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To the people who have finished all the COP missions, and who are now complaining about the difficulty changes, how many of you did them again gladly, just to help someone out who needed it? Probably not very many. Why? Difficulty. There's such a thing as something being challenging, and then being a difficult pain in the **** which you never want to attempt again.
I can honestly say that even after having beaten the CoP Missions, I have continued to help people complete them - I go as whatever job is needed, whether they need my THF to pick a lock, or my NIN for 6-4, or my BLM to blow up Snoll, or my RDM on 8-4, or my WHM for any of the capped fights. I have done each of the missions at least 3 times helping others get the missions done.
The CoP set I was in was extremely successful in the fights, even though we weren't always the "perfect" setup. Our only roadblock was the Snoll battle - and that was because of our setup, coz we just didn't have enough damage dealing people. We kept at it and finally won with the help of several folks in the LS we were in - Thank you to Krack, Jubon, Hogosha, Infernious, Arondight, Senchu, Kassasin and Trillium (I don't think but maybe 2 of these folks still play anymore).
I do find it distasteful that the level of difficulty of those fights is being lowered. Why? When you won, when you beat a particularly difficult mission (such as Snoll), you knew you somehow pulled what you needed to do from deep down in yourself and that not only did you do that, but every member of your team did it too. You feel great about your accomplishment and it carries you to the next difficult mission.
Now, the people who scream through to 75 without even bothering to get Sky access (remember when you couldn't level to 75 without Sky?) don't have a clue. Are they weaker players? Yes and no.
Yes because they have reached level 75 without having to struggle with SCs and timing - ever had to fight a God and someone says, let's do SCs and MBs only to be met with "huh?!" Yeah that skill has been lost - not just by the newly 75 players, but by experienced seasoned players that have become complacent as a result of the lure of TP-burn only parties.
While I do enjoy the ToAU areas - especially the 20-25k per hour I can get when I merit my RDM - I think it's probably the worst expansion to hit FFXI because people now only want to party if they can get 20k+ per hour in xp. No one wants to look for traditional party configurations - getting 4-5k an hour is unacceptable, even if you're having fun getting that xp. ToAU made life easy for everyone to cap merits, to cap xp - but we've lost a lot of skill as a result of it. Skill that takes down Fafnir or King Behemoth or Tiamet or even Kirin - all jobs, all players working together and understanding skill chains, magic bursts, and how other jobs (BLMs, DRKs, RDMs, even RNGs) work together to bring down the big guys.
/sigh
lol this became a rant of my own didn't it?
Zuzeeque
Edited, Jun 4th 2007 12:09pm by Zuzeeque Edited, Jun 4th 2007 12:11pm by Zuzeeque