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#6127 Oct 21 2011 at 1:32 PM Rating: Excellent
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It's been a while since my last post here....
#6128 Oct 21 2011 at 1:37 PM Rating: Good
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me too....not.
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#6129 Oct 21 2011 at 3:13 PM Rating: Excellent
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Fynlar wrote:
Quote:
There's a joke to be made from this...

It's kind of an inside joke. I was blabbing about how she only logs on once every 7 years (I just pulled a random number out of my head) and went on to say that whenever she does log on, it's only for 7 minutes (just reusing the same number)
I understood the joke, but whooshed you on the unimplied joke.

saevellakshmi wrote:
In Avalon we do tons of VWNM's for the fun and for some loot and while we enjoy the challenge we REALLY wish SE would increase the drop rates and / or allow you to distribute them somewhat. We're talking less then 1% drop rates, not 20%, not 10%, not 5% but under 1%, meaning you have to do a fight 100 times before you get what you want. This is worse then Salvage.

So fun fight system, absolute crap loot distribution system.
Even if some gear is 1% with capped lights, you can at least sit and spam the fight over and over and over as many times as your Voidstone stock will allow. I wouldn't compare it to Salvage; back in the days people would spam it daily and not see a certain 35 piece in months, if not longer... then just lose it with a crappy lot.

Magicalsquirrel wrote:
Crap loot distribution....agreed. I think MMO companies hire ONE person to write probability matrices and set drop rates. That person must be drunk, stoned, extremely sadistic....or a combination of all of the above.

I'll even wager it's the SAME person, regardless of the MMO maker. Who received his job training from Satan himself. And then tried to improve upon his training @.@ .
Blame the playerbase. We're the ones who asked for changes to the endgame loot system.

Pretty much a moot point to be arguing anyways, since SE announced a couple of days ago that drop rates will be increased. Whether they meant it for just future Voidwatch expansions or if they'll include the current fights, it wasn't very clear.

Don't get me wrong, I whole-heartedly agree that it's not perfect. I love the fact that there are personal treasure pools; it makes it possible and more rewarding for random groups (i.e. not just endgame linkshells) to participate. I think the idea that SE shot down was perfect: There should be a community pool to which people could move their loot to if they don't want it, then the alliance could lot from that pool. I'm not sure why SE didn't like that idea.

Edited, Oct 21st 2011 4:24pm by Chewzer
#6130 Oct 21 2011 at 5:19 PM Rating: Excellent
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Quote:
Even if some gear is 1% with capped lights, you can at least sit and spam the fight over and over and over as many times as your Voidstone stock will allow. I wouldn't compare it to Salvage; back in the days people would spam it daily and not see a certain 35 piece in months, if not longer... then just lose it with a crappy lot.


This is where I would normally be pimping my 1/1 drop on Macha's Coat way back in the day when that was actually supposedly a rare drop, but the fact that I still never actually completed the Morrigan's Robe until the day had already arrived where it was no longer useful kinda nullifies that achievement :|

Also, regarding Voidwatch, I recently stumbled upon this post on the official forums, a post that I agree with much more fiercely than I've agreed with any forum post in quite some time (I'm kinda surprised it's gone without any responses yet):

Gwynplaine wrote:
My Proposal to Mainstream Voidwatch
The development team at Square has often mourned the fact that much of the vast FFXI content is "sleeping". In fact you get the feeling that this whole year is devoted to renewing and reinvigorating less used "sleeping" content as it moves toward the 99 level cap.

But it's also important to not keep churning out more content that will simply lay dormant as soon as it's released. Case in point, Voidwatch. A lot of people I know tend to like at least the idea of Voidwatch, but for whatever reason it doesn't seem to take off. Only a handful of players have done its content.

The enemy fights are fun and unique. It provides something for larger more coordinated groups to do in contrast with the simpler small group content in Abyssea. Rewards from VW are pretty good and can't be obtained anywhere else, as well as the mirrors and heavy plates needed for trials. And going by the road map VW clearly has a long future system planned. So why hasn't it caught on as a popular event?

My answer to this is that the reward system is very bad, starting and accessing the event is too time consuming and inconvenient, and that forming pickup groups is not as convenient as could be. Wedging lots of magian trial items into the battles is not enough to ensure its popularity among people who want other things out of it.



Here's my suggestions for fixing and mainstreaming the popularity of Voidwatch:

1-Ditch the loot system entirely. Implement a points system like Assault or Nyzul tokens or Einherjer Ichor. Killing a VW NM results in a points minimum, where procing weaknesses will boost the points won massively with your performance. Save up your points for the loot YOU want to buy from the NPC. Include mirrors and heavy metal plates purchasable with VW points.

