I have a question for ya Zanon, have you ever played any other mmorpg besides FFXI? Specifically WoW or Guild Wars (the two that I know about the most/have tried).
One thing that I find unique about FFXI (and believe me there are many and major reasons for why I am stil here), is the community. In Guild Wars, everyone plays the same server, there is no differentiation between them. There are functions mission in Guild Wars that don't enable you to interact with your community. The cities/towns that are known to be overpopulated based on how they designed the game can have anywhere up to 4 districts (that I have seen). You are randomly sent to one when you enter the city/town. In the top left is a drop down bar where you can choose which district you want to go to (though you can still talk to people in other's via private whispers). It's main purpose I guess is to reduce congestion. However, that fact that there is no set 'server' that you are assigned to cuts down on the actual formation of a 'community' because you never see those people again. Sure, they have Guilds (Linkshells) you can join and you can add people to your friend list. But all that enables you to do is to see if they are on and talk to them. You can't see any info about them unless you can target them. You can't do a /sea or anything of that sort to look for people, even in your own district.
The servers that we have here in FFXI I have found, create a unique boundary where we do in fact have a community. We see the same people often. We can 'easily' communicate with them and better yet see their progress in the form of level/job/rank/country/etc. That's why it is my opinion that being able to travel between servers would be an interesting idea (kind of like a foreign exchange concept in that you can go pop in and visit) but beyond that it would do more harm then good because it would break down the fabric of the community that was naturally created. The very player base itself makes this possible.
Now that brings me to my next point. Segway!!! Not those things you see John Madden riding, but the other kind of segway. ;) You mention being able to buy any crafting material inside of a shop due to the inflation at the AH. Another unique aspect about FFXI is how items are obtained. For those of you who have played games like Diablo or WoW or Guild Wars, you know what I am talking about. In those games, you kill enemies and items drop right on the ground. Usually assigned to a specific player randomly (it's like this in Guild Wars, havn't played WoW and I don't remember from Diablo but I know items drop on the ground in those games too). Once you kill these enemies, they remain dead until you leave and re-enter the area. The fact that they don't respond restricts the options the programmers had to give us items fairly. There is no mechanism in place to allow 'us' to decide who gets what item and also since enemies don't respawn, there is no way (well there probably is, but would be too complex for them to waste their time on) for them to keep a log of every single players drops so that a percentage can be dealt out for whatever it is that a player deservers to get. The fact that enemies respawn in FFXI allows this because they can be programmed to have the amount of times they've dropped 'xxx' item until they fulfill that percentage and actually drop it.
If you were able to buy everything in a store (are you talking about before or after they implemented NPC price gouging based on how many times an item is bought, because that affects my argument) without the price gouging, sure you would still have uber-1337 item in its literal sense because the item would be no different. But would you really feel that same satisfaction and love for crafting that made you decide to start when you felt full of that desire to be #1 (Pokemon theme plays in background /death). If you leveled the craft simply to be able to make that uber-1337 item then ok that's all fine and dandy but whether the programmers intended or not crafting turned out to be an aspect of the game that people can purely play FFXI for, much like Fishing. It can be self-contained and you do not actually need to level up or play the game to craft or Fish.
Now, I have kind of left the point out of my argument in the last two paragraphs. Why make things difficult to obtain? Why make a function where players control the buying and selling? Why give us the option to choose who gets the drop that we worked hard for (based on percentages that can actually be calculated and pinpointed decently and not just random mumbo jumbo [heh, there's a restaurant in my town called Mambo Jambo /segway ;)]). The answer is, we have been given more control in this game than many other games out there. We decide and choose our own destiny so to speak. Nothing is just handed to us. We have to work for it and when we earn it, it makes us feel proud to do a job well done (human nature). On top of that it encourages human interaction. FFXI has created a perfectly working model of the real world. We've got the people looking to make a quick buck who price gouge on the AH (a real working model of a buyer's/seller's market) and we also have the people looking to save every dime they own so they can buy they expensive item for whatever reason.
