Ming wrote:
Last but not least, ice mages seem to have all gotten adapted to the ice block change. Water elemental bugs are completely fixed. Killing it during ice block, even for a combat rogue with AR-up is not easy at all as it now always starts with full health/mana. Pet will always DPS you for the entire duration as well and never seem to bug out like it does on live. Frostbite nerf isn’t all that big of a deal as mages either put points into impact which procs much more than frostbite (it has a chance to proc everytime you hit him, while frostbite only procs on initial snare) or simply got better on their nova timings. Either way, against full PVP geared WE mages, this is at best a 50-50 match-up. PVP trinket / Escape Artist now reliably removes the cripple poison every time, and once again, the mage only really has to outlast your sprint(s). Chad is incredible at this match-up and will be a formidable opponent for any rogue. Again, if you think you can beat him in a series, please let me know.
Of course, this is only in a 1v1 context, but in general it is good to hear that the changes are not too game breaking for (deep) Frost mages.
Speccing into Impact and using Molten Armor to proc it is an interesting alternative to Frostbite. The problem of course is that it doesn't allow you to proc Shatter. And it's rather odd to be forced into speccing 5 points into Fire; it's just not very elegant talent-wise.