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#1 Jun 07 2008 at 4:50 PM Rating: Sub-Default
The new format sucks.

It is almost impossible to find anything easily. Quests and trainers and trade skills were a snap to find under the old format. Everything was laid out in plain sight. Now tradeskills and trainers are not even listed in the top menu and navigating quests is not worth the effort. Did Throtbot pay you to mess it up so they could get the traffic? What could have been the motivation to change it?
#2 Jun 07 2008 at 6:48 PM Rating: Decent
VolFan wrote:
The new format sucks.

It is almost impossible to find anything easily. Quests and trainers and trade skills were a snap to find under the old format. Everything was laid out in plain sight. Now tradeskills and trainers are not even listed in the top menu and navigating quests is not worth the effort.


Quests: Quest dropdown. if you have your toon pinned, all your current quests are right there with ONE button. If not, browse to the zone you are questing in and all quests are there. Else just type the name of the quest in the little search line on th top-right.

Trainers: Class trainers... ooh, got us. I have just made that happen for you. Go to the Class and there are 2 links just above the picture on the right for Spells/Abilities and Trainers. You could also get that directly by putting "Classname Trainer" in the search box. It will match on a mob's title.

Tradeskills: all except mining, skinning and herbalism are under Game Info->Professions. It has been pointed out that the menu is missing the 3 gathering professions. HOWEVER, if you go to Wikibase and click on Professions in the shortcuts line under the header, all the professions are listed, and each of those pages has a box with relevant links... one of which is Trainers. Also, there is a BIG guide with Profession Trainers, and that IS listed under Game Info->Trainers.
#3 Jun 08 2008 at 11:16 AM Rating: Default
Another thing lost is an easy view of chains of quests. The old format listed chains in a very graphic visual way that let you know exactly where you were in the chain. Also what happened to the two divisions of quests that used to be listed, quests that began in a zone and quests that were done in the zone but began elsewhere?

I think that with work, a lot of things are still there but hidden behind a more complex menu system. Again, I ask why the changes? What was gained? Who cares how new and modern the site looks? The proof is in how functional it is.
#4 Jun 08 2008 at 11:33 AM Rating: Default
OK. I have been browsing. Sorry but I cannot find a list of tradeskills with the objects made at each level and what materials are needed to make them. Also gone are the locations of patterns or formulas if they can be bought. Was all this data thrown away or just hidden? The Wiki does not list any of this. This was very helpful information. What happened to it? How is the site better without information that was there in a ready to use form before?
#5 Jun 08 2008 at 12:54 PM Rating: Decent
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How are you not seeing Quest chains?
http://wow.allakhazam.com/db/quest.html?wquest=9313

In the box on the right hand side, there is a list of the quest chain.


For tradeskills:
Game info > Professions > Primary

i.e. : Enchanting : http://wow.allakhazam.com/db/quest.html?wquest=9313
it lists everything by skill level, tells you when they are orange, yellow, green, and grey, and tells you what is needed. The only thing it is not listing for all of the recipes is what trainers teach them.

Anything that has a listing of <Craft Name Here>, click on that to see either where it drops of the vendor that sells it. That has not changed from the old site.
#6 Jun 08 2008 at 2:51 PM Rating: Default
Were ya'll getting a lot of complaints about the old format?

I get irritated when the grocery store decides to mix up the aisles, too. It's not customer friendly to suddenly shift everything. More hassle than benefit. Grocery stores do it to make people hit all the aisles for sales. Exacly why was it done here?

Way I see it, if it wasn't broke, why did someone try to fix it? 'Cause now all I feel like doing is cancelling my subscription and using a different data site.
#7 Jun 08 2008 at 3:14 PM Rating: Default
I as a paying customer for WoW and EQ ( and now Lotro) for years will be canceling my paid account due to the now unusable design of the WoW site. Why break something that was working perfectly good in the first place.
#8 Jun 08 2008 at 3:38 PM Rating: Good
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It's called adjusting.

