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Underrated Job CombosFollow

#52 Jun 28 2006 at 6:02 AM Rating: Decent
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Why /DRG? I never even thought of trying it. Aside from Jumps and an accuracy bonus that you have to wait til 60 for, I can't see what it brings.

I'm not trying to sound like I'm knocking your choice of sub (This'd be the worst thread ever to do it ;p ) I'd genuinely like to hear your experiences with this sub and why you use it.
#53 Jun 28 2006 at 12:24 PM Rating: Decent
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My blue mage is only 23 right now. I get the jump and attack bonus should I want to go with that for the time being.
#54 Jun 28 2006 at 8:45 PM Rating: Good
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Why /DRG? I never even thought of trying it. Aside from Jumps and an accuracy bonus that you have to wait til 60 for, I can't see what it brings.

I'm not trying to sound like I'm knocking your choice of sub (This'd be the worst thread ever to do it ;p ) I'd genuinely like to hear your experiences with this sub and why you use it.


I'm about to use it at 20 for my Great Axe warrior. One of the other nice bonuses besides Jump is Attack Bonus at 20, which is /DRG10.

Before level 30 with a melee job:
/DRG gives you attack bonus and jump, an extra attack out of the attack cycle
/WAR gives you provoke and Defense Boost
/THF gives you evasion bonus
/DRK gives you attack bonus also, but the added jump is nice
/MNK gives you boost and counter, but counter isn't so good if you're not tanking
/PLD defense boost...
/SAM gives Store TP but it's negligable
/BST yeah...if you want to solo?
/RNG also has its accuracy bonus at /RNG10, sharpshot, and weaponskills
/NIN has dual wield at /NIN10 which is useful if you have two weapons, and shadows at 24
/BRD /WHM /RDM /BLM /SMN ---> we don't need to talk about these...
/BLU /COR /PUP --->Couldn't tell you too much about them as subs

The best things you could sub before 30 is basically Ranger or Dragoon, with ninja also being up there. Once you hit thirty, /WAR and /THF get better with Berserk and Sneak Attack.
Also at 30 is the Wyvern earring, 5% haste with dragoon subjob. The mantle also adds 6 Attack with a DRG subjob. I can see this being quite useful for a WAR/DRG at 30 using a great axe, because they don't need the dual wield, and stacking jump with a Great Axe is powerful. As the great LordLubu once told me, "The only bad thing about WAR is that it can't sub WAR." which is also why DRG is a good subjob for WAR, at least for lower levels.

That's my two cents.
#55 Jun 29 2006 at 12:13 AM Rating: Good
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340 posts
War/drg

1) Macro 2 piece barone armor(body/leg) for TP + 3 piece hecatomb(head/hand/boot) for jump and high jump. If you have ridill your jump can do tripple attack. Or else GA is good for jump damage.

2) When TP build you should already have haste items, add wyern earring(sp? that 5% haste earring). 26% haste equipment, with haste spell/march, plus jump... Thats insane TP build.

3) Dragoon sub givse you accuracy bouns and attack bouns.

4) Dragoon killer ROARRRRRRRRRR!!!


Nobody is comparing war/drg dmg to war/nin. I would think war/nin still DD king but war/drg koo and fun to mess around, also arguable the best sub for GA compare to /thf.
#56 Jun 29 2006 at 12:13 AM Rating: Decent
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340 posts
god damn lag... double post..

Edited, Jun 29th 2006 at 1:16am EDT by Invoky
#57 Jun 29 2006 at 9:22 AM Rating: Good
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251 posts
I kinda want to play around with a WAR/DRG now haha. Also Invoky, point four is very profound and well taken. ^_^

Annalise, I really liked your breakdown. Something else I've wanted to fiddle with is DRK/DRG. Think about it! Jumps and accuracy bonuses for a Dark Knight?! Can we say massive damage?

Do any of you have an opinion on that? Something else I was wondering is how about a PLD using a greatsword?
#58 Jun 29 2006 at 9:49 AM Rating: Decent
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271 posts
Plds don't have a very great rating on G.sword (B- I believe) making it not so great for Exp. Beside, a Weapon is only truly efficient only if the user is proprely geared for it (att/Str/Acc, etc,) which is generally not the case with a standard Pld set up based on Vit and Def. Using a Great Sword means the losse of the Shield and Sword, which are pretty big for Hate Control and Damage mitigation.

Great Sword on Pld is much more a luxury weapon like Club to Whm, Sword to Bard, etc etc.

