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December updateFollow

#1 Nov 30 2004 at 12:01 PM Rating: Excellent
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141 posts
The holiday season is here and the Final Fantasy XI development elves have been busy putting together goodies for all the good boys and girls of Vana'diel.
We are planning our next major version update for Thursday, December 9. The details of the update are as follows:


There will be several new quests and events added to the Promathia areas.

New quests will also be added in Non-Promathia areas.

New monsters (including notorious monsters) will be added.

Over 15 new "orb battles" will be added.

Several new weapons, types of equipment, and items will be introduced.

The difficulty of selected Promathia missions will be adjusted.

Tavnazian Archipelago supply quests and regional teleportation will become available.

Chat filter options will be expanded.

A new Gobbiebag quest will be introduced.

Shortcuts into Promyvion - Vahzl for those who have partially or fully completed the Promathia mission will be added.

"Temporary items" found on the Balltista playing field may now be stored in one's inventory for the duration of the match(es). Also several previous "special" rules will be implemented permanently.

A new point system for rating Ballista participants on their performance will be introduced.

The stack number for several select items will be increased from 12 to 99. In accordance with the adjustments, players will be unable to put items up for auction for a short period of time. Details on this temporary maintenance will be provided soon.

Several previously unstackable foods will now be stackable.

The duration and effect of certain foods will be adjusted.

The Old Sabertooth in Sauromugue Champaign will no longer drop any items.

The variety of items that can be dug up using the "Scavenge" ability will be increased.

A new thief job trait will be added.

The potency of etudes will be adjusted.

"Spirit Link" will now heal a wyvern's status ailments.

The accuracy of "Blood Pact" attacks during magic bursts will be adjusted.

The strength of "Blood Pact" attacks will not increase as much when fighting weaker enemies.

The order of messages that appear when using the /nominate, /vote and /propose commands will be adjusted

The fee collected when placing items on auction will be determined by the current auction price, not the store/guild selling price.


In addition to the changes mentioned above, many other adjustments are being made. A complete list of all changes will be available on the day of the update.
Also, we are planning several new events for the end of the year, so keep your eyes open!

Another issue being addressed during this version update is the monopoly over certain monsters and items by a number of players.
The development team is currently working on several methods to combat these types of actions.
Some methods include the introduction of similar items, and new ways of obtaining items.

Articles 23, 24 and 25 of the PlayOnline User Agreement as well as Article 6 of the Finaly Fantasy XI User Agreement specificly prohibit the sale of any in-game money, characters, and/or items on internet auctions, etc.
Any players found participating in RMT (Real Money Trading), whether it be buying or selling, may have their accounts terminated. Please consider the consequences before partaking in actions that may result in the destruction of all your player characters.

Finally, for all existing and future Windows version players, we have developed a new benchmark program to test the playability of Finaly Fantasy XI on your personal computer.
"Vana'diel Bench 3" will not only display the stunning landscape of the Lufaise Meadows, but will also offer a sneak peak into some of the most exciting cutscenes from the Chains of Promathia missions! To download this free software, visit the Final Fantasy XI homepage, or any participating game sites.

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I have a good feeling about this update.
#2 Nov 30 2004 at 12:12 PM Rating: Excellent
33 posts
Yep, I just read it...

- fee for AH adjustment is a great change.
- new Goobiebag, I can't wait ^^
- new equipment... any for RDM? easier Promyvion-Holla/Mea/Dem? If so, glad that i didn't do it yet :P
#3 Nov 30 2004 at 12:12 PM Rating: Good
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319 posts
Many thanks for the update!
#4 Nov 30 2004 at 12:19 PM Rating: Good
23 posts
thx for the thread^^
#5 Nov 30 2004 at 12:35 PM Rating: Good
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141 posts
NP, I hope that SE really does do something about the gil sellers and them over camping certain items. I hope this is what we all have been waiting for.
#6 Nov 30 2004 at 12:43 PM Rating: Good
23 posts
Hey Nymia I have seen your ls alot, and I was wondering how might one get a peral?
#7 Nov 30 2004 at 12:50 PM Rating: Excellent
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544 posts
What about DRKs?? Tell me you're going to give us warp :-)

You gave PLD Raise at lvl 50, why not give DRKs warp.

nuff said

off my soap box.


#8 Nov 30 2004 at 12:55 PM Rating: Good
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141 posts
Lol Mattea.. that would be nice for drks..

Tallis, you can always start off by checking out our website
thesilverangels.go-mega.net. It has alot of info about how our ls runs. Don't mind the mess though we are just moving it from a very, very bad host. {THX again Ald for such a great new host} We aren't a large ls, and we are rather picky about inviting new people into our family. Anyone who is ever interested is always welcome to let us know.

