Blizzard wrote:
Druids
* The "Druid Epic Flight Form" is now available through a series of quests.
* "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip.
* "Bear Form" and "Dire Bear Form": The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms.
* "Cyclone": This ability will no longer work on hunters with "The Beast Within" active or hunter pets with "Bestial Wrath" active.
* "Feral Charge" now suppresses all Slowing effects while charging the target.
* Fixed a data error that caused "Swiftmend" to generate more threat than intended.
* "Force of Nature": These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.
* "Gift of the Wild", ranks 1 and 2, are now available on trainers.
* "Gift of the Wild": Rank 3 of this ability now has the same range as ranks 1 and 2.
* "Improved Leader of the Pack": This ability will no longer generate threat.
* "Lacerate": The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.
* "Lifebloom": Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.
* "Mangle(Bear)": Damage increased by 15%, but bonus threat reduced so that overall threat generation will be unchanged.
* "Nature's Grace": This talent is now triggered by "Swiftmend" and "Lifebloom", and is triggered by and affects "Cyclone".
* "Nature's Grasp": The mana cost has been removed from all ranks as intended.
* "Omen of Clarity": This spell is no longer castable in "Tree of Life Form" or "Moonkin Form".
* "Prowl"will now be broken correctly by damage shields such as "Oil of Immolation".
* "Rake": The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, "Rake" can now always be re-applied, even when "Mangle" is active.
* "Shapeshifting" will no longer remove the "Rotting Putrescence" creature debuff.
* "Subtlety"(Restoration Talent) now applies to all spells, not just healing spells.
* "Swiftmend": This ability will now be correctly penalized for casting low rank "Rejuvenations" and "Regrowths" just as other healing spells are penalized.
* "Teleport: Moonglade": This spell is no longer castable in "Tree of Life Form".
* "Tree of Life Form": The tooltip has been corrected to indicate "Nature's Swiftness" and "Rebirth" are castable in this form.
* The "Druid Epic Flight Form" is now available through a series of quests.
* "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip.
* "Bear Form" and "Dire Bear Form": The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms.
* "Cyclone": This ability will no longer work on hunters with "The Beast Within" active or hunter pets with "Bestial Wrath" active.
* "Feral Charge" now suppresses all Slowing effects while charging the target.
* Fixed a data error that caused "Swiftmend" to generate more threat than intended.
* "Force of Nature": These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.
* "Gift of the Wild", ranks 1 and 2, are now available on trainers.
* "Gift of the Wild": Rank 3 of this ability now has the same range as ranks 1 and 2.
* "Improved Leader of the Pack": This ability will no longer generate threat.
* "Lacerate": The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.
* "Lifebloom": Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.
* "Mangle(Bear)": Damage increased by 15%, but bonus threat reduced so that overall threat generation will be unchanged.
* "Nature's Grace": This talent is now triggered by "Swiftmend" and "Lifebloom", and is triggered by and affects "Cyclone".
* "Nature's Grasp": The mana cost has been removed from all ranks as intended.
* "Omen of Clarity": This spell is no longer castable in "Tree of Life Form" or "Moonkin Form".
* "Prowl"will now be broken correctly by damage shields such as "Oil of Immolation".
* "Rake": The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, "Rake" can now always be re-applied, even when "Mangle" is active.
* "Shapeshifting" will no longer remove the "Rotting Putrescence" creature debuff.
* "Subtlety"(Restoration Talent) now applies to all spells, not just healing spells.
* "Swiftmend": This ability will now be correctly penalized for casting low rank "Rejuvenations" and "Regrowths" just as other healing spells are penalized.
* "Teleport: Moonglade": This spell is no longer castable in "Tree of Life Form".
* "Tree of Life Form": The tooltip has been corrected to indicate "Nature's Swiftness" and "Rebirth" are castable in this form.
I was curious what people here thought. The o-boards are obviously just a bunch of whining and complaining, and not much really productive, so I thought I would ask a higher authority, as it were.
Being a Boomkin-in-training, the thing that annoys me is where they have the talent that reduces threat, that it's 10 points into the resto tree, meaning that I'd have to spec at least 15 points (and more likely 18) into the resto tree to have a seriously raid-viable spec.
I can't really comment on a lot of the feral or resto changes (some of them are abilities I don't have yet and have no experience with), and some of the changes just seem kind of pointless...such as trees being able to teleport to the moonglade. I'm still not sure how cyclone is suppose to crit and activate nature's grace...
So basically, I'm just curious what the people here think about the patch notes. If someone already did one of these (I didn't see it on the first two pages, and I think the notes are more recent than the last thing on the second page) I'm sorry.
Thanks for any responses.