crazeecracker wrote:
20 str, is a waste. Battlemaster does not cause threat, and if you are going to be running aalot of instances and/or raiding its a very good enchant to think about. A rogue in my guild has it and in a heroic mechanaar group he did 17% of the groups total healing. If you are going to solo alot then mongoose is prolly the chant you want, all though it is expensive. If you arent gonna get either of those then just stick with the good ole 15 agil. :)
Agreed, 20str is a waste. If you are considering getting this enchant for anything, just get 15agi as it's better (though not necessairly cheaper since it uses old game mats that are selling for quite a bit on some servers).
For serious PvE, Mongoose on both hands is the optimal setup DPS wise. There are no questions here, it simply is better than anything else avaliable for either MH or OH weapons. Since cost is a factor, consider putting 15agi on offhands, and fiery on any hand that does an instant attack (MH and mutilate OHs). Fiery is about equal to 15agi DPS wise, and IIRC a bit better than level 70 'sader for weapons that are used for instant attacks. It also costs like 20g (note: fiery was not scaled back post 60).
For PvP, your options are a bit different. Because mongoose is a stat based proc enchant some people won't want it for PvP where it's often wasted. It's still a great enchant, but more for the sustained DPS group. +5 damage (on daggers), fiery (on any instant attacking weapon), and 15agi are good choices in this area IMHO. However, PvP is more about prefrence really.
As for battlemaster, that really depends. I can tell you that it does cause threat in the same manner that a shadow priest's heals through VT (or is that VE?) would. A point of healing does less agro than a point of damage (I think healing is like 1/2 of damage... correct me if I'm wrong). You can no threat for overhealing... which will obviously happen with an enchant like this. In an ideal world, you would have the ability to carry multiple high end weapons with different enchants that benifited yourself or the group in different ways. I can see battlemaster being a great tool for certain fights with lots of low damage melee range AoE. In short, battlemaster would be perfect for a fight like maiden of virtue (one of the first bosses in kara). A rogue DWing this enchant would be an asset to his group as it would offset the melee damage put out in that fight (which is small but frequent and can't be avoided). However, on certain other fights like say gruul where the object is to drop the boss before the healers can't keep the MT up, your raid would benifit more from 2x mongoose. Your are brought there to be pure DPS with great agro management. While there is melee range AoE, it's fairly avoidable, and if you actually get hit by it (atleast after a few grows) you're going to have to backout and bandage, pot, call for a heal, etc... It's not the sort of thing like maiden where it ticks for 2-300 ish every few seconds. It's the "if you're dumb enough to stand in the flying rocks you're going to get hit for 3+k every few seconds" kinda AoE.
In addition to the battlemaster comments above, you have to ask yourself what your main purpose in the raid is. While rogues do always want utility, you're not a healer. Some extra healing is great, and if that's what your guild wants than listen to them. However, realize that on certain fights you might have to watch your agro and slow down accordingly. One set of heals to a full group is between 750 and 1500 hp. That's equivalent to 325-750 damage on proc agro wise (again IIRC).