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#1 Apr 18 2007 at 4:06 AM Rating: Decent

I'm a new hunter, actually new to WoW after playing eq for the past 4 years. I have a 68 pally there. I love this game after 10 days on a trial account and getting game asap. There is no comparison. Graphics are better, basically the layout for the beginning player is much better as well, only showing you on the interactive map where you can go, etc....
Any how I chose a hunter for the soloing ability. The eq pally was always LFG and I needed a char to get away from that. After reading the boards here I'm a little concerned of the fate of the higher level hunter down the road.
My question is what zones do you feel at 18 now I should do. Presently I only have mercenaries and cholsuk left to do in Loch. But from there I'm going to do this progression: Westfall, Redridge, Wetlands, Duskwood, then Hills-Foothills. Bear in mind I prepare to do all the quests there. Does this sound like a good progression? After Duskwood can anyone suggest what zones to do after that with quest progression.

I presently have a snow leopard cat/pet and I'm gonna camp shanda the spinner and try to tame her.

Michaelphia 18 dwarf hunter bloodhoof
#2 Apr 18 2007 at 4:51 AM Rating: Decent
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2,388 posts
Most of the time you dont need to worry about progression as the quest lines will have you movning on to the next highest zone.

As for a hunter not being able to find a group, you just need to be a good hunter, and get a rep with people, when I want to do an instance, I never have a problem finding/ putting together a group. You need tpo build a friends list of people who know you and what you are capable of.
#3 Apr 18 2007 at 4:53 AM Rating: Decent
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27,272 posts
dont make it to complicated. as soon as you get bored of an area, there are at least 2-3 others in your lvl range.
and you'll want to look at Deadmines around now, it is a fun instance in westfall.
#4 Apr 18 2007 at 5:09 AM Rating: Excellent
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Quote:
My question is what zones do you feel at 18 now I should do. Presently I only have mercenaries and cholsuk left to do in Loch. But from there I'm going to do this progression: Westfall, Redridge, Wetlands, Duskwood, then Hills-Foothills. Bear in mind I prepare to do all the quests there. Does this sound like a good progression? After Duskwood can anyone suggest what zones to do after that with quest progression.


There are several charts that will show you the general level of each zone. Here’s a link to Blizzard’s:
http://www.worldofwarcraft.com/info/basics/regionlevels.html
I’ve made use of that many times myself.

For new characters I like to jump around the various racial areas. For the alliance the night elf area is a bit out of the way for a new character, so that just leaves the human lands and the dwarf/gnome lands. I’ll do what quests I can in one zone and the do the quest of the same general level in the other racial area. For example: I’d do the quests around the dwarven town of Kharanos and then do the quests around the human town of Goldshire. Then I’d do quests around the Loch and then do quests around Westfall.

You don’t have to do all the quests in one area before switching. Do the quests you can manage, then do the same in the other lands. By the time you finish those you may have gained a level or so and the quests you skipped might be easier to do.

Don’t be afraid of green quests or even gray quests. Unless you are making a mad dash to level 70, which I would discourage for your first character, there is much to be gained by doing these quests. You get to enjoy the quests themselves, and there are some fun ones out there. You get full reputation rewards even for gray quests now. You’ll get the quest xp even if the mobs that you are killing are gray. If you can’t use the quest rewards you can sell them for a bit of coinage. And some gray quests lead to higher level quests.

About the time you hit Redridge this racial system comes to an end. Instead of separate racial questing areas there are now just general zones, some alliance controlled, some horde controlled and some truly contested. But the same thing can still hold true. If you run out of quests you can do in one zone look around for another. You can come back and do those harder quests once you’ve gained a few levels.
#5 Apr 18 2007 at 8:09 AM Rating: Decent
Normally the quest range in a zone can be spread as far as 10 levels so it's much more convenient to hop around through zones.

eg, duskwood has a lot of quests for around 23/24 then a little gap then some lvl 29/30 quests, same with stranglethorn vale (which I suggest going at level 30).
During the game you'll have to make numerous trips back to cities for the auction house and training so on the way you can grind mobs and finish up on quests still to do in those areas.
I think that questing is very dynamic, I had a hard time when I started because I didn't want to miss anything and wanted to do every quest in each zone.
I ended up trying quests too high for me and getting frustrated.

Remember, when things get tough, move on to another zone, from lvl 20 there's at least 3/4 zones for each level band and enough quests to allow some to be left.
#6 Apr 18 2007 at 11:22 AM Rating: Decent
Thank you all for your informative posts. One more question to ask about professions. I originally was told to eng/mine, however after thinking about it I'm not gonna be too much into engineering. Some might say that might hurt me but I think I'm gonna try/do herbalism/mining.

One is it prosperous?
Two is it the right fit for the soloing hunter? (even though I think I know the answer!)

This game does blow my mind. I don't ever know if I'll go back to eq even for a nite and I was raiding 2 nites a week and finally getting to those "good" levels.

Another addict is born! LOL
#7 Apr 18 2007 at 11:30 AM Rating: Decent
Once you are higher in level, you can follow these pretty awesome guides:

Alliance 30~60: http://wow-pro.com/node/600
Horde 21~60: http://wow-pro.com/node/739
#8 Apr 18 2007 at 11:57 AM Rating: Decent
You can switch to engi later.

If you keep mining, engi can be leveled up really fast. You either buy the copper and whatnot you need on the AH to lvl it up, or you go mine it yourself. Trade skills are very easy in WoW compared to EQ (where they are too hard, too tedious, imho).

Mining/skinning Herbalism/skining are good money makers. So is fishing (catch fish that make potion ingredients, oily blackmouths, stonescale eels, etc.).

You could even go mining/herbal, but the minimap ability to track nodes would be in conflict (you'd have to switch back adn forth, it's a pain).

As for the fate of higher lvl hunter: make friends. Yes, some WoW guilds and even pugs are run in an obnoxious, FFI fashion. Everyone's been unceremoniously booted from a tier __ PuG (pick up group) so they could bring in a *slightly* better class for the raid - booted without so much as a "sorry" or even an explanation (usually happens while the raid is forming). This has been rare for me.

So again, counter it by making friends and getting into the right guild for you. Be generous. Help others. If someone is an enchanter, send them an "of spirit" item to disenchant for free. In instances, when an obvious caster item drops - be the first to say "I'm passing - this looks like an item for mage or priest." Network a little, and once you find quality people who see you as a trustworthy, quality player - you will be included.

People who have the hardest times at high levels are the "lone soloist" who never talks to anyone, has few friends in game, is in a loner and virtually inactive guild ... etc. In WoW people don't just pick you for an invite because of stats - it's also "do they know you," "do they like you," "do they trust you," "are you funny," "do you do a good job as your class," and so on. Hunters who make friends and who are trusted can get raid invites.
#9 Apr 18 2007 at 4:40 PM Rating: Good
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1,502 posts
Unless you're planning on exclusively using guns, or PvPing a lot, there isn't really much point taking engineering. Yes you get some fun toys, but you won't make any money doing it. Ever. Most of the gear you make can only be used by other engineers. Who, of course can just make it themselves anyway. (The fact that this even applys to goggles which would otherwise sell well, really irritates me, but that's not for here ;p )

Mining is IMO the best profession for making gold right now. I'd also recommend Skinning. With these two, you can make a really nice income. If you then decide to go into crafting, you can ditch one of these profs and go into it with a full pocket.
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