It is,however, a very fun weapon to mess around! Spinning Slash is always fun to do and Ground Strike always inspire a certain sense of accomplishement when using it.
#59 Jun 29 2006 at 11:40 AM Rating: Decent
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1,624 posts
Paladins also have an A- skill in club. Only problem is the lack of decent damage ones...however, the pixie mace at 24 beats out just about any sword at the level due to the +5 accuracy it gives. I'd say a mace and shield would do nicely if you've got to tank boneheads IF you put in the effort to keep that club skill up to date.
#60 Jun 29 2006 at 3:38 PM Rating: Decent
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340 posts
PLD/drg + haste gear + primate staff + pamama is good too i guess.. Not as good as war/drg tho.

for GS PLD/thf is still better.
#61 Jun 30 2006 at 6:15 AM Rating: Decent
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1,624 posts
Something tells me that a lot of people's thoughts regarding war/mnk 'taking too much damage' comes from berserked war/nin taking hits with their shadows down in attack gear. If you ask me, people are so wrapped up in their precious shadows they don't think they can live without them.

Edited, Jun 30th 2006 at 7:15am EDT by Deedlitchan
#62 Jun 30 2006 at 11:44 PM Rating: Decent
40 posts
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Something tells me that a lot of people's thoughts regarding war/mnk 'taking too much damage' comes from berserked war/nin taking hits with their shadows down in attack gear. If you ask me, people are so wrapped up in their precious shadows they don't think they can live without them.


If I wanted a body to soak up tons of damage, I'd get a PLD. ^^

Anyways, there's many times where having shadows makes life much easier for everyone in the party. (Weapon Parties, Dynamis, Parties with limited numbers/healers, mobs where hate control is an issue, things that just hit REALLY FARGIN HARD)

When it comes down to it, a melee at 75 that doesn't have /nin available is gimped. It doesn't have to be (and shouldn't be) the only subjob in their toolbox, but it should defnitely be one of them. Heck, I think everyone should have to level the job, mages included. ^^

-ly
#63 Jul 01 2006 at 11:01 AM Rating: Good
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251 posts
I do agree that ninja is a perfectly viable job itself, but I think there is too much shadow abuse. Now, as a white mage it would be hypocritical of me to say "stop using shadows" because they make my life as a healer a lot more bearable. However, when I see the solution for everything come down to ninjas, it does dishearten me a little bit.

A good example of that would be the PM 2-5 suggested method of winning here on this site where it says that everyone but the white mage should sub ninja. I mean come on. I seriously doubt the programmers made it so that this has to be done in order to win the mammet fight, yaknow?

Hehe, but I wouldn't mind leveling ninja sometime if for only to use that nifty +7 to cooking katana. ^_~*

Have any of you ever tried MNK/DRG? Or even MNK/DRK?! Wow I wonder how good bad either of those would be, especially when it comes to the MNK/DRK!
#64 Jul 01 2006 at 2:02 PM Rating: Default
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1,624 posts
You couldn't pay me enough to level ninja to join in with the shadow abuse crowd...unless it's with every last piece of currency I'd ever need to fully upgrade my relic sword all at once, and even then the deal would be off the moment I get it. It's bad enough people are always going /nin all the time and I hate shadow tanking even more, especially if I'll be the one doing it myself.

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When it comes down to it, a melee at 75 that doesn't have /nin available is gimped.


Dragoon included? I'd say not.

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It doesn't have to be (and shouldn't be) the only subjob in their toolbox, but it should defnitely be one of them.


People sure act like it is the only one to use.

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A good example of that would be the PM 2-5 suggested method of winning here on this site where it says that everyone but the white mage should sub ninja. I mean come on. I seriously doubt the programmers made it so that this has to be done in order to win the mammet fight, yaknow?


We're not going to do it that way, sister.

Edited, Jul 1st 2006 at 3:08pm EDT by Deedlitchan
#65 Jul 02 2006 at 2:34 AM Rating: Decent
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271 posts
It could be argued for a long time about the effect of Utsusemi on gameplay dynamics. If people are about to do that... then you should probably stat another topic, since a discussion about Utsu somewhat out topic from underated sub jobs.

While it is true that Utsusemi made life a bit easier... but its only for some jobs. /nin is somewhat ****** for Drk, Sam, Drg which are a important chunk of the DD population.

It could even be said that Utsu made things a bit too easy... a skill that will fully negate Physical AND magic directed at the user regardless of his skill lvl, actual lvl, lvl of the mob is um... somewhat broken. Its not very suprising to see a alarming numbers of strategies for BC/NM/ENM/Asault/Mission which only involves throwing a bunch of /nin for the fastest victory possible. Its somewhat sad to see that the new jobs are rapidly falling into the /nin mold (Blu/nin and Cor/Nin) as a "standard" way to play.

