I'm having problems updating and staying connected to playonline via a 360, my only way to play the game with all expansions atm. I am connecting through a multi router setup to an internet connection.
Xbox live is completlely fine and not hindered by this problem at all.
This is a port/firewall issue, but because of the other people in the house, I cannot simply remove all the port blocks, as this would leave the other computers open. My solution was to take off all the blocks of one IP, and attach the 360 to it. In order to sucessfully do this, you need to set a static IP in the network settings on your 360, among other things.
This is where my problem comes up.
After changing network settings, the 360 will test them to make sure that the particular setup works. It will go down one by one and check each individual thing.
ex.
IP: check
DNS: Check
MTU: Failed!
Using the IP adress that I am, everything passes correctly right up into connecting to Xbox live. The IP is confirmed, the DNS is confirmed, the MTU is confirmed, basically everything is confirmed right up to connecting to xbox live. But it cant.
The 360 is not prepared for this to happen. The only reason it believes that you wouldnt be able to connect to xbox live would be if you had a faulty account.
Now I know that is not true, because not only did I check my account, it works fine and signs in under a dynamic(automatic) IP.
Why is this occuring? and how can I fix it? It doesnt make any sense to me.
Edited, Jun 16th 2007 11:47pm by Sagebeat