Forum Settings
       
Reply To Thread

Sniper Rings- what happened??Follow

#1 Nov 07 2004 at 9:47 AM Rating: Good
31 posts
I recently came by jeuno, and checked the price of one sniper ring. the most recent sold was... 1 million gil. Ive been wanting these for a long time, saving up gil, and it frustrates me considering these were once 400kish on our server. Anyone have any idea on how the price hike started?
#2 Nov 07 2004 at 10:30 PM Rating: Decent
*
51 posts
i was about to post this subject. but yea, what happened? we need to do something to beat those gilsellers! it's their fault! we must build a whole pt!.... no! a whole alliance! then camp for stropper! then drive those gilsellers away! and pleeaasse ppl, let us not buy those rings until the price goes down. thank you. ;p

----------------------------------------------------------------
<Cjames>
Race:Elvaan/San'dorian
Linkshell:Feuersturm "hello muh kat^^"
DRK50 THF30 WAR10 WHM6 SMN6 MNK2
Lakshmi server

Edited, Sun Nov 7 22:33:41 2004 by xtianjames
#3 Nov 07 2004 at 10:43 PM Rating: Decent
***
1,892 posts
Yeah it was them. Well pretty sure it was them. I've heard that some of them arificially inflate the prices so that they have monopoly on the Item. They have the gil so they can buy and resell them as much as they want to set the price higher. This is good for those people that got the item legit and want to sell it, but it sucks for legit people that just want to buy them. Imagine the uproar that would happen if they did it to the elemental staves ; ; - I just got my Ice and Dark Staves, still need the Light one.
#4 Nov 07 2004 at 11:12 PM Rating: Decent
*
101 posts
I heard that we are among one of the high inflation servers.

sigh, there must be something we can do to this gilfarmers T.T

#5 Nov 08 2004 at 1:26 AM Rating: Excellent
**
253 posts
I'm probably going to get rated down for this, but I still have to say it;

Make the NM drops rare/ex items, SE!! >_<

It used to be that taking finding and beating the NMs and getting the drops used to be like some sort of lottery, and when the item dropped you immediately got dollar-signs in your eyes. But with so many NMs camped beyond reason, it's time SE actually did something about it. They can lower the spawn times for the NMs all they want, but it's not going to stop campers. They'll just have more justification to hike the prices, thus putting the items far out of reach of the rest of us. The only effective way they can put an end to this gilselling wave is to prevent the items from being sold, correct?

There are plenty of other fantastic ways to make gil, and less time-consuming also! Leave the NMs and their drops to the peopel who actually NEED the items!!
#6 Nov 08 2004 at 7:03 AM Rating: Decent
***
2,638 posts
Im actually fighting inflation in my own way, albeit it be but a crystal in a crystal mine.

I get very good harvests on fire crystals, you may have seen me buy every damn stack of herb seed I could get my fingers on.

I sell my home grown crystals at 2,4k a stack (sometimes 2520) in Bastok, the average price of a fire crystal there is 3k and actually went up to 3,5k last week (and back down) I can easily sell about 40 stacks (yes 40!) of fire crystals every 3 days (dont ask for the recipe, and yes I have more than one mule)

I just put out a shout, and it takes well under 15 minutes for most of my batch to be gone.

So if youre in Bastok and in need (shameless plug) of fire crystals /sea Crystalshyshy

Keep in mind im not undercutting since fire crystals usually (little tip here) go for 2,5k in San D (up to 3k) So Im just trying to stabilize the price.

My 40 stacks are about 5% (at maximum) of the total sales in Bastok, but in a way, I hope im helping crafters save that precious 500 gil a stack which can mean break even or go under (but not by much, but break even is fun!)
#7 Nov 08 2004 at 7:29 AM Rating: Decent
**
311 posts
/Rate up psylight. Unless SE intervene and put a max sale price on items or something then they're going to have to implement something like this or people will just start leaving.

I have no hope of getting even one sniper ring with the amount of time I can give to the game, and it would be so tedious saving that much that I'd end up quitting anyway.