Probably much more could be said about that >.>



#66 Jul 02 2006 at 2:36 AM Rating: Excellent
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You couldn't pay me enough to level ninja to join in with the shadow abuse crowd...unless it's with every last piece of currency I'd ever need to fully upgrade my relic sword all at once, and even then the deal would be off the moment I get it. It's bad enough people are always going /nin all the time and I hate shadow tanking even more, especially if I'll be the one doing it myself.


I sense alot of anger in this, but you don't really give any reasoning why. Do you understand why people go /nin to things? It's not because we enjoy it -- it's because we have to. I'd love to go /war (or /drg or /drk) to a party outside of KRT, but I can't.

Why?

Because my monk grabs hate as /war, and won't let it go. I become a MP sponge, soaking the life (and xp) out of the mages. Things don't go smoothly because I'm too proud to join the /nin crowd.

/nin makes merit parties fun. Everyone can go out on VT mobs, get massive chains, and let the xp flow like water.

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Dragoon included? I'd say not.


Ok. One job.

Now, explain to me what your hatred of shadows stems from, and what exactly "shadow abuse" is.

-ly
#67 Jul 02 2006 at 2:56 AM Rating: Good
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251 posts
Let's not get things too heated here in this thread. As the original author and impromptu "moderator", I'd like to keep discussions about utsusemi or /NIN in other threads or private messages unless it has to do with the explanation of why someone thinks that (for example) a WHM/NIN is good for a dunes party or something else that is out of the "norm" but worthy for consideration.

I'd still like to hear someone chime in about MNK/DRG or MNK/DRK. I haven't tried either but both seem to really be attractive. Think of a monk that can use the dark knight's drain abilities with the added attack bonus!!! =O
#68 Jul 02 2006 at 8:18 AM Rating: Decent
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1,443 posts
war/mnk, war/thf, bst/war, thf/war, rng/war, whm/pld, bst/pld.
#69 Jul 02 2006 at 8:54 AM Rating: Good
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1,624 posts
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I'd still like to hear someone chime in about MNK/DRG or MNK/DRK. I haven't tried either but both seem to really be attractive. Think of a monk that can use the dark knight's drain abilities with the added attack bonus!!! =O


Hmmm...mnk/drg...Jump at 10, Attack Bonus at 20, accuracy bonus at 60, High Jump at 70, and however many +haste pieces of equipment along the way including the wyvern earring at 30 for +5% haste. Mnk/drk, attack bonus at 20, the not-so-hot Last Resort at 30, second attack bonus at 60, and absorbs that would only maybe of some use on crawlers and/or onion heads due to their insane weakness to dark magic, and Stun can still work even when subbed.
#70 Jul 02 2006 at 5:27 PM Rating: Decent
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947 posts
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I'd still like to hear someone chime in about MNK/DRG or MNK/DRK. I haven't tried either but both seem to really be attractive. Think of a monk that can use the dark knight's drain abilities with the added attack bonus!!! =O


With Hand-to-Hand attacks, jump also hits once for each fist, which is nice to note. It also does so for dual wield, though that is only applicable for NIN/DRG and DRG/NIN, but you probably won't utilize either of those combinations due to the ever popular /WAR for ninja, and using Polearms on DRG.
#71 Jul 02 2006 at 6:38 PM Rating: Excellent
Just glancing through, a couple things to add:

RDM/DRK's bad rep doesn't come from its failure as an effective combination: its bad reputation comes from its popularity with poor red mages.
My boyfriend is a 66WAR, and I have the advantage of being able to watch other RDMs on his screen while he EXPs.
Far and away, the majority of RDM/DRKs are meleers (of course) which is tricky in itself past 41, but often melee takes precedence over other responsibilities to the party.
A party asks for a RDM because it wants refreshing, enfeebling, MBing, backup healing, sleeping and (in later levels) escape tactics, more or less in that order. Melee comes AFTER all that in a PUG, although it may well be a different story in a set party.

Unless a party is hurting for a DD, RDM/DRK is not as effective a choice as RDM/BLM/WHM. If a party understands what it's getting and gets a backup mage and/or refresher, that's different, but it's the rare RDM/DRK that can keep up a refresh cycle, MBs, sleeps, and enfeebles, not run out of MP, and still melee. I freely admit I wouldn't be able to do it.

Deedlitchen pulls it off from what I understand, and I give him/her props for that. (S)he was my idol when I was a wee RDM, and it was only with great reluctance that I gave up my meleeing ways and chose to go full mage.