You should all see a doctor about your xeno-/neophobia.

Edited, Jun 9th 2008 1:40am by Mazra
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#9 Jun 09 2008 at 3:46 AM Rating: Excellent
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Wow, I started typing this as a simple response, and it turned into more... so I'm prefacing this by saying that I don't speak for the Devs at Alla here, however, I do have an understanding of the thought and project planning process that goes on when updating to a new version of a complex website.

Quote:
Why break something that was working perfectly good in the first place.
It wasn't working "perfectly good" in the first place. The nav menu on the left had grown bloated and *way* too lengthy. Sure, it was nice to have everything a scroll and a single click away rather than a mouseover and click away, but it made the site quite messy and unprofessional looking (remember looking at a short database page and it showing a huge scrollbar because of the 3,000px long navigation menu? yeah, that's not a good thing). I would also venture to guess that the other sides of the Alla site (at least the more popular/active ones) will be undergoing a similar revamp in the very near future, WoW being first as it is the most popular MMO out there right now (by a huge margin). What better platform to test changes (and get constructive feedback) on than the one seen by the largest audience?

As far as "ease of use", like above, instead of a scroll all the way down the page and then click a link, it's mouseover a menu button and then click a link. Sure, there are a few things left out, but they're working on adding things back in and that's where we come in (see, they missed Class Trainers, the OP mentioned it and *poof* it got added.. see how this works?)

Now, of course, it is indeed different. Background colors are a bit bright for my personal taste and some stylesheet type stuff needed tweaking over the first few days (links and "user block padding" were big instances of this), but the functionality and content of the site has taken a big step forward and that's what matters in the end. Perhaps it's a bit of my controlling nature too, as the incorporation of the Wikibase (Database and Wiki hybrid) has given a lot of content control over to the users of the site. Instead of having a few content authors, there is now as many potential authors as there are users, all with the power of a very strong and very populated database of items, spells, mobs, quests, and information backing it up.

Geeze, I sound like an advertisement...

Quote:
It's not customer friendly to suddenly shift everything. More hassle than benefit. Grocery stores do it to make people hit all the aisles for sales. Exacly why was it done here?
Except that software engineers rely on different aspects of various pieces of code to ensure a fully functional (that is, error free) delivery. The different aspects of a site (I would assume that this site is much like any other, including the one I work for) rely on each other to give the user a smooth and consistent navigation through it. It may be a shock all at once, but it's either that or erroring out half the time due to different pieces being promoted at different times. (Or a hell of a lot of added developer work making their pieces work with the site under various levels of other pieces being put in place.) Simplistically, it would be like having a page that reads from 3 different files, if all 3 files are not "turned on" at the same time, the page will not load properly or be missing critical information.

Lastly, long left hand navigation bars are very 1990s (much like frame driven sites). Mouseover menus are the wave of the future! (Which, in this industry, means they'll be outdated in about 3-5... minutes).

And, as far as the old layout. I may have said the current color scheme is a bit bright for my taste... but at least it's not orange and brown!

(Just think, if my forum posts counted for entries like wiki posts... I'd be a shoe in! Book writing FTW!)
#10 Jun 09 2008 at 5:18 AM Rating: Decent
Honestly, the new look is fine. Might take some adjusting, but otherwise fine. I am more angry with I had an Excel spreadsheet that I had setup to pull all the quests since they are all on one page. Now I am lost on how to get a complete list of quests.
#11 Jun 11 2008 at 4:17 AM Rating: Default
I've been a member of the all community for yrs, i dont like the change. too much change and too much adjustment. I'll stick with alla for EQ but for Wow i guess i'll stick with using in game mods to help myself out.
#12 Jun 11 2008 at 4:51 AM Rating: Decent
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Farrzen wrote:
I've been a member of the all community for yrs, i dont like the change. too much change and too much adjustment. I'll stick with alla for EQ but for Wow i guess i'll stick with using in game mods to help myself out.

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Farrzen
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No, you have been a leech for years. Members contribute to the community.
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