So annoying. The same thing seems to be happening with the Valkyries Mask.
#8 Nov 08 2004 at 8:08 AM Rating: Decent
***
1,892 posts
I'm following suit, great idea about the Rare/Ex -- Just means that there will be less people camping them, so why would people have issues with that. Once you have it no need to get it again. You don't need 1Million Gil to buy it because guess what nobody can sell it, so no ******** about making money and loss of money by making them Rare/Ex.

Notice how Gilfarmers don't BCNM? Most probably because of stupidity.
#9 Nov 08 2004 at 9:44 AM Rating: Decent
**
311 posts
Arognaut wrote:
Notice how Gilfarmers don't BCNM? Most probably because of stupidity.


Shhh! Don't give them ideas! ;)
#10 Nov 08 2004 at 10:35 AM Rating: Decent
**
443 posts
I agree that something needs to be done about the gilsellers. My linkshell recently lost a great member because he decided he didn't have time to make the gil he would need to continue to level. People ARE leaving the game because of this, thus it is in SE's interest to stop it. Making some drops (I'm not sure if ALL NM drops should become rare/ex, but more of them should be) rare/ex would certainly help the situation.
#11 Nov 08 2004 at 11:47 AM Rating: Decent
Unfortunately if they went the rare/ex route you would still see the same gil sellers, camping the same NMs, and charging you the same amount of gil for the 'right' to be able to join their party and lot on the drop they just got.
#12 Nov 08 2004 at 12:23 PM Rating: Decent
****
5,745 posts
It's interesting that the Ex drop suggestion was posted in a thread about Snipers Rings. Would it work if SE changed Archer's Rings to be an Ex drop? Keep in mind that Stroper Chymes drop the Archer's Ring, not Sniper's Ring. So in order to get 1 Sniper's Ring, not only would you have to camp Stroper Chyme and get the drop, but you would also need to level Leathercrafting up to skill 90.

For this particular item, I think the end result would still be the same: Sniper's Ring is out of reach for most players.
#13 Nov 08 2004 at 5:18 PM Rating: Decent
I'm glad you guys are concerned about this, and the Rare/Ex idea is fine and all, but there are some gaping holes in that logic. Lyon hit the nail right on the head about needing crafting levels, which some people, like myself, don't care to do. In the same realm of thinking, some people, also like myself, don't care to camp out an NM just to have level-appropriate gear. I'd rather make the money to pay it off my own way. Beyond that, let's take for example the Ochiudo's Kote I just bought. The price was out of control, sure, but there was no way I could even try to camp Mee Deggi out. The help I could get to do it wouldn't be adequate, and who wants to wait until endgame (edit: not endgame but way longer than I should have to wait for them) to get a level 34 item?

I spoke with my LS several times, and we agreed that placing regulation on the prices with NPC vendors for high-profile equipment is the best solution. It gives everyone an option and keeps the gil-sellers from running the price up.

Edited, Mon Nov 8 17:27:10 2004 by Iroh
#14 Nov 08 2004 at 5:55 PM Rating: Decent
prices in FFXI have never been proportional to the value of the item.. but instead have been priced based on the difficulty of the mob to beat and out right greed.

if you want to beat someone at that game.. the only way to do it is to firstly.. form alliances with like-minded players...

if you have a full party of 6 going for a NM.. odds are in your favor that one of you will get the pull. leaving the gil-farmer out in the cold... do this enough and you'll hurt him...

however, going for the kill requires something most players are not willing to do...

undercut him.. by a VAST amount.. you're not selling this item for the money.. you're selling it to hurt the gil-farmers.. undercut them on all items they sell.. if a sniper ring is traditionally selling for 400k.. put it on AH for 300k... and camp him again.. and again.. and again... and keep selling it for 300k... and ADVERTISE that you have this item on sale for 300k on AH.

why on AH instead of bazaar.. because people are more trusting of the AH.

by consistently slicing into the bottom line by 700k, you'll utterly ruin their market.. this applies to all things, not just sniper rings... course there's just one small problem with this plan....

can the player community put a backseat on your own desire for gil long enough to come together and push these guys out of their markets??

