This point has been made in a few threads so I thought I would make it it's own post.
Somehow or another in the last several months, noteably since the influx of the Europeans, many craft items have risen two to three times the former rates, yet crafted items have not.
My wife and I have too much time on our hands and so we craft a lot. We are both irritated and frustrated that we make little profit on some items, and more oft we lose large sums of gil crafting.
Crystals have been our largest gripe. This past summer, before the release of CoP, fire crytals averaged 2k/stack and now run close to 4k. Earth ran 400-600g/stack and now have risen up to 1200/stack. Wind ran 1200g/stack and now close to 3k more than not. This is just a sampling of crystal prices.
Yagudo necklaces ran 200-300g and now run 700-900g each. Bronze ingots used to run about 4k/stack now run 7-8k/stack. Another small sampling of rising raw ingredients.
Most of the armor and weapons have not risen in cost. Why is this? I synthed Butterfly axes over the summer, converted into Inferno/Hellfire axes while leveling alchemy. Butterfly axes still in the 2-3k price and the non +1 fire axes still 6-7k each and the plus version around 10-13k in Sandy. Yet the ingredients are twice what they used to be.
Can anyone explain this?
It's always baffeled me that even 8 months ago profit margins were 10% at best, and often break even or losses were incurred.
In the real world, raw ingredients have risen and so have the finished goods prices.
So many on these boards have said "Economics this, Economics that" in regards to the rising cost of spells or rare items. Yet, simple economics seem not to apply to crafting.
It does us no good to sell finished goods for a profit as they will not sell. But we level our crafting skills anyway because it keeps us occupied.