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What the hell is incinerate for?Follow

#1 Apr 21 2007 at 2:37 AM Rating: Decent
47 posts
The lock that has only 200 shadow dmg and 600 fire dmg? Why should it take the place of casting another shadowbolt? the only thing I can think of is that its supposed to be kinda like conflag for the non-dest specced locks, or used when the mage put a debuff up that increases fire dmg taken. One question I have is does it remove immolate when used like conflag?
#2 Apr 21 2007 at 3:53 AM Rating: Decent
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102 posts
Nope... it doesn't. but it gets a buff when you have immo on the target. and another buff if there's CoE on the target.
#3 Apr 21 2007 at 4:48 AM Rating: Good
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I've seen some locks with excellent results using a fire based destruction build. It scales very well with gear, from what I'm told, though not as well as an affliction build.
#4 Apr 22 2007 at 10:24 AM Rating: Decent

It is basically used for non-shadow reliant specs and combats and if you haven't taken Imp. Shadowbolt.

I am a good example as I am Felguard/NightFall spec and my usual attack strategy implies the spamming of conflagrate for burst damage since with immolate on the target it does more damage than shadowbolt for less mana and a lower casting time.
#5 Apr 23 2007 at 6:23 AM Rating: Decent
Quote:
It is basically used for non-shadow reliant specs and combats and if you haven't taken Imp. Shadowbolt.

I am a good example as I am Felguard/NightFall spec and my usual attack strategy implies the spamming of conflagrate for burst damage since with immolate on the target it does more damage than shadowbolt for less mana and a lower casting time.


Not really sure what you are saying here. I assume instead of conflagarate you mean incinerate? otherwise I want to know how to get nightfall, conflag, and felguard.

In answer to the OP's question, I used incinerate when I was destruction specced. You get more more fire damage and immolate is buffed as well. If immolate is on a target, I found incinerate to be better. Plus, if there's a mage in the group you will be CoE ing mobs which makes fire damage even more valuable.

Essentially, incinerate is nothing more than a tweaked fire damage version of shadow bolt, but it definately has its uses.
#6 Apr 23 2007 at 8:50 AM Rating: Decent
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190 posts
Shadow Bolt:

+ Better spell damage bonus due to its higher base cast time.
+ Benefits from sustained attacks over time due to Imp. Shadowbolt talent.
+ Doesn't require any other spell before it to deal its real "full" damage.
+ Very few creatures seem to be immune to shadow (though many resist it).

- Mana-intensive to spam, requires either frequent drinking or plenty of Lifetap and Dark Pact.
- No other spells have true synergy with it other shadow "nukes" help only indirectly and only with the improved shadow bolt talent.


Incinerate:

+ Quicker Base cast time. If you don't have 5/5 Bane, this will be faster than your Shadowbolt.
+ Great synergy with fire spells. Immolate, Incinerate, Conflagrate all work together and can provide wonderful damage in the short term.
+ Much cheaper than Shadow Bolt of a comparable level.

- You *NEED* to immolate the target first to get your full damage out of it.
- Damage bonus from gear will not be quite as high as Shadow Bolt.
- Does not benefit from sustained attacks like Shadow Bolt does.
- Quite possibly the most God-awful slow spell animation I have ever seen. It swerves like a drunken sailor and feels like it takes forever to land (though it could just be aesthetic, I haven't tested which is actually faster).


Basically, Shadow is the way to go for the long run. It's a no-brainer with spells like Corruption, CoA, etc that it is intended to benefit the most from continued pressure~ chipping away at the enemy with DoT and blasting away with Shadow Bolts that get better the more of them you cast! It takes more time to set up, but provides very high sustained damage.

Fire is better for the "short sprint" kind of fights. Fire spells tend to rely on a fast-paced volley of fel fire. Immolate runs its course quickly, but is a hybrid DoT due to its substantial front-loaded damage. This is the more efficient choice for short, intense fights as it produces a good damage/mana ratio that is stronger in the short than the long term.

----

Bottom line:

I use this to take out the trash. I'm usually shadow-oriented, but it doesn't make a whole lot of sense to use my DoT spells on something that will die most likely half way through. They're mana-efficient spells, but not so mana efficient that I feel I can justify "wasting" half of them. An incinerate is a nice opener (especially since it can hit rather hard if you have Ruin), and you're guaranteed about 1/3 of your damage with it as soon as it lands. Beyond that, it only makes sense to incinerate away, as it's cheaper and you won't be able to milk an improved shadow bolt for what it's really worth anyway.

If I were destruction-based, this could very well rival shadowbolt as my primary spell due to the very nice immo-incin-conflag cycle.

I think it was mostly added because fire-locks didn't have a nice staple nuke. It should however not be neglected by other warlocks, as it can if nothing else provide a mana-efficient way to burninate your way through the trash to get to the mobs you really want to demonstrate your shadow mastery over.

#7 Apr 23 2007 at 12:35 PM Rating: Decent
Quote:
- Quite possibly the most God-awful slow spell animation I have ever seen. It swerves like a drunken sailor and feels like it takes forever to land (though it could just be aesthetic, I haven't tested which is actually faster).

yea i have used it quite a bit (great for grinding due to its mana efficiency) but the spell IS slow, i can cast it while standing right next to a mob and still get a drain soul off slightly before or right when the incinerate hits. In the end if your not destro speced you could just do the tried and true method (dotx3, tap, drain) and drop the mobs in the same time. its all about playstyle.
#8 Apr 23 2007 at 1:25 PM Rating: Decent
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186 posts
Let's not forget the benefit of that slow spell animation. With 2/2 Improved Drain Soul you get 15% of your mana back when draining the soul of anything you get the killing blow on. When solo grinding, I send in the felguard (16/41/00 right now) and do the usual sequence of CoA, Corruption, Immolate... then if it's a high health mob I'll let the dots tick a few, otherwise immediately incinerate. While that fireball slowly makes its way to the target I have plenty of time to start drain soul (rank 1) and have it in effect when the incinerate kills the target.

215 (CoA) + 370 (Corr) + 380 (Immo) + 325 (Incin) + 55 (DSoul) = 1345 Mana
15% mana return (base of 7520 in assorted outlands green/blues) = 1128 Mana

217 mana per fight at 66 = happy warlock.
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