unfortunately the answer to this is probably no.. if you undercut to 300k, people will grow accustomed to it selling for 300k, which is good for killing gil-sellers.. but after they're gone can you live with the new economy that's been created where sniper rings are 300k (or less) and 12 spools of silk thread go for a mere 6 to 8k??

see the thing is, if you take the time to overhaul the entire economy, it SEEMS like you're making less money but you also NEED less money.. it balances out, but most people cannot accept this end result due to what they were accustomed to in the past.. add to that it would require a server wide effort to make this happen... considering how hard it is to find a good 6 person party.. coordinating a server wide economical overhaul is simply impossible.
#15 Nov 08 2004 at 9:17 PM Rating: Decent
**
452 posts
I was just thinking about this the other day. ; ; I wanted to buy my SAM friend one for Christmas (LS was talking about doing gift exchanges) thinking I could just do a few BCNMs and get her one for 400-600k (Hadn't checked the price since I leveled my DRG). So i check the price..and I'm I was in total shock. o_o

Something really needs to be done about gil sellers, but I guess its mostly out of SE's control. :\

Also, fire crystals have gone up too..when I started cooking, they were about 2-2.5k, now they're 3k. ; ;

Along with a bunch of other things.. ; ; /sigh
#16 Nov 08 2004 at 9:47 PM Rating: Decent
*
124 posts
Not just NM drops have risen, it's crazy even stuff that was only worth 200-300gil at most when I started (cough:earth crystals and rabbit meat) are slowly climbing closer and closer to 1k! It's frustrating that people are inflating prices so much! I used to be able to get a full set of lizzy gear for 1.3k, now I spend about 2-3k. I fear the worst for our server's AH prices. Soon it'll be so bad that people will be getting weapons and armor from npc's >.<
#17 Nov 08 2004 at 10:30 PM Rating: Decent
42 posts
This has gotten so bad that I'm considering dropping this game now after I'm done with the Zilart storyline, I think. I'm a very studious person when it comes to my school work so I can't spend a massive amount of time on FFXI trying to gather money for this game. Every time I sign on, it's usually time to level with my ls or something. At least last weekend we did BCNM to try to get some money, only to have my brother's gf lot on the 2 awesome drops (along with everything else) then proceeded to zone, resulting the loss of all the good stuff ~_~; Whoops, there goes money towards one of those damn sniper rings i'm expected to have as a drg. Too bad GMs "Can't replace any lost or stolen items for ANY reason".

No time=no money=no fun=frustraion with gilfarmers=***** you SE

Why can't this be more like a regular FF game where if you need money, you beat up on a bunch of enemies and sell old weapons/armour to the npcs for good money? FFX: Hm, I don't have money for that really expensive item? np, I'll go to the Omega Ruins and kill stuff for a bit and level at the same time! Perfect!

Nope, can't do that on this game... leveling and money making are totally separate, resulting in more time, resulting in an unhappy customer >:( GJ, SE. You're losing a costumer sooner than you'd like.

/end rant

*goes back to essay*
#18 Nov 09 2004 at 9:37 AM Rating: Decent
*
209 posts
The thing about gilfarmers is, most of them are multiple people playing on one character, therefore they are ALWAYS on. You can't really outcamp them if they are on 24/7, it would get old real real fast.
#19 Nov 10 2004 at 1:05 PM Rating: Decent
i find it quite comical that people on leviathan complain about the incredibly high price of their sniper rings, which have been raised by leaps and bounds by gilsellers controlling archer's rings. did i mention their snipers cost around 450k? and that their +1s cost around one million?

i feel terrible for any aspiring melee character who doesn't own a pair yet. square needs to either do something about this, or make decent alternatives available.
#20 Nov 10 2004 at 3:27 PM Rating: Decent
Chibishini wrote:
I used to be able to get a full set of lizzy gear for 1.3k, now I spend about 2-3k.


really cause i was just about to sell my lizzie gear and checking average prices most pieces are going for 1-2k a piece... meaning almost 7-10k for full armour suit
#21 Nov 12 2004 at 1:04 PM Rating: Good
This is a very interesting discussion, and dear to my heart because I spend alot of time buying and selling in Lakshmi's economy. I actually love the Rare/Ex on major NM drops idea, mostly because it's easy for SE to implement, even if it doesn't solve the overall problem.