As a damage dealer, farming, or special-purpose job, RDM/DRK is awesome. They are to dealing damage what RDM/NIN is to not taking it. That's not to be overlooked in general, but few EXP parties are really willing to take the gamble on that, since there are so many bad RDM/DRKs out there.

Bad RDM/DRK = is playing an unusual job combo but maxes the benefits of neither; just uses /DRK to make it clear on /sea all that he's going to melee and that's that.

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Of course another underrated combo is DRG/SAM.


I played a DRG/SAM up to 30. It was an excellent damage dealing combo, and my only regret on it was that I didn't have an emergency Provoke.

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I've always thought that BSTs were underrated in parties.


BSTs are incredibly awesome DD. They really are, especially if you happen to be somewhere where EM pets are available and the BST is subbing WAR. Anyone who has never seen a BST deal damage should level one to see: it's murder.
To throw out a lame statistic, I can use a NQ crab jug and it will hit a level 30 TWTBW for 300 damage. This is from a pet with the attack speed of a sword.
It also has the HP of a Galka on steroids, vs. TW at least (although it will also hold off an IT long enough for me to escape or get another pet). A jug's damage is not as good against IT, but it's still good enough keep up.
This is not counting the damage of the BST, who has an A- rating in axe and some excellent weaponskills. Anyone who is reluctant to invite a BST, trust me, just try one.
Jugs don't cost anything in EXP. In order for the party's EXP to be lowered by the BST, the BST would have to use a T pet, which is silly anyway. That Brady Guide mistake has not only cost BSTs who would like to party, it's also robbed the community of a very good DD choice.

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Also, I recall hearring stories from a Ls-Mate of a Whm/War being used as a tank (Stoneskin and Flash for survival, Cures for Hate), anyone seen this combo around?


WHM/WAR rocks when done right. I am struggling to think of this fellow's name, it started with a B and he was on Bismarck, but he could make WHM/WAR look like the best PLD you ever saw.

Another choice that may or may not be here is RDM/BST. Excellent for soloing and NM hunting; can charm pets up to EM without much trouble, and here we are back in BST DD territory: an EM mob is a whole lot of damage, and damage is the one thing RDM tends to lack over the course of a full solo fight. We can nuke for beaucoup, but that costs a lot of MP, and MP is the lifeline; run out, and you're worm food.
Get an EM mob in there and you'll tear through anything, nonstop. Even if you fail charm, with the benefits of Fast Cast, Phalanx, Ice Spikes, Stoneskin and Blink, you'll be ok until hate goes off again.

Last thing: A couple people have mentioned the benefits of RDM/WAR and its efficiency as a tank: never underestimate RDM's Fast Cast too. A spell that goes off faster has a better chance of not being interrupted under direct attack, and it's always mystified me why PLD didn't at least get Fast Cast 1.
Fast Cast also lowers the cast time of Utsusemi, and Chainspell will allow nonstop Utsu.



#72 Jul 03 2006 at 12:38 PM Rating: Decent
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I played a DRG/SAM up to 30. It was an excellent damage dealing combo, and my only regret on it was that I didn't have an emergency Provoke.

As you can imagine, this combo particularly shines post 60.
#73 Jul 09 2006 at 6:45 PM Rating: Decent
DRK/RDM in pvp isnt bad well then again DRK/anything isnt bad but a DRK/RDM in a 60+ pvp... *drool*
#74 Jul 10 2006 at 11:27 AM Rating: Good
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251 posts
What do you all think about MNK/THF? I'm not sure why, but something in the back of my head says "This could work." But in which situations? Bones parties onry? There has to be something greater. Maybe seeing an Asuran Fists SATA'd help clarify things. ^_^b
#75 Jul 10 2006 at 1:11 PM Rating: Decent
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1,624 posts
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What do you all think about MNK/THF? I'm not sure why, but something in the back of my head says "This could work." But in which situations? Bones parties onry? There has to be something greater. Maybe seeing an Asuran Fists SATA'd help clarify things. ^_^b


You'd be hard pressed to see a difference between SATA Asuran Fists and a regular Asuran Fists, as the critical hit affects only the first hit in a multihit WS when thief is subbed. However, the difference is much more apparrant in Howling Fist, as it is a one hit WS. It'd be pretty good for Dragon Kick, a two hit WS.
#76 Jul 10 2006 at 11:15 PM Rating: Decent
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271 posts
Rng/Sam ]Zomg Damage O.o
Sam/Rng ]
Thf/Blu ]Zomg Damage
Blu/Thf ]
Whm/Pld ]Do it do it do it!
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