Now, if she was talking original EQ, that would be a whole different story. Not only was there no simple corpse recovery system in place, but your initial bind spot was *not* the same spot you started out. There were no maps, no compass, and certainly no easy arrows, waypoint indicators, or whatnot. So the first time you died, it was quite possible you'd appear somewhere you'd never been before, and now had to find your way back to somewhere you had been, and then from there try to find your corpse. And hope it wasn't right in the middle of a camp of goblins.
My first character was a dwarf. I initially appeared in the game right in front of the warriors guild (so convenient since I was a paladin, and that guildhall was a whole zone away). I managed to wander the entire breadth and length of Kaladim before I finally found the way "outside". The good news is that I found lots of folks looking for leather caps, and skeleton bones, and orc scalps, rat tails, and what have you. The bad news is that by the time I got outside, a good hour or two had gone by and there was no way in hell I was remembering which guy where wanted what. Which, honestly, was just as well given that armed with just my rusty dagger, I wasn't able to do much except kill the occasional snake and spiderling anyway.
The big killer was that there were a couple pools also just in front of the warriors guild in Kaladim. And the whole swimming thing wasn't well covered in the tutorial. Lots of folks drowned in the pools, then appeared at the bind point outside the city, then had to spend tons of time trying to wander around finding their corpse. Good times!
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King Nobby wrote:
More words please