<lecture>

The overall problem is inflation. Basically, the NM campers would never be able to jack up the price if there weren't players able to afford the cost. Why are more players able to afford 1 million gil for a snipers today than a year ago? Inflation.

What causes inflation? Adding currecy to an economy. So its not the gilsellers that are camping NMs, because as long as you farm products and sell them on the AH or bazzar, you are not adding new currency. The only thing that adds currency to our game economy is selling to NPCs. However, there are not a ton of items that are worthwhile to farm and sell to NPCs, so that can't be the major factor.

Which brings us to fishing. Hardcore fishers sell tons and tons of product to NPCs, thus bringing new gil into the economy every day. The ones who do this day in and day out, adding millions of gil into our ecomomy are largely...you guessed it...BOTS! A fairly simple analysis of FFXI's economic structure will show that fishing bots are by far the largest cause of inflation.

Now I don't have any great ideas for how to get rid of these fishing bots, but assuming SE actually wanted them gone, I'm sure they could figure out a way.

<endlecture>
#22 Nov 13 2004 at 11:29 PM Rating: Decent
*
116 posts
I'm probably going to get rated down but oh well I'm in a pissy mood cuz that ****** Synikal owes me 350K anyway

I believe that 2 people are at fault here:
the gilsellers for being idiots and jacking up the prices because their whole lives r videogames

and...

Us:
we are at fault as well here. The prices would go down if we would stupidly stop paying so much for the items and letting the gilsellers win. But w/e SE won't do anything but investigate further.
#23 Nov 17 2004 at 3:56 PM Rating: Decent
****
5,745 posts
I agree with Vaylor in that I think the main cause of the inflation on our server is due to fishing bots. A basic economic principal states that inflation is driven by the creation of currency.

I'm not saying that selling items to NPCs is a bad thing, per se. Along with selling items to NPCs, getting gil from beastmen and quest/mission rewards also add new currency to the economy. And without that, we'd all be in sad shape. Plus, there are plenty of things that remove gil from the economy to offset everyday activities (Chocobo rentals, airship passage, AH fees, Jeuno's bazaar tax).

But letting a player use a fishing bot is like giving someone a free license to print money.
#24 Nov 17 2004 at 9:17 PM Rating: Decent
**
452 posts
-poke Eowen-

; ; It was a horrible night, we'll have to do another BCNM. I have like..an orb left, and I believe Keres has a few.

-kitty hug Eowen-

Meh, you can't leave. I lub yehs way too much! -pounce-

But damn SE, damn them. ><

This is really getting out of hand, and its really nothing GMs can do. Its up to SE, but I've yet to see a change. Im tempted to try and call them up, or do something, these gil sellers HAVE GOT TO go.

Or atleast, SE needs to give GMs a little more control, so they can ban players: ie bots, gil sellers, stuff like that. Though, I'm sure there would be downsides to this, but I'm way to tired to think. I shouldn't be posting, but im too stubborn and always post my mind on things.

Anyway, I'm gunna try and find a way to contact SE, if anyone knows, send me a PM. I'm giving them a call. This needs to stop, and now.
#25 Nov 17 2004 at 11:52 PM Rating: Decent
***
2,638 posts
Keep in mind that Snipers Ring are so expensive because they come from Archers Rings.

The crafters do want to make money of such a synth and with archer rings at nearly or 800k whenever you blow a synth, you lose a ton of gil and you want to make it back.

The crafted items are less subjective to be controlled by gil sellers (unless the crafter sells gil) The cost of materials is what drives most of the prices insanely high.

If archer rings were 2k each, then sniper rings would have to be 20k at max, but why would anyone list those prices, control the influx of good and hike up your pirce to the limit point. Then leave the market flow at a new rate.

I can sell 20 archer rings at 500k or 15 at 800k. Guess which one Ill pick?

I buy the 15 rings at 800k and craft them. Now I can sell 15 (assuming no breaks) at 900k or 13 at 1000k, guess which one Ill pick? (considering if I break 1 ring itll me 8rings just to make back the money or 4 depending on the price)
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 26 All times are in CST
Anonymous Guests (26)