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360 Connection Woes. (FFXI Related, need Port no.'s)Follow

#1 Jun 16 2007 at 6:32 AM Rating: Decent
I'm having problems updating and staying connected to playonline via a 360, my only way to play the game with all expansions atm. I am connecting through a multi router setup to an internet connection.

Xbox live is completlely fine and not hindered by this problem at all.

This is a port/firewall issue, but because of the other people in the house, I cannot simply remove all the port blocks, as this would leave the other computers open. My solution was to take off all the blocks of one IP, and attach the 360 to it. In order to sucessfully do this, you need to set a static IP in the network settings on your 360, among other things.

This is where my problem comes up.

After changing network settings, the 360 will test them to make sure that the particular setup works. It will go down one by one and check each individual thing.

ex.

IP: check
DNS: Check
MTU: Failed!

Using the IP adress that I am, everything passes correctly right up into connecting to Xbox live. The IP is confirmed, the DNS is confirmed, the MTU is confirmed, basically everything is confirmed right up to connecting to xbox live. But it cant.

The 360 is not prepared for this to happen. The only reason it believes that you wouldnt be able to connect to xbox live would be if you had a faulty account.

Now I know that is not true, because not only did I check my account, it works fine and signs in under a dynamic(automatic) IP.

Why is this occuring? and how can I fix it? It doesnt make any sense to me.

Edited, Jun 16th 2007 11:47pm by Sagebeat
#2 Jun 16 2007 at 4:16 PM Rating: Decent
Allright, updated a bit, its gotta be a problem with the Routers firewall. Hence, I need the ports.

I've searched around, and i've come up with a few ports here and there that need to be opened to help, but I get the feeling i'm not getting the entire list.

What is every single port related to any aspect of staying connected to POL and FFXI? Turning the firewall off isnt an option, so all I can do is punch holes in it until the updater gets through.

Does anyone have a definite list of the complete list of needed ports? Couldnt find any information like this on the main website. go figure.

Again, help would be greatly appreciated.
#3 Jun 16 2007 at 9:49 PM Rating: Good
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7,861 posts
Three threads up.

Quote:
Make sure the following ports are open on your router/firewall:
-TCP 25, 80, 110, 443 or 50000 - 65535
-UDP 50000 - 65535
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#4 Jun 17 2007 at 7:02 AM Rating: Decent
And if every single port was open, using a static IP for the 360, what would be the problem then? You gave me the ports for the PC and PS2, which I already had open, just in case.
#5 Jun 17 2007 at 9:25 AM Rating: Good
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7,861 posts
Those are the ports needed period. Platform doesn't matter. Beyond that I don't know. Opening those ports for the entire network isn't typically going to be a problem. Try a dynamic IP instead of a static one and see if that fixes the trouble.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#6 Jun 23 2007 at 6:41 PM Rating: Decent
This is what they say but its inaccurate. (or just too simplified)

Quote:
Make sure the following ports are open on your router/firewall:
-TCP 25, 80, 110, 443 or 50000 - 65535
-UDP 50000 - 65535


Pol has a e-mail client inside it, that uses 25 and 110, and uses http that is 80 and 443.. you do not need to "open" these. You only need OUTBOUND connections allowed to those ports. You do not need to "port forward" or NAT them on a stateful firewall.

Typical connection stream looks like this.

TCP 51240 to 34707
TCP 4072 to 443 (https)
TCP 51220 to 4068
TCP 51220 to 4067
TCP 51220 to 4065
TCP 51220 to 4064
TCP 51220 to 4063
TCP 51240 to 34707
TCP 51304 to 4071
UDP 1036 to 53 (dns query, pt008.pol.com)
TCP 54000 to 4060
UDP 1036 to 53 (dns query, ci000.pol.com)
TCP 51240 to 36022
TCP 51240 to 34707
TCP 51240 to 36022
UDP 1036 to 53 (dns query, pp000.pol.com)
UDP 1036 to 53 (dns query, ma000.pol.com)
UDP 1036 to 53 (dns query, pp000.pol.com)
UDP 1036 to 53 (dns query, po000.pol.com)
UDP 1036 to 53 (dns query, wh000.pol.com)

insanity..

It's actually very hard to write very specific firewall rules for this as the range is so large.. but you should not have problems on most network setups anyway.

Edited, Jun 23rd 2007 7:42pm by Jadier
#7 Jun 23 2007 at 10:55 PM Rating: Good
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7,861 posts
Jadier is correct. The ONLY time I had to open ports in my router was for the WoW background downloader. FFXI and every other MMO I've played has worked brilliantly with no configuration required.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#8 Jun 24 2007 at 7:20 AM Rating: Decent
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2,942 posts
The problem is all outgoing ports are automaticly open there is no reason to filter an outgoing port that's where the most of your traffic will be coming from generally. I would say it's prolly a diffrent issue other then a port issue. Try taking the router out of the picture and running the xbox directly into the modem.
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