One bonus here is that equal points for all comers means it's much simpler for there to be no drama and make pickup groups (like assault). One flaw might be that universal points could mean groups will only spam the easiest NM that grants the most points. To counter some of that you could make region specific points perhaps just like you had Assault points split up for Mammol Ja/Ilrusi/Halvung areas. Split it up into like Bastok/Windurst/Sandoria/Jeuno/Norg/Rabao/Khazam

2-Reduce the amount of running around to start up. Talk to ONE of the three nation NPCs who gives you all THREE stratums. Talk to ONE of the three zilart town NPCs who gives you all THREE stratums.

3-Reduce the amount of cruor required to upgrade Atmas and buy abyssites. I don't mind having to use up some cruor or other regional points to buy Voidwatch things or services. But the huge amount needed is a transparent way to keep players on a points treadmill.

4-Grant area teleportation to VW fights from the start, purchased from either with cruor or Voidwatch points. What does it matter if some people can warp to the area if some can't and you must wait on them anyways?

5-Tie together as many Voidwatch warp NPC areas as possible into one /yell chat. This would make it easy to hang out at the NPC, form a pickup, then go immediately.


Here is the cold hard psychology behind current Voidwatch rewards. You spend 15 minutes wrangling up a VW party. You explain how it works and get your group of confused players together after 15 more minutes of coordinating and traveling. You spend 20 more minutes fighting, trying to call attention to weaknesses and light levels. You have succeeded and you go to inspect the reward chest to see what your precious time spent has afforded you. You peer in and find... some tea leaves a little worm and a mythril nugget. For four of the six players in your group, that is the beginning and end of their Voidwatch ambitions.

Now alternatively let's see how it could go using Voidwatch Points. You spend 50 minutes wrangling, explaining, and fighting your Voidwatch NM. You have succeeded at skillfully hitting weaknesses and maxing out lights. Every player helped to do a good job at coordinating weakness and lights. Every player gets the same amount of Voidwatch Points now. You return eagerly to the Voidwatch NPC to see what the implications are and what you should start planning to save up your points for.

This is the most important aspect that needs addressing. When an MMO shows its disdain for your time spent with pitiful rewards don't be surprised when the players rightly conclude their time is better spent elsewhere.


Edited, Oct 21st 2011 7:27pm by Fynlar
#6131 Oct 21 2011 at 5:26 PM Rating: Excellent
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Fynlar wrote:
Quote:
Even if some gear is 1% with capped lights, you can at least sit and spam the fight over and over and over as many times as your Voidstone stock will allow. I wouldn't compare it to Salvage; back in the days people would spam it daily and not see a certain 35 piece in months, if not longer... then just lose it with a crappy lot.


This is where I would normally be pimping my 1/1 drop on Macha's Coat way back in the day when that was actually supposedly a rare drop, but the fact that I still never actually completed the Morrigan's Robe until the day had already arrived where it was no longer useful kinda nullifies that achievement :|


Not that spending 15 mil on a piece of gear that becomes useless 1 year later is an achievement....

I'm obviously still bitter about that.
#6132 Oct 21 2011 at 5:27 PM Rating: Excellent
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Oh wait, I lie. It's still best RDM nuking body by the tiniest of margins... at least, I think it still is.
#6133 Oct 21 2011 at 7:38 PM Rating: Excellent
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hey enough of FFXI talk, there is a general board for that. This is for nonsense fun times, and pictures of Tofu's nintendo pnaties.
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#6134 Oct 21 2011 at 9:28 PM Rating: Excellent
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Quote:
hey enough of FFXI talk, there is a general board for that. This is for nonsense fun times, and pictures of Tofu's nintendo pnaties.


As far as I'm concerned, if you want 10k pages, you'd better be happy with whatever you can get.
#6135 Oct 21 2011 at 10:51 PM Rating: Excellent
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2,890 posts
Chewzer the Tulip wrote:
Fynlar wrote:
Quote:
There's a joke to be made from this...

It's kind of an inside joke. I was blabbing about how she only logs on once every 7 years (I just pulled a random number out of my head) and went on to say that whenever she does log on, it's only for 7 minutes (just reusing the same number)
I understood the joke, but whooshed you on the unimplied joke.

saevellakshmi wrote:
In Avalon we do tons of VWNM's for the fun and for some loot and while we enjoy the challenge we REALLY wish SE would increase the drop rates and / or allow you to distribute them somewhat. We're talking less then 1% drop rates, not 20%, not 10%, not 5% but under 1%, meaning you have to do a fight 100 times before you get what you want. This is worse then Salvage.

