Kompera wrote:
Unless this is obfuscated wording designed to slip in a stealth nerf, I read "heal value increased" as "heals more over the duration". Can anyone on the PTR comment on this? Is the total healing done by the HOT increased over the Live channeled healing amount?
The amount healed per cast is increased... but it's not doubled. The duration increased from 8 seconds to 15 seconds.
Quote:
Pets serving as MT is a PvE function. No one is tanked by a Pet in PvP.
Pets can't MT now, even with the Hunter doing nothing but healing, unless you count those few Hunters who piled on the +Healing gear and gimped their own DPS doing so. And that is an aberration which is being patched away.
Pets can't MT now, even with the Hunter doing nothing but healing, unless you count those few Hunters who piled on the +Healing gear and gimped their own DPS doing so. And that is an aberration which is being patched away.
Personally, I applaud any characters who take on an unconventional style -- and make it work (sorry melee hunters) -- so I don't like Blizzard's answer to the Azuregos video. Capping +healing would've been a better choice, in my opinion, since it still gives hunters choices.
Regarding your comment, though, I think this is a mindset that too many players have. "Gimped their own DPS doing so." There's more than one way to win a fight, and it isn't always by pulling out a cannon. Yes, the Pet Mending hunter may have a lower damage-per-second, but he has a vastly higher survivability, and therefore can do much more damage in the end.
You have to keep your mind open to new possibilities, and not let it be clouded by what's been done before.