Actually, for the next patch, Sap will become automatically improved, so there's no need to improve it with precious talent points. Not sure if this is set in stone yet though.
The build's not bad, but I'm going to suggest some improvements if I may.
Imp. BS is all probably out of place in a Mutilate build. Mutilate beats in hands down in terms of CP generation, only losing a little bit of damage and you're using up precious talent points.
You not a fan of poisons? You really should be - even if only Imp. Poisons to increase the chance of poison before the first mutilate following a KS - without poisons of the target, you're only doing 66% of the damage you could be. Check out Envenom as a possible finisher, and then Vile Poisons becomes an option worth thinking about. Ever tried kiting a warrior with crippling poison and 4-5 doses of Deadly?
Fleet Footed can be useful, but so long as you have 1 CP on the target Deadly Throw becomes a nice option - think it's a finishing move you get in the late 60s (as is Envenom), slows the target down by 50% for 4 seconds, causing damage (not a lot) per combo point. The two could complement each other nicely, probably.
I've never been too sure about Ghostly Strike. Get lucky with the Mutilate build and Combo Points soon don't become a problem, so you don't need it for that reason. The increased dodge is nice though, depends how you play.
Murder, also, isn't that useful - if you did 1000 damage, murder would only get you another 20. Some pretty expensive damage, in terms of talent points. And quick recovery takes up too many points for the same reason - you don't want most things to hit you, you probably won't be stood still bandaging that much, and if your BG groups have healers, I'm moving to your server!
But you simply have to take Initiative. If that procs, folowed up with a mutilate, that's 5 combo points right there. If it doesn't, and Mutilate crits, you've got five again. I'd rather over-generate CP than under-. And that extra CP is the difference between a 5-second or 6-second Kidney shot, and it's possible to squeeze two mutilates in the 6 seconds if you time your opener right. So after 3 mutilates, most clothies are on the floor, and everyone else is in pretty bad shape. If that doesn't make you salivate, you should probably think about a different build!