So fun fight system, absolute crap loot distribution system.
Even if some gear is 1% with capped lights, you can at least sit and spam the fight over and over and over as many times as your Voidstone stock will allow. I wouldn't compare it to Salvage; back in the days people would spam it daily and not see a certain 35 piece in months, if not longer... then just lose it with a crappy lot.

Magicalsquirrel wrote:
Crap loot distribution....agreed. I think MMO companies hire ONE person to write probability matrices and set drop rates. That person must be drunk, stoned, extremely sadistic....or a combination of all of the above.

I'll even wager it's the SAME person, regardless of the MMO maker. Who received his job training from Satan himself. And then tried to improve upon his training @.@ .
Blame the playerbase. We're the ones who asked for changes to the endgame loot system.

Pretty much a moot point to be arguing anyways, since SE announced a couple of days ago that drop rates will be increased. Whether they meant it for just future Voidwatch expansions or if they'll include the current fights, it wasn't very clear.

Don't get me wrong, I whole-heartedly agree that it's not perfect. I love the fact that there are personal treasure pools; it makes it possible and more rewarding for random groups (i.e. not just endgame linkshells) to participate. I think the idea that SE shot down was perfect: There should be a community pool to which people could move their loot to if they don't want it, then the alliance could lot from that pool. I'm not sure why SE didn't like that idea.

Edited, Oct 21st 2011 4:24pm by Chewzer


You just described Salvage exactly. You can do the Bastok T4 VNM every day (stones have a set recharge rate) and not get the Body for months. And this is assuming everyone else your with wants it, if someone wants a piece off a different VWNM then your splitting your stones even further. Drops are calculated on a per-person basis, meaning after one fight you have 18 separate treasure pool calculations, this is why it's so easy to get probabilities on them. If an LS does a T3VWNM three times, then they've had 54 pool's calculated. Over the course of a few weeks that's a few hundred pool's being calculated, yet often people don't ever even see the body drop much less drop to them. So we're actually talking less then 1%, into the .5 to .25% realm (I'm trying to be generous for SE). This wouldn't be so bad if you could share the R/EX drops, so that even though its less then 1% you have 18 chances at that less then 1%, but since you can't it's only your pool and it's sub 1% drop rate.

That is doing runs every day for weeks and months and never getting your item to drop to you.

I know you want to step in and defend the VWNM system because you like it, I like it too. I enjoy the fights, although some are quite cheap, overall it's a very fun system. But don't even try to say the loot distribution system is fine, or ok, or manageable, or even bad, it's absolutely horrible. It's designed with only one purpose, to get you to waste months of your time doing a limited even to get your cheddar. It's the very definition of a skinner's box, designed to get you addicted to pumping that lever hoping to get that food pellet to drop. I ~might~ drop on the first pump, or it can drop on the 200th pump, you don't know so subconsciously your forcing yourself to pump it as fast as possible in the hope that the next time will be the end. It's the same mechanics that get people addicted to gambling.

Edited, Oct 22nd 2011 4:54am by saevellakshmi

Edited, Oct 22nd 2011 4:55am by saevellakshmi
#6136 Oct 22 2011 at 4:24 PM Rating: Excellent
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saevellakshmi wrote:
You just described Salvage exactly. You can do the Bastok T4 VNM every day (stones have a set recharge rate) and not get the Body for months. And this is assuming everyone else your with wants it, if someone wants a piece off a different VWNM then your splitting your stones even further. Drops are calculated on a per-person basis, meaning after one fight you have 18 separate treasure pool calculations, this is why it's so easy to get probabilities on them. If an LS does a T3VWNM three times, then they've had 54 pool's calculated. Over the course of a few weeks that's a few hundred pool's being calculated, yet often people don't ever even see the body drop much less drop to them. So we're actually talking less then 1%, into the .5 to .25% realm (I'm trying to be generous for SE). This wouldn't be so bad if you could share the R/EX drops, so that even though its less then 1% you have 18 chances at that less then 1%, but since you can't it's only your pool and it's sub 1% drop rate.

That is doing runs every day for weeks and months and never getting your item to drop to you.

I know you want to step in and defend the VWNM system because you like it, I like it too. I enjoy the fights, although some are quite cheap, overall it's a very fun system. But don't even try to say the loot distribution system is fine, or ok, or manageable, or even bad, it's absolutely horrible. It's designed with only one purpose, to get you to waste months of your time doing a limited even to get your cheddar. It's the very definition of a skinner's box, designed to get you addicted to pumping that lever hoping to get that food pellet to drop. I ~might~ drop on the first pump, or it can drop on the 200th pump, you don't know so subconsciously your forcing yourself to pump it as fast as possible in the hope that the next time will be the end. It's the same mechanics that get people addicted to gambling.