This brings me in a roundabout back to my original point about community. Interaction with the people you play with. The ability to actually see and track and interact with others. In Guild Wars (godawful game by the way, don't buy it, I'm simply trying to complete the missions so I can see the storyline and then uninstall it) when you enter a hostile area (anywhere that is not a city or town) you get your very own copy of the world basically... Anyone who is in your party at the time comes with you, and it is just you (and your party) and the enemies. There is no, run outside and save that person getting mauled, because they are in an identical area, but alone just like to so they can get done what they need to get done. No interaction with your fellow players, thusly less of a community feeling.
These are just a few of the reasons why I have stuck with FFXI for so long. If there is one thing I can credit the makers with doing, it's with taking the time to see what can be improved on in the current MMORPG system of gaming. They studied it and improved on many aspects from other games that could be made better. For all that they ***** up, they've hit the nail on the head with probably just as many. I mean, look at how each point of my argument fit together in that they related to one another in some way. With everything as precise as it is in FFXI, there is no way in my opinion that these were all random doings that happened to work. I believe everything was planned and thought out and they knew that given time, these aspects of a sense of community, etc., etc. would fall into place and take shape.
And that is why I believe that the government manufactured the Universe because of how they Big Bang Theory makes everything fit together.
Now as to long term players feeling drained. I felt drained right near the end of my 'constant' career (since I now play only when home on break). I took that break from the first semester at school and I felt withdrawal a little bit which is natural. But after that break, I was refreshed. I had time to let my mind wander and experience other things for a change, I returned with a new and more vibrant sense of what I wanted to accomplish, my FFXI sex drive had returned with the simple 4 month break and since I go back to it every time I come home (except for this time because I'm playing FFXII right now :D) I no longer feel bored of it and it still interests me very much. When you do one thing for a period of time, you naturally get bored and get used to it. When I took the breaks, I was able to objectively see how much better FFXI is than any other online RPG out there. The facts stare you in the face.
Now one other point I would like to make. We all see those people, they buy the game to try it and they are there one day, then they are gone. If you see them in real life they'll say something along the lines of "that game was too confusing" or "that game seemed so stupid". It's my opinion that these are the people who are better suited to play the 'crappier' mmorpg's because FFXI was designed specifically to be complex and to take time to accomplish with the specific goal of making you feel good about that accomplishment. Not just the quick satisfaction of doing a quest and getting XP. I'm not referring to those of you who quit FFXI for WoW because my reasoning for that is the same as the above, you are bored and wanted a change. WoW looking so different seemed to interest you and it does for a while (though some people come back to FFXI saying FFXI is better).
I find WoW (I'm assuming it's the same as Guild Wars in the following respect) annoying because like Guild Wars (assuming still, correct me if I am wrong) became very repetitive and thus why I want to experience the storyline and be done with it. Every single freaking quest was go here kill this dude and get the item go back talk to the dude and return here and talk to me and voila you get item/spell + experience points. There is no such thing as 'partying' in Guild Wars. You can level up basically by just doing quests (or even the missions [1k/mission + 1k/mission bonus, one of each per mission]). The final level, level 19 >> 20, is about 12-14k XP to level up...so it doesn't take long. I've seen people play WoW...they mash the buttons just like they did in Diablo. I don't even know why they have party setups because there is no ability to 'tank' in that game and no concept of hate control amongst its player. In addition there aren't enough options within the game itself that enable this. The Paladin will run in there mashing his 'hate grabbing abilities' if that's what you want to call them yet while my friend was doing this, the enemy was busy attacking whoever/whatever it pleased despite the 'tanking' effort. There are no party mechanics.
So as a long time player, I am very happy with FFXI. If I ever get bored, I take a break. Cancel the ID, go do something else for a while. It's true no one likes to be held back, but at the same time FFXI isn't so incredibly complex that things can't be overcome. The most important aspect once again going back to the original points, is the players themselves. If you have the communication, organization, and pure skill nothing stands in your way. Look at the videos of that Red Mage Japanese Taru who solo'ed all those things and is a legend among Red Mages. Before seeing that I had no idea that was possible without proper party setups and many people.
This game is complex enough to actually make us think and work (something we aren't used to doing these days) yet things are still fairly attainable if you have the aforementioned qualities.
I know this was a lengthy post, but I enjoyed writing it. I have thought of many of the same things for quite a long time (as you can tell) yet I have never found an appropriate way to phrase my thoughts, so thank you.