use. i keep buffs and cures on my action bar because i may need to spam those and i don't want to need a combination key at the same time for it.
Edited, Apr 16th 2007 5:03pm by FractalSynapse