Um... OK? You feel quite strongly about your distaste on this, apparently. That's fine by me, and you certainly aren't the only one.

I wasn't defending the system at all, as you said I was. Fyn shared his distaste with the drop system, I replied with my views on the advantages of the system. I also never said the drop system was "fine, or good, etc" (edit: ok, I now see that I did make a poorly-phrased reference to VWNM gear and past endgame in general)... In fact, in my post which you quoted, I wrote a paragraph about how adjustments needed to be made and one of the ideas which I thought would have been advantageous. I've seen enough Omphalos Bullets and Heka's Kalasiris drop to people who can't use them to become as frustrated as anybody.

The single point that I did dispute, however, was the comparison of Salvage to VWNM, and I will continue to argue it. Some VWNM drops are rare, yes, but it's an event that can be joined by anybody at anytime for the same chance at any drop as the rest of the alliance. Salvage is (or more accurately, *was*) an event that required dedication (Assault Points), progression (missions and Assault progress for easy access to AP), communication, experience (ever joined a PUG Salvage run? /shudder), and massive amounts of time devoted just for the opportunity for a miniscule chance at a drop. This is the part where you don't bring up your 1/1 Macha's Coat, Fyn. :P~ Heck, there were NMs what weren't even guaranteed to pop. Should I even elaborate about the obvious requirement of raising 15-20 million gil to complete a Salvage body and 2-5 million for other slots?

Also, your time estimations are a bit silly figuring only 1 VWNM a day. You completely omitted or forgot about Voiddust, which makes Voidstone stock virtually unlimited with the incredible ease at which Allied Notes can be farmed, not to mention the CP and IS many people have saved up. Besides, anybody who took the time to do the preliminary Voidwatch quest after introduction likely has a healthy Voidstone stockpile thanks to the first installment's difficulty and lackluster rewards making it unpopular. Personally my Linkshell has been spamming VWNM 2-3 nights a week since the 2nd installment, and I currently still have 126 stored on NPC.

Edited, Oct 22nd 2011 8:57pm by Chewzer
#6137 Oct 22 2011 at 4:35 PM Rating: Excellent
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Anywho, we're getting carried away. As RCD said, this is a silly place to discuss such things.

Bring on the cookies/nintendo undies/minigun-toting Abe Lincons!
#6138 Oct 22 2011 at 7:17 PM Rating: Excellent
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To me, Minigun-For-An-Arm Lincoln is synonymous with Dynas.
#6139 Oct 22 2011 at 7:22 PM Rating: Excellent
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Tyjet wrote:
To me, Minigun-For-An-Arm Lincoln is synonymous with Dynas.

Ditto. I included it to see if he was still lurking. Smiley: clown
#6140 Oct 22 2011 at 7:40 PM Rating: Excellent
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Since many here probably have no idea WTF we're talking about, I've included this historically accurate picture of Abraham Lincoln:

Screenshot


Slaves? I don't f*cking think so.
#6141 Oct 22 2011 at 7:55 PM Rating: Excellent
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As far as I know, he doesn't lurk but he will check the thread whenever I bring it up during Steam convos.
#6142 Oct 22 2011 at 10:59 PM Rating: Excellent
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Quote:
Also, your time estimations are a bit silly figuring only 1 VWNM a day. You completely omitted or forgot about Voiddust, which makes Voidstone stock virtually unlimited with the incredible ease at which Allied Notes can be farmed, not to mention the CP and IS many people have saved up. Besides, anybody who took the time to do the preliminary Voidwatch quest after introduction likely has a healthy Voidstone stockpile thanks to the first installment's difficulty and lackluster rewards making it unpopular. Personally my Linkshell has been spamming VWNM 2-3 nights a week since the 2nd installment, and I currently still have 126 stored on NPC.


When I did those numbers I was using our shell as an example, we'll do 10+ runs in a day. Your still talking months to get the item. And I did do salvage before, I'm comparing it to the overall design and function, which is a time sink for the over achievers. It's designed to keep those big shells, who tend to conquer content really fast, busy for months on end while SE design's the new "end game". They know that no matter how hard they make the NM's we'll find a way to beat them and turn them into farm-able monsters. If they make them like AV / PW we'll just ignore them as continue on with other things. So they've resorted to the last option, making the rewards (loot) so infinitesimally small that even after we turn it into a farm-able event we'll still be spamming it for the chance to get the item we want.