I will let tSA know your interested feel free to contact me in game. But I can't make any promises okay?
#9 Nov 30 2004 at 3:07 PM Rating: Good
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52 posts
Yes, what my wife (Nymia) said is right on the money. Don't take it as rude or anything, just that we prefer to have a very small group of friends and family who we can all trust completely, and to that end, we will get to know anyone who is interested in joining, and have certain rules about how the whole "admission" process works. Check out our website, read about the rules and such, some of the members, and if you are still interested by all means you are welcome to contact any of us "in-game", and we can go from there ok?

Also.. this update looks interesting.. to say the least.
#10 Nov 30 2004 at 8:04 PM Rating: Good
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489 posts
Thanks for the info.
Rate up!
#11 Dec 01 2004 at 12:36 AM Rating: Good
21 posts
Quote:
Another issue being addressed during this version update is the monopoly over certain monsters and items by a number of players.
The development team is currently working on several methods to combat these types of actions.
Some methods include the introduction of similar items, and new ways of obtaining items.

"Similar items" may not have the same potency as the orginal item though, and any person who is extremely picky about his or her equipment may not find this solution very effective.

Now, adding new ways to obtain the good items will definitely break the gilseller monopoly on some items. Perhaps these new methods will include synthesis (get ready for price drops if this is the case), or perhaps BCNM fights? Gilselling campers can't monopolize those fields, I don't think at least.

My only remaining problem is that with gilsellers who monopolize on mining and logging points. Has SE thought of a way of dealing with that? Can they?
#12 Dec 01 2004 at 12:44 AM Rating: Good
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524 posts
weee this update makes me feel better about playing XD maybe the AH influx of prices will go down. Can't wait for this new thf ability What a nice christmas present ^^
#13 Dec 01 2004 at 7:45 AM Rating: Good
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1,246 posts
Yeah, what about Drks?? Isn't there nothing for us?? ;_;

Warp at 50, or "Escape" at 50 is not bad either. Just finishing a quest in say Beadeuk, use Escape, and everybody is just at Passhow quickly, no more Quadavs to fight in the way back. Just some random Gobbues and Malboros to kill for Dahlias and Malboros Vines :D


Edit: Thanks for the post ^^;

Edited, Wed Dec 1 07:45:19 2004 by Khrno
#14 Dec 01 2004 at 8:01 AM Rating: Good
48 posts
Quote:
Articles 23, 24 and 25 of the PlayOnline User Agreement as well as Article 6 of the Finaly Fantasy XI User Agreement specificly prohibit the sale of any in-game money, characters, and/or items on internet auctions, etc.
Any players found participating in RMT (Real Money Trading), whether it be buying or selling, may have their accounts terminated. Please consider the consequences before partaking in actions that may result in the destruction of all your player characters.


WOO HOO! Break out the champagne everyone! Do I see that SE is finally taking some action against the gilsellers?
#15 Dec 01 2004 at 2:25 PM Rating: Decent
When you think about it logically, they kind of HAVE to do this now. If they don't start taking a stand, people will leave for WoW or EQII, and it will also ruin it for any new gamers that may come in as part of the christmas rush.

It seems like they are taking good measures to stay ahead of the competition, if you ask me.
#16 Dec 01 2004 at 2:58 PM Rating: Decent
29 posts
Well, it looks like the "elves" are already at work.

The general consensus seems to be that the major gilsellers have all disappeared. Granted, the Heros, Jins and Cools are still around, but they're more of annoyances when compared to the others. Have you been to Ordelle's lately? Ther is NOBODY there. 2 nights in a row, my LS has checked it out, no gilsellers.

Also, take a look at AH prices. Ochiudo's Kote and Snipers Rings are half the price they were a couple days ago.
Will things stay this way? Probably not
Will SE even be doing anything to/for these items? Maybe, probably, but I'm not getting my hopes up too much.
Am I happy they're at least making an attempt? Hell yes, it's a step in the right direction, if nothing else.
#17 Dec 01 2004 at 10:39 PM Rating: Good
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951 posts
Quote:
My only remaining problem is that with gilsellers who monopolize on mining and logging points. Has SE thought of a way of dealing with that? Can they?


Only way I can see that being fixed is if they have Mining/Logging points claimed by whoever gets to one with a pick/hatchet first gets the spot

I'd also like to see SE try to find a way to cut down on botters
#18 Dec 02 2004 at 3:51 PM Rating: Decent
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103 posts
Wait a sec...
The strength of "Blood Pact" attacks will not increase as much when fighting weaker enemies.

As if smn needed too be shafted.
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