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Opinions on this Stunlock build...Follow

#1 Apr 17 2007 at 3:42 PM Rating: Decent
So.. I've been taking a shining to stunlocking on my rogue, and this is the build ive come up with, http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3053031050201325110513000000000000000000000005500020302000000000000

i dont know if i should've went the multilate road or not... but elusiveness is really useful for stunlocking in my opinion.. and i wanted both so... yeah....
#2 Apr 17 2007 at 5:37 PM Rating: Decent
I'm no expert on the matter, but I can tell just by looking at it that you're wasting points on improved ambush. Why would you need ambush in a build designed for stunlocking?
#3 Apr 18 2007 at 2:17 AM Rating: Decent
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105 posts
You might want to drop imp ambush and 2 points out of master of deception and take 5/5 camouflage.
With improved gouge lasting 5,5 seconds it allows you to restealth 0,5 a second before the enemy wakes up, thus allowing you to land another cheap shot and continue your stunlock rampage.
#4 Apr 18 2007 at 3:32 AM Rating: Decent
Yeah the guy above is right, but also you are missing initiative in subt. this will give you a high chance to rack up 2 combo points from one CS. Stun Lock build is all about racking up combo points on the enemy asap, so if you use wound poisions, or some other poisions that don't do dmg over time since they wake people up from gouge then this is a perfect attack right here. CS-(Activate Cold Blood) Mutilate-Kidney Shot-Do as you please for 6 seconds- Gouge-re-stealth-repeat until dead
#5 Apr 18 2007 at 5:08 AM Rating: Decent
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644 posts
If I understood correctly, the advantage of Mutilate over Backstab is that it generates more CPs.

But if you get mutilate, you can't go deep into Sub, and namely you have to forget both Premeditation and Preparation. I could live without Premeditation since Mutilate is supposed to generate enough CPs... but Preparation is a very nice skill to leave out of my build.

Now, obviously, if I am fighting non stop, Mutilate is superior in terms of CP generation. If I start a fight every 2 min approximately, Premeditation will be up and giving me these 2 free CPs, so maybe I'm not too far behind a Mutilate build in this respect, and at the same time I still have my beloved Preparation to save my *** if needed.

There might be more to the question, so I'd be interested to hear your views on that (in particular, how useful are other skills in both trees, namely vigor, etc.). Thanks.

nostra

Edited, Apr 18th 2007 4:17pm by nostraaa
#6 Apr 18 2007 at 9:45 AM Rating: Decent
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310 posts
To be honest I'm not sure what a cookie-cutter stunlock build looks like. Anyone a good stunlocker that cares to share?
#7 Apr 18 2007 at 11:27 AM Rating: Decent
yeah but to start out stunlock u have to catch the person off guard.. I think the harder it is for them to see me the easier it is to start it without getting caught myself.. so maybe take the points out of imp ambush and put it in initiative and rest in camo...
#8 Apr 18 2007 at 11:38 AM Rating: Decent
Yes i agree preparation is a nice skill to have but 10 min cooldown is just a tad bit long... granted when i do use it teh battle will be much shorter and most of the time if the stunlock is successful then i wouldn't need to use it cooldown or not, but multilate will prolly do its job well, since i have a chance to crit with both daggers and daggers do have the highest crit chances.. but then again 2 sure crits in a row does seem wonderful... hmmm multilate or being able to use cold blood twice once every 10 min.. >_< wish we could lower the cooldown... As for like vigor its useful not only because it gets me to multilate but it means i dont have to put points into imp SS, since instead of having 0 energy when i use it twice I have 10... which.. i guess is good enough, though having 30 left is much better... I've also been thinking about improved sap also, since it lets me go back to stealth, after gouging them and restealthing I could sap them and wait, by the time they're done being stunned the cooldown of most of my skills will probably be done which is nice. Vanish and Blind would be within reach by then, and i can also open up with a cheap shot again. Sorry this is all in like one sentence btw..
#9 Apr 18 2007 at 11:41 AM Rating: Decent
You don't need Camo to restealth in pvp combat.

You do need Imp. Gouge though.
#10 Apr 19 2007 at 3:42 PM Rating: Decent
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105 posts
You don't need camo to restealth, but read closely - he wants to stunlock, so he'd want to be able to restealth during a gouge so he can use cheapshot. Thus, he needs to be next to the opponent and stealth during the 5,5 seconds of gouge. Only with 5/5 camo will he be able to use gouge, restealth AND be close enough to field a CS on the enemy before he wakes up.
#11 Apr 19 2007 at 4:09 PM Rating: Decent
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199 posts
Quote:
Only with 5/5 camo will he be able to use gouge, restealth AND be close enough to field a CS on the enemy before he wakes up.


You have the wrong idea about what camo does. Camo doesn't allow you to restealth closer. Camo reduces the cooldown on stealth. You need 5 seconds with taking or receiving any hostile actions to drop combat. You need to be out of combat and have the cooldown up to restealth. Distance between the 2 players is irrelevant and camo doesn't change this. The cooldown for stealth starts as soon as you leave stealth. Without camo, you have to wait 10 seconds before you can restealth w/o vanish. With camo, you have to wait 5. As long as your build has imp gouge and you've been outside for 5 seconds, you can gouge and restealth wherever you are. You can easily try this for yourself.
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