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#1 Jan 21 2005 at 11:57 PM Rating: Good
OK this is completely stupid, but its just a question.

Would it be possible to form an alliance of 12 or 18 peopl @lvl 15-20 all the same lvl and consistently get chain ITs? Thus the neverending flow of xp?

Think about it for a sec before dismissing it. If you pul the 3 pts as separate entities in a small area, but not all in one camp. There could be three fights all at once. And if each pt is a full pt on it's own, they could fight indipendently of eachother yes. But the alliance would be for the insane amount of chaining. Since it could possibly be timed to have the mobs die right after eachother, thus making for really fast chains.

My thought is this would only be possible if you were extremely lucky in Kor.. Tunnel or Bubu.

Im gonna go to sleep now, but I'll check back in the morning. But please just give it a thought. An entire ls could do this with their subs and/or odd jobs from time to time. Might be fun. lol

Edited, Fri Jan 21 23:58:52 2005 by ffxirandomname
#2 Jan 22 2005 at 12:07 AM Rating: Decent
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356 posts
The exp mechanics of an alliance would make this nearly impossible. Even if you did chain forever, it would be splitting the exp over 18 people. The result would be crappy.
#3 Jan 27 2005 at 1:24 AM Rating: Decent
26 posts
Splitting exp over 18 people = 1/18. But three seperate groups getting mobs would make 3x as many kills. 3/18 = 1/6, or the same split as a single party. Is there something I'm missing that invalidates my thinking?
#4 Jan 27 2005 at 1:53 AM Rating: Default
its not gonnna work ...

now go back to where ever you came back from.
#5 Jan 27 2005 at 4:27 AM Rating: Decent
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3,215 posts
Its to many people. it wont works with a full alliance. 8people or so is tops i think, and only works in some areas and levels. Mid-End levels of Yhoator. Can have 3 fights going on running around killing almost everything.
#6 Jan 27 2005 at 7:20 AM Rating: Decent
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1,047 posts
if you solo an EM you get 100 exp
if you duo an EM you get 72 exp so its not
original exp/number of members
I rememeber reading somewhere how its calculated, its something like this with a full pt:
(Original exp/number of members) * 2
but the number (here 2) is lower with less members and I think it stays at 2 even in a big alliance.
so solo = 100 exp
6 person = 100/6*2 = 33 exp
18 person = 100/18*2 = 11 exp

I havnt tested this but I think im close to the truth.
#7 Jan 27 2005 at 12:15 PM Rating: Good
In case of Alliance (7 ppl or more)

EXP = EXP earned based on lv diff. by highest-leveled player

Highest-level * 1.85 / # of players in an alliance

So assuming that you have an alliance of 8 @ Lvl 30 that just took down a Lvl 40 mob:

200 * 1.85 / 8 = 46.25xp

FYI: EXP variation depending on # of players # Supposing the earned EXP is 400,
 
EXP 5 ppl 6 ppl 7 ppl 	8 ppl 	9 ppl 	10 ppl 	11 ppl 	12 ppl 
400 148   140 	105 	92 	82 	74 	67 	61 


Mystery Tour has gads of useful information about EXP, including chain timers per level, XP difference when there is a lvl discrepency in pt, etc.
#8 Jan 28 2005 at 1:47 PM Rating: Decent
26 posts
Thanks to mysterytour, I've now done every bit of the necessary math to work this one out. My example will use IT mobs 6 levels above the party. For the purposes of this example, I'll also be assuming that all party members are level 20.

In this example, we'll cover enough time for party A (6 people) to kill two mobs, and we'll say that they chain. In that amount of time, alliance B (18 people) will kill six mobs, and chain them.

party A
mob 1 exp = 450 * 2.1 = 945 / 6 = 157 exp per person
mob 2 exp = 157 * 1.2 = 188

for a total of 345 exp per person

alliance B
mob 1 exp = 450 * 1.85 = 832 / 18 = 46 exp per person
mob 2 exp = 46 * 1.2 = 55
mob 3 exp = 46 * 1.25 = 57
mob 4 exp = 46 * 1.3 = 59
mob 5 exp = 46 * 1.4 = 64
mob 6 exp = 46 * 1.5 = 69

for a total of 350 exp per person

We see that there is not much difference. But, if we assume that the party is only good enough to chain 2 mobs, while the alliance continues to "infinitely" chain, in twice this time, the party will earn 690 exp, while the alliance earns 764. In thrice the time, 1035 for the party, 1178 for the alliance, etc.

Conclusion - If you manage to put together three parties in alliance that can "infinitely" chain, the exp per time will be greater than the exp from a single party. And obviously, the longer you keep up the chain, the greater the difference in exp will be. Of course, this is all theoretical. I welcome logical criticisms if you believe that it wouldn't work in practice.

Edited, Fri Jan 28 13:52:47 2005 by Cooncat
#9 Jan 28 2005 at 1:54 PM Rating: Decent
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356 posts
Keep in mind that the parties need to be fairly close to each other to get exp from kills. You would need to find an area where there are plenty of mobs to kill, and good respawn times.
#10 Jan 28 2005 at 2:30 PM Rating: Default
Hmm, interesting. Thanks for working it out, Im soo bad with the math for xp chains. lol

Like I said before, this would be almost completely impossible to do. But just wondering if it was possible to xp faster in an alliance.
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