I knwo what you mean Ellesar, I'm not much for party talk either (Unless it's a pty with people i've been friends with for long time), and i get a fair amount of peopel telling me what to do and hwo to do it... Liek the ones that scream at me to be healer when we have a WHM that's doing a perfecyly fine job< even though he lets the tank get about 1/2 life before healing back to full with a cure and a cure 2.
The worst ones are the ones that don't listen to you when you try and explain WHY you do something... In Qufim, i always start every fight out with Paralyze, Dia, Poison, Bind, Gravity, in that order. paralyze is of course to make the tank's job a bit easier. Dia is where the problem comes in... Dia reduces defnese and slowly eats HP, right? Well, EVERY time there's a BLM or another RDM in my party. they always cast Bio... >_< Bio cuts attack and eats hp, while overriding Dia. so instead of the mob sying faster (Meaning less downtime, and more XP) the mob just doesn't hit as hard. I try to explain this to everyone in the pty that i'm in where bio gets cast befor eor after my Dia, but nobody seems to get that Dia is better than bio, since the mob should only be attacking hte tank, who can handle an extra 3-10 points of attack on the Mob's side. Then i go for poison (Usually have to fire that off twice, which i get griped at for not saving MP for healing (Again, there's a WHM there for healing), Bind is to keep the mob from being able to attack the WHM or BLM if they gain too much hate, and Gravity helps the Tanks (main and backup) be able to voke the mob befor eit can hit the mages, if the hate goes to them.
I don't do anythign without good reason, and if your reason for me to not do it beats the reason i did it, then yes, i'll concede the point, and try it your way. But don't tell me to not melee 'cause i'm supposed to be healer when 4/6 of the pty has WHM subbed >_< (Even the PLD)