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Ultimate PvP buildFollow

#1 Apr 18 2007 at 2:29 AM Rating: Decent
Hi guyz, i wanna have happy imba little rogue at lvl 70 (almost lvl40 now :D) so what you think about this build ?
http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?3253231050021025010510000000000000000000000004500501302000000000000
It have mutilate (mhmmm...) imp ambush to fastly burn few k of their hp, master of deception to sneak around, camouflage to be fast both in stealth and not, fleet footed to be faster than my target when hes running from me, imp bs, and cold blood :) so what ya think ? feel free to post ur builds... (dont ask me to focus on subtlety, i wont be one, because there are just too much subtl rogues here....)
#2 Apr 18 2007 at 3:24 AM Rating: Decent
Not to bad but u r missing some crucial talets here. Murder in assasination is not that good, spend them in improved kidney shot to give u +6% extra dmg from all sources while the are affected by it. Also initiative is a very good ability in subtelty that u have missed, linking this with improved ambush and u can do easily 2k dmg at lvl 70 and be given 3 combo points 75% of the time, due to the fact u have seal fate. Once u rack up these 3 points then us mutilate and all of a sudden in 2 attacks u have 5 combo points and you can kidney shot them and they will most likely never wake up. Sorry there is no link but i can't figure out how to do it, but i am a lvl 54 rogue Langg on Eonar and in PvP i own even at my lvl. my build is.............41/0/4
#3 Apr 18 2007 at 3:34 AM Rating: Decent
ur nuts if u dont care about improved sap
#4 Apr 18 2007 at 4:28 AM Rating: Decent
Actually, for the next patch, Sap will become automatically improved, so there's no need to improve it with precious talent points. Not sure if this is set in stone yet though.
The build's not bad, but I'm going to suggest some improvements if I may.
Imp. BS is all probably out of place in a Mutilate build. Mutilate beats in hands down in terms of CP generation, only losing a little bit of damage and you're using up precious talent points.
You not a fan of poisons? You really should be - even if only Imp. Poisons to increase the chance of poison before the first mutilate following a KS - without poisons of the target, you're only doing 66% of the damage you could be. Check out Envenom as a possible finisher, and then Vile Poisons becomes an option worth thinking about. Ever tried kiting a warrior with crippling poison and 4-5 doses of Deadly?
Fleet Footed can be useful, but so long as you have 1 CP on the target Deadly Throw becomes a nice option - think it's a finishing move you get in the late 60s (as is Envenom), slows the target down by 50% for 4 seconds, causing damage (not a lot) per combo point. The two could complement each other nicely, probably.
I've never been too sure about Ghostly Strike. Get lucky with the Mutilate build and Combo Points soon don't become a problem, so you don't need it for that reason. The increased dodge is nice though, depends how you play.
Murder, also, isn't that useful - if you did 1000 damage, murder would only get you another 20. Some pretty expensive damage, in terms of talent points. And quick recovery takes up too many points for the same reason - you don't want most things to hit you, you probably won't be stood still bandaging that much, and if your BG groups have healers, I'm moving to your server!
But you simply have to take Initiative. If that procs, folowed up with a mutilate, that's 5 combo points right there. If it doesn't, and Mutilate crits, you've got five again. I'd rather over-generate CP than under-. And that extra CP is the difference between a 5-second or 6-second Kidney shot, and it's possible to squeeze two mutilates in the 6 seconds if you time your opener right. So after 3 mutilates, most clothies are on the floor, and everyone else is in pretty bad shape. If that doesn't make you salivate, you should probably think about a different build!
#5 Apr 18 2007 at 9:40 AM Rating: Decent
**
310 posts
I agree with most of the comments here. Initiative is a must. Imp Poisons is a must. Murder, Ghostly Strike, and Imp BS simply are not. I am at an indecision between Remorseless Attacks and Quick Recovery. 40% chance to crit on Ambush and Mutilate is awesome as with Imp Ambush it puts you at a flat 85% chance to crit not including your own crit chance. And for Mutilate it puts you at a very good chance to get another combo point with Seal Fate. But then again in AV and AB if Im low on health and need to survive long enough for the next Alli wave I'll pop behind a building or rock and bandage, and with this talent instead of bandaging for 3400 HP I get 4080 HP. 600 HP gain is nothing to laugh at.

Both are good, and both are situational in a way. RA only happens for 20secs after you kill something, but for that 20secs you're gonna have some fun results. I'd say if you're a defensive player like I am I would take QR, but for those who love to rush into battle with only 30% HP left I'd go with RA.

Here's something like what I will have once I retire my Rogue to PvP only:
http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?3053001050421325010510000000000000000000000004500530300000000000000

Hope this helps
#6 Apr 19 2007 at 9:57 AM Rating: Decent
Thanks for comments, after reading your informative comments i managed to change my build a bit, and what u think ? its the same as TacticalRage's :D but i first modified my build, only later i checked his link :D THNX alot guyz !
#7 Apr 19 2007 at 10:03 AM Rating: Decent
yup the build above by TacticalRage is perfect, although only for lvl 70's because in my opinion as your leveling u shud get imp. backstab and then un-learn it once u get 41 talent poins unlearn them and psend them just like TacticalRogue, this is just my opinion because you will find u have no explosive dmg without imp. BS
#8 Apr 20 2007 at 12:55 AM Rating: Decent
Dont worry, for lvling up is COMBAT tree :D u cant BS mob, unless if u gouge, but then it makes energy unefficient
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