You dont see it as often in here, but in the main forum there are countless gripes about how SE is never doing anything to fix issues in the game. People complain about bots and gilfarmers and how SE lets them run wild. This just blows me away. Not to sound like an SE fanboy, but since NA PC launch I have seen them make some serious efforts to fix things we gripe about.
Fish Bots:
- Frequent updates made fish monsters more agressive, and if ignored more powerful. This drove fish bots into the cities. Fatigue was added to they would have to check in and zone now and then too. This was followed by:
- Interactive fishing: This made bot script 1000 times more complicated, essentially doing away with the majority of the exploiters.
Mining/Logging:
- fatigue added, so the old trick of parking in front of a known mine point spawn location with autofire controller, pounding a pickaxe macro and leaving for 2 days? Toast. I see gil farmers work for their mine points now, same as we do.
NMs
- archer rings... they used to be in a little room. Battle of the macros. Now the slimes spawn all over the top floor. Once again a bit more work needed on everyones part to pull a claim. SE also added quested acc rings, something proposed in countless forum rants ages ago.
- Other NMs got slight tweaks as well, but there was still room for exploitation. Also more "equivalent" gear was added in CoP. Sadly the alternative to kotes and emp hairpin ended up being harder to get then their original, but hey they tried. ^^
MPK/NM exploits
- Gil sellers that play by the rules are still around. The ones that were the notorious MPK types? Gone. Did you think you were wasting you time reporting MPKs from the coolgang to GMs? Then scoff when they say "we'll look into it". Well they did look into it. And they did something about it. 800 accounts closed.
Castle Oz. AF coffer
- If your job wasnt affected, you dont care. But if your AF coffer was pillaged 24/7 by gil sellers looking for a high value ring, you would gripe. SE responded to this and moved the ring elsewhere so people wont be denied their AF becuase of IGE.
3rd party program Nerf
- this is what prompted me to post. This is the most significant anti-bot move SE has done to date. Its main goal was to stop the rapid transport hack that was being abused client side.
- As an added effect, this also kills the windower. To honest people the windower is a good way to take time out for email or check resource sites for info. Sadly it is through the use of a windower where many exploits are loaded. A good hacker/botter can get by without it, but the script kiddies who download cheats off the net rely on the windower to launch their apps. They then proclaim "fear my mad player skills" (only spelled with lots of ph and z's, of course. And hacker with an "X". Beware... >.<).
- I havent been to fafnir this week, but I am curious if this update has resolved the infamous darter trick. From the info I had on it, it did involve the windower in order to play with the client side files, with the end results being a fast, safe pull of a ground god.
Long story short, SE is doing what they can about the current exploits. Players often see these as "the mining nerf" or "the windower nerf", but small compromises must be made for the benefit of the whole online community.
And dont get me started on non-exploiter fixes. Ballista is tweaked every update, summoner job came to life with the addition of L20 avatars, and once again SE is looking at shuffling around mobs to make more camps avaialble in the crowded level ranges. On a broader scale it appears they are trying to hinder inflation by removing more money from the economy.
They wouldnt go to this trouble if they didnt listen to player feedback. Go back and read the update history at playonline... its really amazing how much has changed from later 2003. And by all means keep griping. Apparently someone is listening afer all ^^