And I disagree with the "easily PUGable" statement. PUG's fail and fail hard on anything harder then the Rafelsia. And you can't just have anyone / everyone join, you need a specific assortment of jobs and strategy's for each fight. Just because you don't have to run a dungeon to get to the boss doesn't mean it's any different from Salvage concept wise. There is a reason so many people are comparing it to Salvage, an event that only the upper 5% of the game got to really experience. Drops were so bad that the high end players had to resort to cheating, I remember well trying to get my Usakane feet and the damn Gate thing would rarely spawn the NM bee, and the few times we got it to spawn it never droped. The only way to progress in Salvage was to dedicate extremely large amounts of time to it, we're talking every day or every other day doing as many runs as you can. Because it's not just your gear its the gear of the other members too.

Anyhow bring on my boobs. Sadly most of my pics that I posted got banned lol.
#6143 Oct 23 2011 at 3:06 AM Rating: Excellent
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{Cheeky rebuttal}
{Quick dismissal and call for lulz}

You two make me giggle! :P
#6144 Oct 23 2011 at 9:27 AM Rating: Excellent
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saevellakshmi wrote:
Anyhow bring on my boobs. Sadly most of my pics that I posted got banned lol.

As long as you're actually female, this is relevant to my interests. I once had the misfortune of seeing a picture of a certain unnamed admin's man-boobs. This incident scarred me for life.

Anyway, to keep this FFXI related, I am now the proud owner of a shiny new pair of Creed+1 pants.

*Cue Ovjang calling me a slacker for not having a full Creed+1 set*
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#6145 Oct 23 2011 at 2:01 PM Rating: Excellent
No nintendo panties as i no longer have prem. Sad panda is sad.
#6146 Oct 23 2011 at 3:23 PM Rating: Excellent
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Secretkeeper wrote:
{Cheeky rebuttal}
{Quick dismissal and call for lulz}

I never dismiss cheeky butts.
toohotforu wrote:
No nintendo panties as i no longer have prem. Sad panda is sad.

You can just send all nudie pics too me and I'll post the ones which I find appropriate.
#6147 Oct 23 2011 at 3:57 PM Rating: Excellent
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Ralrra wrote:
saevellakshmi wrote:
Anyhow bring on my boobs. Sadly most of my pics that I posted got banned lol.

As long as you're actually female, this is relevant to my interests. I once had the misfortune of seeing a picture of a certain unnamed admin's man-boobs. This incident scarred me for life.

Anyway, to keep this FFXI related, I am now the proud owner of a shiny new pair of Creed+1 pants.

*Cue Ovjang calling me a slacker for not having a full Creed+1 set*



No not pictures of <me>, pictures I've posted on here. Mostly of east asian chicks and what have you. One by one photobucket blocked them all, and as this is the only place I link those pics too then I know where the complaints were coming from.

So yeah ... I guess we gotta stay PG now.
#6148 Oct 24 2011 at 12:39 AM Rating: Excellent
Ralrra wrote:
saevellakshmi wrote:
Anyhow bring on my boobs. Sadly most of my pics that I posted got banned lol.

As long as you're actually female, this is relevant to my interests. I once had the misfortune of seeing a picture of a certain unnamed admin's man-boobs. This incident scarred me for life.

Anyway, to keep this FFXI related, I am now the proud owner of a shiny new pair of Creed+1 pants.

*Cue Ovjang calling me a slacker for not having a full Creed+1 set*


*Comforts Ralrra* It's ok. I don't think there's a person alive that wouldn't have been scarred to see something like that.
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#6149 Oct 24 2011 at 7:51 AM Rating: Excellent
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Ralrra wrote:

Anyway, to keep this FFXI related, I am now the proud owner of a shiny new pair of Creed+1 pants.

*Cue Ovjang calling me a slacker for not having a full Creed+1 set*



-beats Ob to it-

Slacker!
#6150 Oct 24 2011 at 3:42 PM Rating: Excellent
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Vlorsutes, Lord of Stuff wrote:
Ralrra wrote:
I once had the misfortune of seeing a picture of a certain unnamed admin's man-boobs. This incident scarred me for life.


*Comforts Ralrra* It's ok. I don't think there's a person alive that wouldn't have been scarred to see something like that.

I believe you know whereof I speak. Starts with a U, rhymes with Miyagi. Smiley: tongue
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#6151 Oct 24 2011 at 10:43 PM Rating: Excellent
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Setting up the assist!
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